QUOTE (Wounded Ronin @ Dec 9 2014, 06:58 AM)
So, I was playing this evening and watched my guy swim across a lake, reach the other shore, and immediately start running.
Once, in real life, I participated in a triathlon. I jumped into a lake, swam as fast as I could, got to the shore, and planned to immediately start running.
To my amazement I had to take a whole bunch of careful steps once I reached the shore. After swimming my heart out, I actually felt kind of unsteady on my feet. I didn't want to start running and immediately do a face plant so I took the time to make sure I was really OK before I started running.
So when I saw the guy swimming with the heavy overcoat and carrying like 4 weapons reach the shore and just start swimming, it made me fondly recall my real life experience which was far less glamorous.
You're also not an 18th-century Native American-born Assassin, who's been running, jumping, climbing, swimming, diving, hunting, and murdering since he was a mid-teen.
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I'm still having trouble with the wildlife killing me. I think not dying to wildlife is the hardest part of this game, because you can't fight them normally, but rather force you to mash only specific buttons.
I'll let you in on a trick with the wildlife: you
can fight them normally in every mode of combat except open-conflict melee.
You can whip out a gun, or your bow and arrow, and shoot them dead. You can hide in stalking spots and hiding spots and assassinate them with your knife when they get close. You can climb trees and other things and avoid them, or air assassinate them. And if you're riding a horse, they basically can't do shit to you.
When you're in the wilderness, you should try never to be running around in the open on foot. Take to the trees if at all possible, steal someone's horse if you need to travel a long distance. Unlock the fast-travel points and use them.
And, lastly, the QTEs to kill aggressive wildlife tends to be the same pattern per animal, with maybe one button varying, and the timing is reasonably generous. Learn the patterns, watch the variable, and git gud. You'll get a lotta pelts that way, even if hunting beavers is still going to be far more profitable in the end.
QUOTE (bannockburn @ Dec 9 2014, 09:37 AM)
Wolves suck hard in that game. The whole hunting(or getting mauled by aggressive, starved wolves) thing felt more tedious than any other part of the game. Also: QTEs are a pox upon huge manatees.
They do indeed suck hard.
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This being said: Don't look for realism. After all, those haystacks apparently soak up all momentum you have from 200m up when you jump into them.
It's my theory that there's some kind of minor supernatural enchantment or a greater tapping of Precursor genes on the Assassin's Brotherhood that lets them do all the slightly superhuman things they do, like make 200m haystack dives and not wind up pavement pizza, or swim across a lake and transition directly to sprinting and murdering.
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I like the AC games' eye for detail, such as the accuracy of the dying dates of historical personalities, but personally, I'm playing for the lovingly created environments. The amount of empty woods in AC3 honestly put me off a whole lot, but on the other hand, the naval missions more than made up for it. Because of this stroke of (accidental) genius, AC4 is my personal favorite of the series.
I havent't played Unity yet, (and probably won't), but the criticism surrounding it and the lack of pirate ships seem to make it very weak.
The lack of pirate ships - or naval frigates, or what-have-you - in ACU really put me off it, too. The availability of AC Rogue is kind of like a wet-dick slap in the face. "You liked sailing around and kicking ass? Sure, do that again! But now you get to be a Templar, you evil Templar bastard you. Go murder a billion Assassins." Fuck you. I'd only play AC Rogue if it was literally free.
ACU was... Okay. It is far and away the worst Assassin's Creed game I've played, bearing in mind I haven't played AC 1. It's So Okay it's Average. Revolutionary France is breathtakingly gorgeous, and I don't even hate the story so much, but they did so much fucking wrong:
Combat is a lot harder now. Some people like that, but I was perfectly fine with the combat in AC3 and Black Flag. You have to git gud or you will experience terrible rape at the hands of even street thugs, and this wasn't helped by the first weapon they gave Arno being a fucking useless blunted sabre, meaning that even street thugs did like, 5x the damage to you that your strikes did to them. It wasn't so bad once I got a better weapon in my hand, though that annoyingly only happened after I'd joined the Order, which was itself after I'd been let free into Paris to roam, meaning I fought a lot of needlessly difficult battles.
They also locked practically everything behind unlocks in the name of "Character Customization." This I found frustrating: Do I want to be able to assassinate two guys now, do I want to be able to Air Assassinate one guy now, or do I want to be able to throw a pouch of money (something even Ezio figured out before he was even an Assassin,) to distract people. Or do I want to be able to open up those FUCKING LOCKED DOORS AND CHESTS!
Those locks. Oh, those FUCKING LOCKS. Do you remember how annoying locked shit was in AC3? Remember how Edward Kenway solved the problem of locked doors and chests by BASHING THEM THE FUCK OPEN!? AC Unity backslid to worse than AC3. In AC3, you moved the mouse until you found the sweet spot, then moved it again to find another sweet spot. Literally anyone could do it, you had infinite time (limited only by the time until some guard came and saw you and ran you through) to do it, your lockpicks didn't break, etc.
In AC Unity, it's now one of those "press the button at the right time to stop the sliding arrow when it's in the sweet spot to unlock it" minigames. You have a limited number of lockpicks and they BREAK if you miss. And to make it worse, there's three levels of locks, corresponding to three DIFFERENT levels of lockpicking ability. You'll spend as many points learning to lockpick as you will learning to beat people's faces in with a sword AND assassinate them with your Hidden Blade. The upper-level locks may be ATTEMPTED as soon as you unlock Lockpicking 1, but each tier of locks has one tumbler (IE, one vertical bar with a sweet spot,) and if you try to pick a higher-level lock, the sweet spot will be smaller and the arrow moves faster.
Oh, and the unlock points? The VAST MAJORITY OF THEM are only gained by doing the multiplayer missions, and even then you need to go out of your way to find floating synch points. Now, the multiplayer is CO-OP, thankfully, and it's not bad, except there's LITERALLY NO WAY TO COMMUNICATE WITH YOUR TEAMMATES, so even if you WANT to play and do the subtle assassin thing, or want to use support abilities, unless you're Skyping with friends, any strategy beyond ASSASSINRUSHYOLO is basically impossible. But that's okay, because you can pick up other assassins from what would otherwise be desynchronization, so if you're doing a four-player mission, ASSASSINRUSHKEKEKEKEKEKEKE is perfectly workable, and can indeed be fun. Unless you have a shitty connection, in which case you're going to be doing very hard missions keyed for several players by yourself - which is still preferable to not being able to do them at all, mind you. Plus, only one of them is timed.
There were significant UI annoyances, too. Boxes would pop up reminding you that you have unspent unlockable points. They pop up like, every FIVE FUCKING MINUTES, and usually on top of the text boxes for investigation clues, which is VERY FUCKING ANNOYING.
Investigating murders, however, was very, very cool, both some historic murders and some which I presume they just made up.
Oh, and locking weapons and armor without exactly statistically equal equivalents behind participation in online events which they weren't even running was a shit move. Making them events which you had to join a guild to compete in was an even shittier move. No thanks, I do NOT want to join a guild to play my singleplayer game, asswipes.
Further shittery includes the Assassin Brotherhood minigame being an exclusive to the mobile device, and being far more frustrating and annoying than Kenway's Fleet was. I liked being able to do the Kenway's Fleet stuff from my phone AND FROM THE GAME ITSELF, and it being a relatively simple management thing, NOT FUCKING ANNOYING PUZZLE BASED ARGH!