So I'm beginning to puzzle out my first "intro" run for a new episodic shadowrun game. It's set in Seattle 2053 and using the Shadowrun 2nd edition rules.
Quick breakdown: the producers of an American Idol equivalent need a team to break into a local recording studio and destroy the master recordings made by the star contestant (and favored to win) of the latest season. They also need all evidence of contracts between the star and the studio/label destroyed.
Complication: the studio is co-owned by the son of a local mafia family, who fashions himself a talent scout. The star's manager/producer gave the son part of the business to get out from under some heavy gambling debts.
I'm looking for a third leg, either something that further complicates the run itself, or something that takes the run in a different direction once the runners get in the thick of it.
I like the potential for the mafia to become either a contact or an enemy post run.
I'm also looking at this adventure to be a lead in to Mercurial, and later Queen Euphoria.
Help!

Tom