The BBB pretty consistently describes recoil as something that applies to a
weapon, not a
character. QUOTE
Recoil
Weapons that fire more than one round in an Action Phase suffer from an escalating recoil modifier as the rounds leave the weapon. Semi-automatic weapons that fire a second shot receive a –1 dice pool modifier for the second shot only
QUOTE
Recoil Compensation
Recoil compensation systems counteract the effects of recoil on a weapon.
The Attacker Using a Second Firearm rules say otherwise:
QUOTE
Attacker using a Second Firearm
Characters can use two pistol- or SMG-class weapons, one in each hand, firing both with a single Simple Action. Doing so, however, requires that the character split his dice pool between the attacks. If two separate skills are being used (Pistols and Automatics), use the smallest dice pool. Split the pool before applying modifiers. Two-gun attacks also negate any dice pool bonuses from smartlinks or laser sights. Additionally, any uncompensated recoil modifiers applicable to one weapon also apply to the other weapon.
However, Attacker Using a Second Firearm isn't
quite what we're talking about here: you aren't firing both weapons with the same Simple Action, you're firing them with two consecutive Simple Actions.
So the rules as written are a bit ambiguous on this point.