Gamble
Aug 13 2013, 01:21 AM
So...with Shadowrun Returns its cause some nostalgia and the want to play SR again. Only problem is that its been awhile. My character would be a toothpick chewing, hard drinking detective that still uses a revolver and wears a trench and fedora. I know: stereotypical.
Questions are: do I go Orc or Human? Want to make him able to withstand redonkulous amounts of pain so a pain editor possibly but I'm not sure what else. Thoughts? Advice? Comments?
T2-Keks
Aug 13 2013, 08:20 AM
Dwarf? Body+Willpower=take much pain.
I like these sterotypical detectves

A buddy plays the Ork investigator from the sr3 core book and it is hilarious when he starks to mumble stories of his passed marriages!
ElFenrir
Aug 13 2013, 08:32 AM
Heh, I made an Archetype Dwarf Detective
here if you're curious how the idea I tinkered with turned out. I also missed the archetype so I decided to whip one together under SR5 rules.
Dancer
Aug 13 2013, 08:44 AM
4E or 5E?
I say orc for bonus tough and bonus ugly, both of which are important. Plus shorter lifespan so you can be 'getting too old for this' sooner.
phlapjack77
Aug 13 2013, 09:32 AM
Harvey Bullock from B:TAS would be a perfect image to use, ork or human.
Umidori
Aug 13 2013, 10:59 AM
Are you kidding me? Bullock is
clearly a
troll.
~Umi
Stahlseele
Aug 13 2013, 11:17 AM
Marv from Sin City
http://en.wikipedia.org/wiki/Marv_(Sin_City)Could be anything from Ork with Human Looking to Giant.
Gamble
Aug 13 2013, 12:45 PM
This will be for a 4E game and I'm siding towards orc though I could be persuaded otherwise. And yeah if you could toss up your dwarf detective or anybody toss up what they've come up with, itd be appreciated.
Especially cyber combos etc.
phlapjack77
Aug 13 2013, 01:55 PM
QUOTE (Umidori @ Aug 13 2013, 06:59 PM)

Are you kidding me? Bullock is
clearly a
troll.
~Umi
You done got me with that click. Well played sir
DrZaius
Aug 13 2013, 02:21 PM
I briefly played in an Ork investigator in a PbP here on Dumpshock. If I recall correctly, he managed to get himself stuck on the top floor of an office building in Caracas, and managed to escape by shooting out a window and riding a spirit to the ground.
Stephen Jacobs, Ork Mage
Character Sheet
[ Spoiler ]
Metatype: Ork (20 BP)
Attributes: (220 BP total)
[ Spoiler ]
Body: 4
Agility: 4
Reaction: 3
Strength: 3
Charisma: 4
Intuition: 3
Logic: 3
Willpower: 5
Edge: 3
Magic: 5
Initiative: 6
Essence: 6
Qualities (Net -17.5 BP)
[ Spoiler ]
Magician
Mentor Spirit (Dog)
Addiction, Moderate (Synthahol)
Big Regret
Combat Monster
Spells (21 BP):
[ Spoiler ]
Manabolt
Analyze Truth
Mind Probe
Increase Reflexes
Improved Invisibility
Physical Mask
Influence
Skills (128 BP):
[ Spoiler ]
Active Skills
Summoning : 3
Binding : 2
Shadowing : 2
Inflitration : 1
Disguise : 1
Dodge : 3
Pistols : 3
Spellcasting : 4
Counterspelling : 4
Ritual Spellcasting : 1
Assensing : 2
Con : 1
Etiquette : 1
Intimidation : 1
Unarmed Combat : 1
Perception : 2
Knowledge Skills
English : N
Spanish : 3
Magic Background : 3
Crook Hangouts : 3
Safe Houses : 3
Parazoology : 3
Black Markets : 3
Gear (12 BP, 55,000

)
[ Spoiler ]
Colt Manhunter
Concealable Holster
10x Regular Ammo (10 shots) (Free)
Survival Knife
Yamaha Pulsar
Concealable Holster
Taser Dart (10 shots)
Clothing (Regular)
Lined Coat
Commlink : Novatech Airware
OS : Iris Orb
Subvocal Microphone
Trodes
Yamaha Growler (Off-Road Bike)
Sustaining Focus (Rating 3)
Fake License (Rating 4)
Binocular
+Thermographic Vision
Flashlight
Gas Mask
Fake Sin (Rating 3)
Fake Sin (Rating 4)
Magical Lodge Materials (Rating 5)
Respirator (Rating 6)
Medkit (Rating 6)
Medkit Supplies
Trauma Patch
Earbud
+ Audio Enhancement (Rating 3)
+ Select Sound Filter (Rating 3)
+ Spatial Recognizer
Containment Manacles
Grapple Gun
15x Plastic Restraints (per 10)
Low Lifestyle, 1 month
Contacts (17 BP):
[ Spoiler ]
Jose Felipe, Fixer/Fence (L:2 C:4)
Joseph Diaz, Talismonger (L:3 C:3)
Virgil, Bartender (L:3 C:2)
Sendaz
Aug 13 2013, 06:10 PM
QUOTE (DrZaius @ Aug 13 2013, 10:21 AM)

