The leadership skill in 5th edition is truly badass for a player willing to play as support. Here are some of the things it can do:
1) Direct: use your leadership skill as a teamwork check for pretty much anything. one target.
2) Inspire: teamwork test bonus to surprise checks for the entire group.
3) Rally: +1 initiative for the whole group for every two hits. Extra good if one or more sammies are just 1 or 2 points short of an extra initiative pass.
4) COMMAND: TARGET ACCEPTS YOU AS THEIR COMMANDER FOR ONE ROUND PER NET HIT (contested check vs their leadership plus willpower). Ok, to be entirely fair you're looking at a bare minimum of a -8 (enemy, disastrous to npc) with up to an additional -6 easily arguable (Different social strata up to -3, Subject has superior rank [after all, he's in the command structure and the PC isn't]), throwing up to -14 in penalties on the face BEFORE the opposed check. So how does this work?
Simple. You're Joe Corpsec, and your squad is getting its ass handed to it by a bunch of cybered-up and magical terrorists. one of them yells out to drop your weapon and get out of there.
Gotta admit, it's a fairly tempting offer.
Thoughts?