QUOTE
He intends to take the Exceptional Attribute quality, which would allow
him to take his Strength up to 11, and the gamemaster has given Rob
permission to take this quality at character creation. Knowing this ahead
of time, Rob has spent the points to give his character Strength 11.
I'd say the GM permission was for being allowed to take the quality, not for spending an attribute point on it.
And to add to the thread:
Healing spells and essence (p. 287 and 288):
QUOTE
you take
a dice pool modifier equal to the target’s actual Essence
minus his maximum Essence (which will turn out to be 0
or a negative number), rounded up
Is that "rounded up" as in "towards zero if negative" or "towards next higher absolute number".
Or in other words: Is it a 1 die penalty for every full point of lost essence (similar to the first aid modifier) or for every fraction therof (as with magic loss).
And why was it phrased so awkwardly?