I briefly played in an Ork investigator in a PbP here on Dumpshock. If I recall correctly, he managed to get himself stuck on the top floor of an office building in Caracas, and managed to escape by shooting out a window and riding a spirit to the ground.
That is known as taking the Elevate-Air
Gamble
Aug 14 2013, 02:29 AM
And to give everyone more of an idea of the character: think Bruce Willis is Die Hard. Smart ass, not the biggest, not the fastest and gets his butt kicked but comes out on top using his head. So...probably not thinking a high level of wires or anything but something basic...cause payoffs aren't huge but just enough so that he has something to deal with the uber chrome kiddies.
quentra
Aug 14 2013, 03:43 AM
That's how my PI runs - hell, even in 4th he was using fucking boosted reflexes. He once almost got his arse handed to him by a pair of rednecks with shotguns, and another time by a swarm of fucking devil rats. FUCKING DEVIL RATS. Yet, he always had a mostly safe-ish plan that worked, shittons of connections every-damn-where, and could charm the Edge out of a free spirit. (Mostly.)
He won because he was smart, did his research, and was a scary motherfucker if you really pissed him off - but he didn't take runs, he took cases, and that usually didn't pay too well. (Bad habit of waiving the fees for SINless clients.)
vladski
Aug 14 2013, 03:44 AM
QUOTE (Gamble @ Aug 13 2013, 08:29 PM)

And to give everyone more of an idea of the character: think Bruce Willis is Die Hard. Smart ass, not the biggest, not the fastest and gets his butt kicked but comes out on top using his head. So...probably not thinking a high level of wires or anything but something basic...cause payoffs aren't huge but just enough so that he has something to deal with the uber chrome kiddies.
Derek Montgomery, PI
Sort of the Jim Rockford of Shadowrun.. maybe with a dash of Thomas Magnum.
Speaking of which, did anyone ever try to stat him out?
He had maybe slightly above average attributes, good to really good skills, and contacts and edge out the wazoo.
Okay, now I am really wanting to stat out Dirk.
Nigel, you were taken far too soon.
Vlad
quentra
Aug 14 2013, 03:48 AM
Dirk has a fucking Echo Mirage decker as a contact. I wish I could find a GM that lets me do that QQ
vladski
Aug 14 2013, 04:23 AM
QUOTE (quentra @ Aug 13 2013, 09:48 PM)

Dirk has a fucking Echo Mirage decker as a contact. I wish I could find a GM that lets me do that QQ
You could have a contact like Buddy if you want to spend around 10 points for her. I would say Dirk had her for Loyalty 4 and Connection 6.
Also, don't forget that Dirk's Buddy was not quite the Buddy of her EM days.
Vlad
quentra
Aug 14 2013, 04:32 AM
Hell, if you're running a PI, contacts are a good portion of your karma. You gotta know /everybody/, and I mean /everybody./
Dancer
Aug 14 2013, 06:59 AM
QUOTE (Gamble @ Aug 13 2013, 01:45 PM)

Especially cyber combos etc.
Make sure to get a nanohive and O Cells + Universal Nantidotes. Being bulletproof's no good if you can be taken down by a whiff of chloroform or a case of the runs.
Chance359
Aug 14 2013, 01:33 PM
Don't forget Mike Hammer. could work as either a mundane or as an unaware adept.
Gamble
Aug 14 2013, 10:25 PM
Any more suggestions on cyber/bioware? Again, nothing over the top but enough to have an edge here and there.
DrZaius
Aug 15 2013, 01:11 PM
QUOTE (Gamble @ Aug 14 2013, 05:25 PM)

