QUOTE (Draco18s @ Jul 18 2013, 07:27 PM)
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This is the line that I think is wrong.
First:
- You're not rolling automatic hits. Those are added after.
Second:
- Does AP play into this calculation at all?
(Just spotted a minor errata in that the text doesn't say what happens if the DV exactly equals the Hardened Armor rating - it should say greater than or equal to the Hardened Armor rating (modified by AP)).
Ah, I can see how that was misinterpreted. Ok here's a clearer example that goes over everything (I think):
Question: How does Hardened Armor (p. 397) and the Armor spell (p. 292) or standard armor (pp. 436-437) stack?Some notes to remember:
1. Remember that critters with
Immunity to Normal Weapons (p. 398) have 2x their Essence in Hardened Armor. This armor applies to
all attacks made with mundane weapons!
2. The Armor from Hardened Armor does not stack with worn armor (see
Armor and Encumbrance, p. 169). At the GMs discretion, the automatic hits and damage nullification may still function even if heavier Armor is worn (use the base Hardened Armor values and modify for AP as normal to determine these).
3. The Armor spell (p. 292) does stack with Hardened Armor or worn armor.
4. The automatic hits for the Defense Test are
in addition to the Armor provided by Hardened Armor. These automatic hits do not apply if the armor is completely penetrated (modified Armor reduced to 0 or less; see
Step 3: Defend, p. 173).
Detailed Steps- Use the Hardened Armor rating (modified by AP) to determine if the attack does damage at all. Hits from the Armor spell and any worn armor are not included in this calculation.
- To determine automatic hits from Hardened Armor, use half of the Hardened Armor rating (modified by AP) as normal. Again, hits from the Armor spell or worn armor are not included.
- For determining if the damage is Stun or Physical (p. 173) the modified Armor is equal to [(Hardened Armor + Armor spell hits) - AP].
- Then, for the Damage Resistance Test, you roll Body + modified Armor, and, finally, add the automatic hits.
For example, a Force 6 spirit (pp. 303-304) of air materializes and is shot at by some pesky security guards. The elemental has Essence equal to Force (6), and the Materialization power (p. 398) provides Immunity to Normal Weapons while in the physical world. So in this case the elemental has Hardened Armor 12. The summoner had previously cast Armor on the spirit and got five hits, for +5 Armor. The security guards are armed with Colt M23 assault rifles, with AP -2.
The spirit is completely immune to any attacks by the guards that have a modified DV of less than (12-2) 10. The base DV of the M23 is 9, so this will likely not be an issue on a successful attack. However, it does get (12 -2)/2 = 5 automatic hits on the Damage Resistance Test. For the Damage Resistance Test you add the Hardened Armor rating (12) + the number of hits from the Armor spell (5), then subtract the AP of the attack (-2). In the case of ranged attacks you also roll Body, which depends on the spirit type (a Spirit of Air is Force-2).
The modified Armor of the spirit is 15, so any damage done by the guards will be Stun unless they can get 6 net hits on their attack
So, for the Damage Resistance Test against Stun damage by the M23's: the spirit of air is rolling Body (4) + modified Armor (15), and then adding the five automatic hits from the Hardened Armor. 19 dice will average at least 6 hits, for a total of 11 hits.If the guards exceed the modified Armor, the spirit just rolls Body (4) and does not benefit from the Hardened Armor or Armor.