QUOTE (toturi @ Aug 17 2013, 02:51 PM)
SR3 Adept that creates his own Background Count
SR3 Troll anti-tank archer
"creates his own Background Count" sounds like the SURGE thing that wasn't allowed to be taken by awakened.
In SR3 one of my characters starts stacking different stuff when we expect magical trouble at a fixed location: Defensive metamagic that adds to mage's TN and gives bonus defense dice against magic (don't know the english name. Abschirmung in german), a spell (with high drain) that causes background count (duration permanent with the BGC declining over time) and a sustained spell that increases the TN of incoming spells.
That resulted easily in +8TN (without accounting for visibillity and stuff) for spells against the team with some added dice to resist if something should come through on a lucky roll.
And Tank-type Trolls in SR3 can really stack body upgrades and armor to become pretty invulnerable to a lot of stuff.
Keeping it civil you start out with an armored jacket (5/3) over form fitting body armor (4/1), add titanium bone lacing (+1/+1 and +3 body), orthoskin (+1/+2) that results in (9/6) without beeing too suspicious. Add in a high body rating and you see that such chars could absorb tremendous ammounts of damage until the opposition started to be really high level.
When trouble was expected helmets, heavier armor and armor spells were added to the mix up to the point where shots from assault cannons could be soaked unless the shooter had a ridiculous ammount of hits for his shot.
Of course the SR3 pornomancer/social adept was quiet broken too with easy -6 to social TNs.
Shooting ambidexterious in SR3 was basically free double damage when you had a high level in that positive quality from cannon companion. Fighting in CC with two weapons not that much but still a big boost.
I guess there is more in SR3 but i don't want to continue.
Stacking many reductions for TNs had a huge impact and could become a PITA. I think that this kind of maxing is harder to do in SR5 since one more die in the pool doesn't have as much impact as -1 TN had. And there are limits now so characters are somewhat reduced to a few "finest ours" where they perform some big hits by spending edge.