on topic: I'd allow it if I'd allowed the surged character concept in the first place.
@glyph: my groups had that exact discussion and came to different terms with it. As a GM I just sad: If you can have it, the opposition can have it too. That said one group opted for the grittier version with bone lacing and spurs, etc. adding up while the other group wanted it to be distinc from each other if cutting someone up or knocking him/her/it down.
QUOTE
I could go on.
...and I could dive in right behind you and never ever get to see the end of it.
We started to houserule a lot arround melee combat going back and forth with opening it up and then narrowing it down again. Whenever we allowed options to increase we felt the training needed (the amount of karma spent) to get to those options where to "cheap" in relation to firearms training and what you got out of it. Martial arts rules changed that a little, but brought about other kinds of problems. I also would like to see a more streamlined approach to how damage is calculated and what skill to use when and how. I also understand that it is nigh impossible to develop a melee combat system that represents all the styles and modes of fighting and killing up close mankind has developed over time even without metahumans, cyberware, magic and whatnot arround.
Thus said it always revolves arround the same principles: stop the breathing, start the bleeding and promote established shock (just about the opposite a trained medic would go for).