Yeah, I'll grant I dropped the ball a bit. In conciliatory spirit, here's my suggested text correction:
QUOTE
Wombat catches fire. At the end of the Combat Turn Wombat has not put out the fire and has to resist 3P damage. In his next Action Phase Wombat decides to try to put out the fire with the classic stop, drop, and roll. The gamemaster calls it a Complex Action with a Drop Prone free action and asks for an Agility roll modified by his wounds. Wombat hits the dirt, rolls—and fails. Another Action Phase comes up and Wombat keeps trying. This time he gets 1 hit, still not enough to put out the fire but enough to lessen it a little. At the end of this Combat Turn Wombat faces 2P damage again.
Should read:
QUOTE
Wombat catches fire. At the end of the Combat Turn Wombat has not put out the fire and has to resist 3P damage. In his next Action Phase Wombat decides to try to put out the fire with the classic stop, drop, and roll. The gamemaster calls it a Complex Action with a Drop Prone free action and asks for an Agility+Intuition roll modified by his wounds. Wombat hits the dirt, rolls—and fails. Another Action Phase comes up and Wombat keeps trying. This time he gets 1 hit, still not enough to put out the fire but enough to lessen it a little. At the end of this Combat Turn Wombat faces 2P damage again.
Or, alternatively, the following:
QUOTE
When something catches fire, the fire has an initial Damage Value of 3. This damage is caused at the end of each Combat Turn, and the DV increases by 1 at the start of each subsequent Combat Turn until the item is completely destroyed or the fire is put out. You can fight the fire a number of ways (water, smothering, etc.), making an Agility + Intuition Test and reducing the fire’s DV by 1 for each hit.
Should read:
QUOTE
When something catches fire, the fire has an initial Damage Value of 3. This damage is caused at the end of each Combat Turn, and the DV increases by 1 at the start of each subsequent Combat Turn until the item is completely destroyed or the fire is put out. You can fight the fire a number of ways (water, smothering, etc.), making an Agility + Intuition Test (or a different test based on the action taken) and reducing the fire’s DV by 1 for each hit.