DeathStrobe
Feb 25 2013, 04:06 AM
So I had this idea for a mage that has no arms. But since astrally perceiving makes you exist in both astral and physical space; if he never gets ware then his arms should still exist in astral space. And if his arms still exist in astral then he can still touch dual natured things, like a weapon foci.
I'm thinking of making a troll shaman, who has harden gloves that are weapon foci that he uses to punch things. While having crazy Rayman like floating hands seems kind of cool, I think it'd be cooler if he had a geas that made it so that he had to manifest his arms so that he'd have ghost hands. And since adepts and mystic adepts can't project; they also can't manifest and so can't have ghost arms. So I think I have to go mage or shaman. I figured I'd lean towards shaman, and go with an American Indian tradition.
While I'm sure I could always house rule this in to existence, I don't think that there is anything that prevents this from working with the RAW. Anyway, figured I'd go and get a bit of feed back on the idea.
DamHawke
Feb 25 2013, 04:36 AM
I'd love to see how this character would be statted out
Mantis
Feb 25 2013, 05:06 AM
Basic problem is that without real meat arms, you couldn't hold the weapon foci to activate it in the first place, which means it wouldn't be in astral space to hold. I suppose someone could lay the weapon on you and then you could activate it. But you'd need a helping hand

to set that up.
As far as having arms in astral space, you astral form is supposed to be your idealized version of you (why it uses mental stats) but as it says in the astral form section (pg 193 SR4A), If the magician’s physical body was injured when she astrally projects, her astral body manifests the same wounds.
I'd take this to mean if you had no arms in meat space, you won't on the astral either.
As a full on Shaman (or magician of any sort) you would be better off just blasting astral targets with a stun bolt or something rather than engaging in astral combat, since this prevents your opponent from counter attacking (unless they are also magicians or have magic guard). If they are magicians, well a focus of that type can be quite useful, but you can get by without it.
SpellBinder
Feb 25 2013, 05:18 AM
Does pose an interesting question that just came to mind. When active, foci are dual natured. When astrally perceiving, the magician/mystic/adept is also dual natured. What if an adept's idealized astral self has arms/tentacles/whatever that could be used to manipulate objects and same said adept has a bonded weapon focus that is active? Would said paraplegic adept be able to perceive astrally and then use said weapon focus in meat space combat (along with the standard -2 DP penalty)?
DeathStrobe
Feb 25 2013, 05:46 AM
QUOTE (Mantis @ Feb 25 2013, 05:06 AM)

Basic problem is that without real meat arms, you couldn't hold the weapon foci to activate it in the first place, which means it wouldn't be in astral space to hold. I suppose someone could lay the weapon on you and then you could activate it. But you'd need a helping hand

to set that up.
As far as having arms in astral space, you astral form is supposed to be your idealized version of you (why it uses mental stats) but as it says in the astral form section (pg 193 SR4A), If the magician’s physical body was injured when she astrally projects, her astral body manifests the same wounds.
I'd take this to mean if you had no arms in meat space, you won't on the astral either.
As a full on Shaman (or magician of any sort) you would be better off just blasting astral targets with a stun bolt or something rather than engaging in astral combat, since this prevents your opponent from counter attacking (unless they are also magicians or have magic guard). If they are magicians, well a focus of that type can be quite useful, but you can get by without it.
Curses, I knew it was too cool of an idea to just work like that. I missed that wounds are mirrored on the astral.
I did think through needing to have physical contact by keeping the gloves in my character's pants, so he can activate them and reach in with his astral arms to pick them up.
As for better off casting, that's no fun. Punching people with ghost arms, now that's fun. But I guess I can't do that with RAW. Unless I can find a way to make an astral construct out of my severed arms. It just seems like such a cool idea.
I guess I can use magic fingers too...but...doesn't sound as amazing. Also that'd be completely independent of my strength attribute and if that's the case, I don't need to be a troll anymore to maximize punching.
Mantis
Feb 25 2013, 02:14 PM
A troll astrally projecting is a wimp anyway. Remember, Charisma is strength in Astral Space so guess who the big burly guys are on the astral? Yup, the elves.
I know it does provide a cool sort of image but unfortunately the rules don't really support it. Why exactly did you want a character with no arms? Just for that imagery or was there some more story driven reason?
Lionhearted
Feb 25 2013, 02:49 PM
QUOTE (Mantis @ Feb 25 2013, 06:06 AM)

