So, why not make all awakened chars MysAds. Just like Astral Perception is a Power, Astral Projection, Summoning and Spellcasting could be, too. At 1,2,2 PP optimally. Add in an aspected Power for Summoning and Spellcasting at 1 PP and you have the Aspected Mages covered as well. Fixing those abilities on chargen is a bad idea anyway. Long running campaigns tend to have late Awakenings and other shifts in awakened status. The fluff also has this a lot. So why not make rules for it? Also it fits the fluff about magic unification.
For the goodies define magic packages of either one Rating 5 Magical Skill, 5 spells/rituals/recipes, one Rating 4 Active Skill or one Rating 2 Magical skill group.
A gets Magic 6 and 4 packages (exactly the same, except for more flexibility)
B gets Magic 4 and 2 packages (Mage similar, Adept -2 Magic +1 pack., Asp. -1 Magic +1 pack.)
C gets Magic 3 and 1 package (Mage/Asp.Mage the same, Adept -1 Magic +2 Skill)
D gets Magic 2 (the same, except more flexibility)
E gets nothing
In the game, I would allow initiates to take meta magic instead as adept powers when they raise Magic to compensate for the lack of mage-flavoured Powers.
This more or less fits with the current priorities and allows for a wider range of char options, without changing the balance too much. The pure adepts get nerfed a bit, but they gain in flexibility (e.g. PhysAd with Astral Projection) and late-game options. Maybe throw in a fat disadvantage for Awakened that disallows taking the above Powers, if you still think it is too harsh. The MystAd are nerfed, too, but they had it coming

So what do you guys think? Anything I broke?