QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Regarding equipment ... (and I'm speaking from an SR3 perspective, but I've followed the forums, so I'm familiar with a lot of the stuff that's been coming out).
For guns, a lot of the big ones are already out, amazingly enough. Check out the Street Samurai Catalog:
http://shadowrun.wikia.com/wiki/Source:Str...Samurai_CatalogThe date on that is Winter 2050. Notice that there are lasers, but they're hugely expensive and not very effective. APDS is around.
Were Lasers ever a good weapon of choice in Shadowrun? They always sucked iirc. APDS is already listed in SR2050…But for example the Ares Alpha Combat Gun is questionable. In Fields of Fire the comments are listed from 2054 but they say "it is a couple of years around". So maybe it's hard to get.
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Cyber is similar (in fact, guessing from what I've read, there's MORE cyber than SR4, since you couldn't replace it with wireless devices). Most cyberware is available, albeit, at higher prices, and with no delta-grade. (I don't recall if beta was out yet. I believe alpha was.)
Iirc not in the SR1-core book but it is allowed by SR2050
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Bio is just beginning. There was a nice list; most of the stuff in SR3's M&M is still around.
Nanoware exists, but is quite rudimentary. Most of the chemicals are available (including dikoting).
Shadowtech is 2052 (and SR1), but Bioware is listed in SR2050. In which book did they introduce Nanoware? Wasn't that M&M?
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Vehicles ... SR1 and SR2 are both very weak on the rigger books. I'd refer back to the SR3 rigger book and assume everything there still stands.
Not necessarily.
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Magic actually got LESS powerful with SR3/SR4. Of course you have the mage/shaman split. You lost some very powerful spells though; turn to goo, flesh to stone, stuff like that. Also grounding, which you mentioned. Mages were intense. Physical adepts didn't have nearly as many powers as they got with the SOTA books in SR3. They're still basically melee weapons monsters (but monsters indeed).
In SR2050 everything needed to know about magic is said and ruled (Mage/Shaman-split is used again and Grounding is in again). Powers for physical adepts can imho all be used. The powers can just develop in them, why should they be limited to the mere stuff available in the old books? I see no power which should be available just because of YotC or a different magical niveau.
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Decking is ... a different creature altogether. You still used decks, and equipment to deck "naked" (although you'd never want to). Decking used a basic paradigm like your classic dungeon map. THere's the CPU, and different nodes branching off of there. Some of the nodes connected to some specific function in the real world, or a data store. Some of them were just there to bottle-neck invaders and hold IC. Getting to the CPU basically lets you own the system. (The SR3 system of decking was introduced in SR2's matrix book, but I can't recall what the date was on it).
The chapter about decking rules most of the stuff as far as I have seen it.
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Regarding races ... being non-human cost more and penalized you more. Being a metahuman cost as much at chargen as being a mage, and they suffered major racism. If you're rolling back to SR1, they also got a random allergy or other serious flaw. It sucked being metahuman.
That's more a game-balancing thing. Btw. in SR2050 that stuff is ruled as well (just use SR4A-rules…the question was if there is certain stuff not yet "available" like Drakes. Subtypes should all be there.)
QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

I do encourage you to pick up the SR2 gear books, even if you don't plan to run a 2050 campaign again. THey're beautiful pieces of work, really add a lot of flavor, and cheap. The gear books most of all.
Did I mention that I started to play with first edition?

QUOTE (nezumi @ Jan 8 2013, 04:15 PM)

Mechanically, SR3 made a lot of changes which made SR2 more playable and balanced. That was one of them. The fixes of SR3 included:
Initiative - everyone goes once before high-init characters go multiple times
Grounding removed
Firearms broken into firearm categories
Etiquette categories grouped into the Etiquette skill
Yeah, I know. Grounding is back in in SR2050. The change in the initiative-system is a matter of taste (and I use my own one which is based on SLA Industries). The change in Firearms and Etiquette make everything problematic to convert (as I mentioned before).