I recently started GMing Shadowrun 4th ed, in the 2050 setting (in Seattle).
I have a little "probelm" in the fact that one of my player is not really enjoying his PC, right now (at least in the only session we had).
The PCs were :
- a "fallen" Yakuza daughter, with no relation with her father anymore, street-sam with many contacts (played by a shadowrun veteran with previous editions).
- a Rigger, with both a heavily modded vehicle (but with no weapon) and 2 drones (a little spy one, and a weaponized one), old smuggler for the yakuzas and friend of the above PC (played by a friend of the above player, with some Sahdowrun knowledge).
- a Shaman, clearly optimized in magic in general but without many things outside. Versatile enough with his magic to be useful in most situations (played by a shadowrun veteran, 4th ed and others).
- a mercenary, heavily cybered, with many weapons, and some external skills and contacts. Mostly useful in combat, and not useless outside of it (played by a Shadowrun neawbie, who apparently liked the one-shot, where their plan was smooth enough not to fire a single round).
- a Phys Adept, the sample character of the 2050 book. He is unarmed combat oriented, with infiltration as a side-skill (the player is a friend of the mercenary's player, and that was his first session of Shadowrun too).
This last player didn't really enjoyed the oen-shot. He told me he felt like he was not really useful outside of combat situations, and the fact is, in the only situation he "handled" things (neutralize an ennemy, who was already under the shaman's influence and walking alone outside his motel at 7AM), half the party could have done it.
He also told me that having nearly no gear was kind of disappointing, but I told him he was kind of an advantage (having nothing to let go when entering the airport, for exemple), ... don't know whether it's really a problem...
Another point worth be noted, he was really happy to be able to get a BMW Blitzen from his previous owner (a friend of the above mentionned neutralized ennemy); both for the "I got a bike" side and the "wow, this one is nice" side (when the veterans told him it is really a nice one and when I showed him a picture of it).
He played the Sample Adept because i'm quite a noob at Shadowrun (it was my first time GMing SR, as you can see from the other threads), and I didn't really catched the "thing" of the adepts. I spent some time studying different things I could find about them yesterday, but can't really figure what are the real archetypes behind them...
I want to try and show him 3 or 4 different home-made samples of what he could be, for him to choose.
So here is the real thing :
What can a (Physical, or half physical) Adept do ?
Given that the Shaman is "bad" at assensing (only 7 dice pool), how would it be possible to give the Adept some talent in this without really inpeding on the combat aspect ?
I feel like he may like a "Robert Downey Jr's Sherlock Holmes" feel for his adept : being a strong melee fighter, focusing on weak points of the ennemy (one of the Martial Art focuses on this IIRC), and having the skills necessary to track down someone, follow them unseen, and mostly use one or two adept powers (metamagic ?) to find things other peoples CAN'T find ...
How possible is that ? (metamagic psychometry ?)
Would there be a Mentor spirit with this concept in mind ?
(I know they are just examples, but I don't really trust myself in making a balanced one... The owl may be the closest to what is mecanically useful)
Do you have any other idea of what would be really useful in the party that an adept could do ?
The Metamagic Cognition seemed nice for an outside-of-combat utility metamagic, to make the adept usefull in a wide variety of skills (getting a little basic formation in many skills, or looking for a quality that would boost the "default" dice pool, combo-ing with cognition to get a high attribute score when needed); then I read the 9DV for a 3 points shift... Is there a way to reduce this damage or enhance his recovering, so that it could become his main skilling ability ?
Finally, the party lacked some DataSearch and general computer-side skills. I don't want to be "your mates said the party lacked this particular skill last time, so I strongly suggest your character max it" type of guy, but is there a classic (half-phys) adept with high logic and a fluffed high value in computer skills ?
That's all folks !

PS:As before, my english is not very good, as it's not my native language... So excuse me if some sentences are not really understandable. Tell me and I'll try my best to correct this
