so, i think it's indisputable that the current priority gen system is fucked up. i had a nice chat with wakshaani and others in the military magic thread regarding a bit of a rebalance, and i think that's a good start. however, i think if we're going to fall back towards 3rd ed as hard as 5 tries to, we really should go all the way. therefore, my modest proposal:
skills and money are fine as is. could bump A up to 500000, i guess. give everybody 50 karma and double the costs and bonuses of the qualities, so it's real karma and not faux crap. 2000 nuyen per karma, as per missions. 10 karma a pop for power points for mystic adepts.
race: E human, D Elf/Ork/Dwarf, C Troll. No fucking special attribute points, because they are stupid.
attributes: as per 3rd ed: 30/27/24/21/18. the trick? that's for your edge and your magic if you have it. does it sting, mages? too bad, magicrun is over.
magic: two proposals, one of which is in line with the shadowrun 5 thinking on how mystic adepts work, the other of which i think is more actually fair.
proposal 1: magic a: mystic adept, magic 3. magic b: full mage, magic 3. magic c: adept or aspected magician, magic 5.
magic d: adept or aspected magician, magic 3.
rationale: magic 3 is the new magic 6, in terms of what "average" magic is supposed to be in world. if mystic adepts are mage plus, make them pay appropriately. also, it's kind of worth being aspected now. no free skills for nobody. if i was less inclined to be generous, i'd say everybody other than adepts and aspected mages starts at magic 1.
proposal 2: magic a: full mage, magic 3. magic b: aspected adept, magic 3. magic c: adept or aspected magician, magic 3. magic d: knack (magic 1, and either sorcery/alchemy for one spell or conjuring for one type of spirit 1(3), or counterspelling/banishing/disenchanting 2, or astral perception and assensing 2;
aspected adept is exactly what it sounds like. you pick an aspect, you get adept powers too, that's it. this leads to a nice magical progression of costs and fixes mage plus in the process. A is four times as good as C, and B is twice as good as C in terms of capability. knacks only get the free skill to balance them a little more.
either system makes being an ultra-rare mage actually cost comparatively as much as being an ultra-rare mage should, and it's no longer mandatory for mundane humans to walk around with 5 edge (which is either a design oversight or a hilarious admission of how fucked mundane humans are otherwise. the whole race is subsisting on dumb luck, evidently).
i'd also love to see restrictions on spirit type by terrain come back for all summoning (spirit of EARTH! in sterile research lab on the 40th floor! uh, no). i'd also like a pony and a blowjob. not from the pony! big scary teeth on horses.
thoughts?