QUOTE (Falconer @ Feb 5 2013, 05:26 PM)

Yes he can crush.. and the guy with his home sim module is only in cold sim... congrats you knocked him out.
But he can't do mind control. Psychotropic adds the ability to implant suggestions like adding a compulsion to do something to the character he might not even realize.
And my point is that those qualities themselves are pretty big, not the dinky 5BP negatives but the 15BP ones... so you thread up something and you can truly do worse than kill someone you can torture them with 45... 60 points of negatives.
Such as... a compulsion to go down to the local stuffer shack because he just needs that order of extra large bigass fries. Oh did I mention the rest of the team was waiting there to kidnap him?
black hammer can kill you in cold sim, you just have to fill the stun and physical tracks at the same time. note the following line in blackout: "Damage
from Blackout does not overflow into the Physical Condition Monitor." and the lack of any such line in black hammer, which mentions: "Against cold sim VR users, it only inflicts Stun damage." and furthermore, the following quotes from the cybercombat section:
"If Black IC knocks a user unconscious, it keeps the connection
open."
"Black Hammer overflows the Condition Monitor
just like other damage."
black hammer will absolutely let you kill the target on the other end, even if they're only using cold sim. it just takes a bit longer.
anyways, now that's resolved to what i would hope is your satisfaction, on to the next point:
the complaint was raised that a technomancer can use psychotropic options to knock someone out of the matrix for an extended period of time. that's all very well and good, but as i've just demonstrated, you can already do that whether you have psychotropic options built in or not.
as to your "oh, well, we'll just use blackout with a psychotropic option on him to get him to come out", just because he's not aware of the psychotropic part, doesn't mean he didn't notice that he suddenly got a massive biofeedback spike which made his nose bleed, gave him a migraine, and his mouth is full of blood. or maybe you think that getting hit with several points of stun damage (roughly equivalent to being punched in the gut by a fairly strong troll; note that 5S base is what a strength 10 troll will deal) tickles?
at that point, congratulations: you have absolutely guaranteed that your plan will not go unnoticed. if the guy has medical insurance (which most worthwhile targets will), he'll probably get a matrix call asking if he's alright, because his brain just got it's teeth kicked in, figuratively speaking.
but sure, we'll presume you're setting this up a week in advance or something like that. if the matrix security is so weak your technomancer can just waltz in, no problem, make an attack, and waltz out, still with no problem, and the guy's medical service doesn't notice that his brain just got hit with something more than your basic black IC attack - which will probably be somewhat suspected, given that there's very little else in the way of reasons someone using military grade black IC is going to hit a person once, wounding them, and then walk away unless this person makes a habit of taunting hackers to punch him in the face and having pathetic matrix security measures - then eventually this guy will act on his compulsion.
or, given that his matrix security is apparently so low as to be almost nonexistent, that you have no qualms whatsoever about probably triggering an alarm, you could probably have just had the group sneak in, do whatever you needed done, and sneak out, because if the matrix security is so pathetic i'd be very surprised if there was significant physical security.
the second you use any cybercombat program, any hope of a stealthy completion of the mission is basically gone. sure, he may not be able to spot you, but he can still trigger an alarm, scream for help, or (especially if he's wearing a biomonitor) get called by a concerned medical insurance company, or any number of other things.
as it stands, psychotropic basically gives technomancers a less effective form of mind control magic. except that the technomancer likely payed a hell of a lot more to be decent at what he does than the mage paid to be good at what the mage does... and the mage is likely better at a lot more things than the technomancer.