Basic problem is that without real meat arms, you couldn't hold the weapon foci to activate it in the first place, which means it wouldn't be in astral space to hold. I suppose someone could lay the weapon on you and then you could activate it. But you'd need a helping hand

to set that up.
You'd be amazed what some people can do with their feet or mouth
DeathStrobe
Feb 25 2013, 03:28 PM
QUOTE (Mantis @ Feb 25 2013, 02:14 PM)

A troll astrally projecting is a wimp anyway. Remember, Charisma is strength in Astral Space so guess who the big burly guys are on the astral? Yup, the elves.
I know it does provide a cool sort of image but unfortunately the rules don't really support it. Why exactly did you want a character with no arms? Just for that imagery or was there some more story driven reason?
Imagery first, story/context second.
KarmaInferno
Feb 25 2013, 06:52 PM
Hm. This does raise up the specter, though...
If astral-only hands can hold Foci, due to them being dual-natured, what's to stop a mage from projecting, picking up a weapon focus, and attacking mundane folks on the physical while being more or less immune to counterattack?
A major balancing point of Manifestation is that it can't affect the physical world. You need Materialization for that.
-k
Mantis
Feb 25 2013, 07:22 PM
Astral only hands could not hold a focus on the material plane, in the same way a dual natured being can not stand on a mana barrier. The focus itself would be better thought of as astrally projecting with the magician, leaving its physical form behind just like the magician does. The physical form of the weapon does not travel around in the physical as the magician moves around with its astral counterpart in the astral.
DeathStrobe
Feb 25 2013, 07:34 PM
QUOTE (Mantis @ Feb 25 2013, 07:22 PM)

Astral only hands could not hold a focus on the material plane, in the same way a dual natured being can not stand on a mana barrier. The focus itself would be better thought of as astrally projecting with the magician, leaving its physical form behind just like the magician does. The physical form of the weapon does not travel around in the physical as the magician moves around with its astral counterpart in the astral.
What if I was a projecting mage and picked up a ghoul? Would I have forced the ghoul to project as well, leaving his body behind?
ShadowDragon8685
Feb 25 2013, 07:40 PM
QUOTE (DeathStrobe @ Feb 25 2013, 02:34 PM)

What if I was a projecting mage and picked up a ghoul? Would I have forced the ghoul to project as well, leaving his body behind?
First you'd have to be enough of a luchadore to subdue a vicious ghoul in astral combat
without killing it (and thus making it lose its dual nature.)
Then you'd have to somehow prevent the Star from supermurdering the ghoul you're using to chase people down the street with (thus making it lose its dual nature.)
That would be a bloody hilarious terror weapon, though, smacking people with the pointy end of a pissed-off ghoul that's thrashing and squirming in mid-air.
Mantis
Feb 25 2013, 11:30 PM
QUOTE (DeathStrobe @ Feb 25 2013, 11:34 AM)

What if I was a projecting mage and picked up a ghoul? Would I have forced the ghoul to project as well, leaving his body behind?
No, you couldn't pick up a ghoul as a projecting mage. The only reason you can even touch the ghoul is because he is astrally present but you wouldn't be able to pick him up nor force him project, though as ShadowDragon points out, that would be hilarious.
With a dual natured being their astral and physical selves just happen to occupy the same space all the time. They are still essentially separate as far as your interactions go, in that if you attack it you are going for its astral self and the damage you inflict gets mirrored to its physical self. A projecting mage couldn't pick the ghoul's pocket for example. Those Astrally Perceiving or dual natured do break this rule a bit in that they use physical attributes and skills to attack an astral target but they are supposedly limited by their material flesh by doing so (less
natural IPs, slower movement, etc).
The ghoul wouldn't be forced to astrally project because that isn't something they can normally do and it has to be a conscious choice to project anyway (out side of some nasty spirit powers). All you would do by grabbing him is force a grapple where he would claw the ever-living shit out of you until one or the other of you lets go or dies.
DeathStrobe
Feb 25 2013, 11:45 PM
QUOTE (Mantis @ Feb 25 2013, 11:30 PM)

