QUOTE (Tymeaus Jalynsfein @ Sep 4 2013, 08:49 AM)

And you can, of course, just take a lower skill, and no specialty, and not take the Negative Quality (but use the same fluff that you are shaken (loss of confidence in your abilities) and your skill suffers for it). Same result.

And this is why I love GURPS. Disadvantages vs. Quirks.
Disadvantage example:
Lazy (20 points). You will perform no action at all towards anything other than what you absolutely
must do for your own personal wellbeing.
(Came up in play, one player is like, "Oh hey I have that skill, I could help out." GM, "No, you're lazy, your character is so lazy they don't even
walk on their own, there's no way you'd go foraging in the bushes to help out).
Quirk example:
Lazy (1 point). You find opportunities to avoid doing unnecessary tasks.
I.e. You'd not help scout the woods for food, if you're one of five people doing it. If you're the most qualified of those five though, you'd probably help anyway.
In this situation the OP's version is the actual disadvantage. TJ's suggestion is the quirk version.