QUOTE (shinryu @ Aug 30 2013, 01:26 PM)

this is one of those things where the game mechanics and the reality sort of don't mesh well. in theory, i have no problem with someone performing suppressive fire with anything that's at least semiautomatic. it's quite possible to throw the whole clip of a glock or AR-15 downrange in a few seconds by hammering the trigger, though your accuracy is obviously shit.
the real advantage of machine guns for this purpose is the higher ammo capacity and heavier barrel, which works to reduce recoil and keep the gun from unpleasantly warping the barrel after a few hundred rounds of extended fire. unfortunately, it's hard to emulate this in shadowrun except possibly by either some type of bonus to suppressive fire from true machine guns and/or mercilessly enforcing glitch=jam or even worse problem on non-machineguns that are firing suppressively. i would go so far as to say glitch=critical glitch for SA suppressive fire. one could also reduce the number of ones needed for glitches on non-machine guns.
Advanced rules allowed for suppressive fire with other firing types in SR4, I'd expect the same in SR5.