Okay, we'll be returning to our game after Christmas is over and I have something rather cool planned. I'll actually admit that it's not all that logical from a business point of view but I'm ignoring that because it'll hopefully be a lot of fun for the players.
Now a part of this is going to be someone close to the group being replaced by an infiltrator who's then going to lead them into a trap. Now I want to be fair and give the players a chance to spot this (I'm fairly sure that if they do then they'll follow my trail of breadcrumbs anyway so they can get to the bottom of the whole thing), but I don't want to have it screaming out at them.
So...
Can anyone suggest some subtle clues I could drop to twig the players in that something is wrong and get them to roll to work out what?