No, you couldn't pick up a ghoul as a projecting mage. The only reason you can even touch the ghoul is because he is astrally present but you wouldn't be able to pick him up nor force him project, though as ShadowDragon points out, that would be hilarious.
With a dual natured being their astral and physical selves just happen to occupy the same space all the time. They are still essentially separate as far as your interactions go, in that if you attack it you are going for its astral self and the damage you inflict gets mirrored to its physical self. A projecting mage couldn't pick the ghoul's pocket for example. Those Astrally Perceiving or dual natured do break this rule a bit in that they use physical attributes and skills to attack an astral target but they are supposedly limited by their material flesh by doing so (less
natural IPs, slower movement, etc).
The ghoul wouldn't be forced to astrally project because that isn't something they can normally do and it has to be a conscious choice to project anyway (out side of some nasty spirit powers). All you would do by grabbing him is force a grapple where he would claw the ever-living shit out of you until one or the other of you lets go or dies.
So you're telling me I can make a ghoul and adept/mystic adept that is astrally perceiving, fly at the speed of thought if a mage/spirit grabs them. This seems slightly problematic.
ShadowDragon8685
Feb 26 2013, 01:29 AM
QUOTE (DeathStrobe @ Feb 25 2013, 06:45 PM)

So you're telling me I can make a ghoul and adept/mystic adept that is astrally perceiving, fly at the speed of thought if a mage/spirit grabs them. This seems slightly problematic.
That's exactly what he's not saying.
Which is sad, because I think accelerating a person to astral speeds in atmosphere would cause them to ablate.
Mantis
Feb 26 2013, 12:59 PM
Exactly. Also more cool imagery on ShadowDragon's part. Ablating ghouls...
ShadowDragon8685
Feb 26 2013, 03:53 PM
QUOTE (Mantis @ Feb 26 2013, 07:59 AM)

Exactly. Also more cool imagery on ShadowDragon's part. Ablating ghouls...

Would be a great way to spread HMHVV, assuming you don't accelerate them to the sort of speeds that cause them to burst into
plasma.
That said... What happens if a projecting magician astrally-tackles a dual-natured critter at thought speeds? What kind of mass does a projected magician have?
Lionhearted
Feb 26 2013, 03:59 PM
Don't think the laws of physics quite apply metaplanary, thought speed tackle would be like getting hit by a proverbial train rather then a literal one
Mantis
Feb 26 2013, 04:08 PM
Yeah, as far as I know, astral beings have no mass so a tackle would just result in you stopping as you can't pass through another astral or dual natured being. Wouldn't hurt either as you have no mass.
ShadowDragon8685
Feb 26 2013, 04:25 PM
So, surprise astral tackles would be the greatest way to glomp someone?
Tymeaus Jalynsfein
Feb 26 2013, 04:39 PM
QUOTE (ShadowDragon8685 @ Feb 26 2013, 09:25 AM)

So, surprise astral tackles would be the greatest way to glomp someone?

Glomp?
Halinn
Feb 26 2013, 07:13 PM
Tymeaus Jalynsfein
Feb 26 2013, 10:58 PM
Ahh... I see...
Lionhearted
Feb 27 2013, 03:13 PM
That... is such a useful word, I love it!
Oh english and your love for having different words for nuances of the same thing, like smirk... I love that word it describes a particular type of devious smile in a single word! Brilliant!
Mantis
Feb 27 2013, 03:18 PM
That's what happens when you let a poet and playwright create a bunch of your words.

