So, I've been away for a few years. Never really got far into SR4, and now I find we have a new version. That's all well and good, heh maybe I'll stick with it this version. Anyhoo, this question is for those that have crunched the mechanics of the new version a bit more than me, and perhaps have more extensive SR4 experience.
What is a reasonable Jack of Trades build, if possible under this ruleset? Is it possible to have a character that can be 'solid backup' for any/all given shadowrun areas? Magic related abilities, combined with Decking abilities, combined with combat and social abilities? What would be the minimum karma/experience 'level' needed to pull it off, can it be done with a 'new runner'? Partially triggered by my more recent play with Shadowrun Returns, where its more simplified arrangement made it easy enough to dump a few points here to get a healing spell, a few points there to get a drone, while still being a primary decker with shotgunny skills.