Any more suggestions on cyber/bioware? Again, nothing over the top but enough to have an edge here and there.
I would think all the various surveillance equipment type cyberware would be good. Maybe an arm or something will all sorts of sensors in it. Or you could run a small stable of drones for oversight and other types of investigation.
DrZaius
Aug 15 2013, 01:17 PM
I also made a bounty hunter for a game that never got off the ground, just to give you more ideas.
[ Spoiler ]
Metatype : Human
Mundane
Attributes
Body: 4 (6)
Agility: 4 (6)
Reaction: 4 (6)
Strength: 4 (6)
Charisma: 3
Intuition: 3
Logic: 3
Willpower: 3
Edge: 3
Initiative: 9
Essence: 1.895
Knowledge Skills
English : N
Japanese : 2
Spanish : 2
Russian : 2
Crook Hangouts : 3
Lone Star Procedures : 2
Mercenary Hangouts : 2
Safe Houses : 3
Seattle Street Gangs : 3
Active Skills
Climbing : 1
Gymnastics : 1
Running : 1
Swimming : 1
Tracking (Urban) : 6
Shadowing (Tailing) : 3
Inflitration (Urban) : 1
Perception : 4
Survival : 2
Intimidation (Physical) : 1
Etiquette (Street Gang) : 1
Unarmed Combat (Subdual Combat) : 2
Longarms (Shotguns) : 2
Dodge (Ranged Combat) : 1
First Aid (Combat Wounds) : 1
Pilot Ground Craft : 1
Positive Qualities
Aptitude (latent)
Negative Qualities
SINner
Cyberwares
Wired Reflexes (Rating 2)
Cybereyes Basic System (Rating 2)
+ Flare Compensation
+ Low-Light Vision
+ Smartlink
+ Thermographic Vision
Cyberears (Rating 2)
+ Damper
+ Spatial Recognizer
+ Select Sound Filter (Rating 2)
+ Audio Enhancement (Rating 3)
Datajack
Biowares
Muscle Augmentation 2
Muscle Toner 2
Bone Density 2
Sleep Regulator
Symbiotes 1
Synthacardium 1
Platelet Factories
Weapons
Survival Knife
Remington 990
Smartgun System, external
4x Gel Rounds (10 shots)
4x Regular Ammo (10 shots)
Yamaha Pulsar
4x Taser Dart (10 shots)
Armors
10x Clothing (Regular)
Armor Vest
Armor Jacket
Lined Coat
Camouflage Suit
Thermal Dampening (Rating 2)
Vehicles
Harley Scorpion (Chopper)
Commlinks
Commlink : Meta Link
OS : Vector Xim
Commlink : Transys Avalon
OS : Novatech Navi
Subvocal Microphone
White Noise Generator (Rating 6)
Agent/IC/Pilot (Rating 3)
Analyze (Rating 4)
Browse (Rating 4)
Edit (Rating 4)
Encrypt (Rating 6)
Scan (Rating 4)
Equipments
2x Fake License (Rating 4)
Binocular
5x Plasteel Restraint
Containment Manacles
GPS
Survival Kit
Standard Rope (per 100 m)
Medkit (Rating 6)
2x Medkit Supplies
Fake Sin (Rating 4)
3x Fake Sin (Rating 1)
Trauma Patch
50x Narcojet (per dose)
50x Disposable Syringe
Micro Sensor
+ Cyberware Scanner (Rating 6)
Contacts
Contacts
St. James (L:2 C:5)
Rad
Aug 29 2013, 02:44 AM
Big fan of the PI genre myself, statted up a Troll detective back when I first started playing the game and was just spinning out concepts to get a feel for chargen.
Name was Bad News Johnny. An ex go-ganger turned PI with maxed out edge and the bad luck quality. Basically gave him the typical pulp-detective's life: things would go bad in a big big way, but then he'd catch the breaks he needed to dig himself out again.
As for turning old private dicks into shadowrunners, take a look at Sam Spade. He's got a guy in the DA's office convinced that he's dirty, a hotshot lawyer fixer who keeps them at bay (barely), pals around with criminal types, and never quite lets on to anybody just what side he's really on. (His own, of course.)
Man had to be a pre-awakening adept too--between the way he keeps his poker face up and controls all those little tells, and the time he sobered himself up and fought his way out of a drug house after being knocked out and hooked up to a heroine IV for a couple days. Basically cold-turkey flushed himself in a couple of hours by sheer willpower alone.
Critias
Aug 29 2013, 01:51 PM
Bah, noirish PI's in
Shadowrun? What madness is this?! That'd never work!
Tymeaus Jalynsfein
Aug 29 2013, 02:34 PM
QUOTE (Critias @ Aug 29 2013, 06:51 AM)

Bah, noirish PI's in
Shadowrun? What madness is this?! That'd never work!

Would be nice if it did, though it is not for lack of trying...
quentra
Aug 29 2013, 08:51 PM
My PI regularly turned down typical jobs (which is why he lived out of a shit hotel in a shit part of Downtown) cause he totally wasn't a runner. I mean, he was a SINner ex-black ops guy with a fifty thousand 'yen worth of chrome and a batcave of guns and explosives and ran with a Cat Shaman, an elf rigger and decker, and a bioadept...who regularly caused property damage by things going 'splodey.
Totally not a runner. At all.
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