T.J.'s James D. Nicoll quote in his sig explains the rest of it.
DeathStrobe
Feb 28 2013, 01:01 AM
Well, I guess I'll go with a paraplegic elf or maybe dwarf.
So I was reading magic fingers and it's a physical spell, so I guess I won't be able to punch spirits in astral, which makes me a little sad. But it says using the spell remotely gives a -2 dice. By remote, does that mean if I'm trying to punch a ganger across the room I get -2 but if I'm in normal melee range I don't? Or does that mean -2 to all tests?
Also, how do shamanic masks work? Are they apart of the geas negative quality or traditions, or do I just say I have it. I still like the idea of the hands being visible, so I figured that'd be apart of the mask.
Mantis
Feb 28 2013, 04:14 AM
Masks are something that is used to distinguish a shaman from a mage (or other tradition). They appear over the shaman's features and give some of the appearance or traits of his totem. Beyond that, they are a role playing hook. The more in tune with your totem (mentor's) goals or ideals your magic is, the more the mask shows, so for wolf when using combat spells it would be at its most obvious while perhaps health spells would be the least whereas bear would be the opposite. The mask has nothing to do with Geasa of any kind. The mask is pretty much a shamanic exclusive.
As for magic fingers, remote use penalty should probably apply all the time but you could argue it only applies when you are using it with clairvoyance or remote viewing techniques as explained in the spell description (within line of sight). The penalty is there because you aren't using your own hands to use those skills but rather a remote set so it is hard to judge the kind of fine control you need for a given task.
If you want to hit spirits in astral just stun bolt them, or use knockout or something. Really, you don't want to close to melee with a spirit in astral space. There is no armour (unless you take the spell) in the astral so getting hit really hurts. Avoid it all costs. Spam spells from a distance is the best way to survive.
Manunancy
Feb 28 2013, 05:45 AM
If you're going for paraplegic, I'd very, very strongly advise to include levitate into your spells If you don't, the smaller dwarf will be easier on your partners when they need to haul your butt upstairs.
DeathStrobe
Feb 28 2013, 05:50 AM
QUOTE (Manunancy @ Feb 28 2013, 05:45 AM)

If you're going for paraplegic, I'd very, very strongly advise to include levitate into your spells If you don't, the smaller dwarf will be easier on your partners when they need to haul your butt upstairs.
I was planning upper body paraplegic.
So no one will need to give him a hand.
Tymeaus Jalynsfein
Feb 28 2013, 04:08 PM
QUOTE (DeathStrobe @ Feb 27 2013, 10:50 PM)

I was planning upper body paraplegic.
So no one will need to give him a hand.

*Groans*
X-Kalibur
Feb 28 2013, 07:53 PM
QUOTE (DeathStrobe @ Feb 27 2013, 09:50 PM)

I was planning upper body paraplegic.
So no one will need to give him a hand.

While I appreciate the bad joke...
QUOTE
paraplegia [par″ah-ple´jah]
impairment or loss of motor or sensory function in areas of the body served by the thoracic, lumbar, or sacral neurological segments owing to damage of neural elements in those parts of the spinal column. It spares the upper limbs but, depending on the level, may involve the trunk, pelvic organs, or lower limbs. This term is correctly used for describing cauda equina and conus medullaris injuries, but should not be used to refer to lumbosacral plexus lesions or injury to peripheral nerves outside the neural canal
No such thing as an upper body paraplegic. Once you get past a certain point you are a tetraplegic/quadraplegic.
KarmaInferno
Feb 28 2013, 08:00 PM
Clearly, whoever wrote the negative quality was unaware of that.
-k
X-Kalibur
Feb 28 2013, 08:04 PM
QUOTE (KarmaInferno @ Feb 28 2013, 12:00 PM)

Clearly, whoever wrote the negative quality was unaware of that.
-k
I admit I didn't read the quality first... does it really allow that? WHO WRITES THIS STUFF???
As an aside, I could possibly see a side effect of certain cyberware cause the issue.
KarmaInferno
Mar 1 2013, 03:18 AM
Not only does the quality allow it, it gives 5 extra BP for it, over the 10 awarded for lower limb paralysis.
-k
Manunancy
Mar 1 2013, 05:31 AM
QUOTE (KarmaInferno @ Mar 1 2013, 04:18 AM)

Not only does the quality allow it, it gives 5 extra BP for it, over the 10 awarded for lower limb paralysis.
-k
It's a bit less of a problem, but it is nonetheless goign to be a real pain for a lot of things : just about every action involving hands will be at a -4 (if not worse) penalty. -2 for the remote action (just checked), -2 for sustaining the spell (a focus sounds like a necessity here). With a base stat limited to the spell's force. I grant you that magicians usualy aren't that great as far as physical stats are concerned, the latter is minor problem.
It also means that you need on extra complex action (castng magic fngers) before doing anything physical - and merely retrieving something from your pockets (or worse backpack) will require assitance as you won't have a line of sight to control the spell. To do it on your own you'll need to either pull everything out and sort the mess or use a Clairvoyance spell along with Magic fingers and possibly a light source...
And of course as soon as some climbing comes out, the 'who carries the mage' issue comes again, which makes Levitate a nearly required option. It will also let your character share the load (in a litteral sense) when you need to move something around.
All in all, considering the problems involved, I'm not sure many shadowrunners would accept going out on missions with a cripple.
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