QUOTE (Bearclaw @ Apr 24 2013, 11:27 AM)

In my experience, if you are making a magic based character, karma gen gets you a better result. For a mundane, go BP. I haven't experimented enough with technomancers to know which way they go, but I'll guess that karma gen is better for them as well.
i would be surprised if technomancers were better off with karmagen.
first off, technomancers are very heavily benefitted by investing heavily into a few specific attributes and skills, more so than usual. log, res, and maybe cha for attributes, with computer, hacking, and software for skills. given the heavy emphasis on certain attributes (which you gain significantly more from than anything else), the karmagen cap on points spent towards attributes (including special attributes) seems like it would be a rather significant drawback.
secondly, complex forms are *crazy* cheap to buy in BP. 6 BP for a rating 6 complex form (which is why you want high resonance), which you can buy 12 of at chargen in BP (thanks to a heavy investment into logic) saves you a ridiculous amount.
thirdly, when you're building a technomancer, you're usually not making a generalist. you're looking to invest the bare minimum into areas that are not related to being a technomancer... which means you're usually only looking for a few skills outside of your narrow area of focus, at the lowest level you can get away with.
that said, i suppose that would change for more niche builds (i know i saw a subdual combat troll build that was supposed to grapple someone and use resonance trodes on them, for example... that would likely be better in karmagen).
if you want someone who can be extremely good in the matrix while still being above-average in other areas, you're vastly better off making a hacker. in terms of optimization, technomancers are most effective as hyper-specialized characters (though of course, not everyone likes to optimize to the maximum, so those who prefer to go with generalized technomancers will probably benefit from karmagen, i suppose).