QUOTE (Wolfgar @ Jan 2 2014, 10:54 PM)

Anyone use this rule before? Any other good Matrix house rules to suggest?
I've been thinking of something very similiar with my own set of matrix-lite houserule changes. This is a little more elegant, I like it.
The ones I'm nearly dead set on using are, basically, set around removing pirated programs as being totally exploitable, and making the information race a little more relevant - mostly through Exploits(unwired 96). Essentially, knowing of a vulnerabilty/hole/exploit/oversight in a program gives you a +2 bonus vs the program you know the vulnerability in. Sounds like modern life, right? Where people discover, exploit, and then patch out things in programs from flash to firefox.
I'm accomplishing this as follows:
Programs have no Registration option by default (4A missions standard).
State of the Art rolls/program degredation is no longer a thing. Fuck it so hard. instead of reducing the rating, every so often an age counter on it goes up.
In the case of a newer program vs an outdated one, the newer one TENDS to be able to claim an exploit vs the older one for a +2 bonus.
Open Source programs are available for most programs(read: common use, hacking if you know where to look), barring specialty stuff like autosofts. (its likely an open source Maneuver 1 autosoft is available for/from robotics fans to make a project go, but highly unlikely a targeting autosoft is)
Piracy is available - usually costing 40-50% of normal, not 10%.(i hadn't decided on a final figure) Patches cost 20%. Pirated programs have no Copy Protection, but are almost always older/outdated/beta/buggy/virus ridden versions. basically, the real life baggage you expect with it. The cheaper a pirated program is, the more likely it has hidden nasties in it.
Patching or updating a program sets its age counter to 0.
Uncracked/corppatched programs are ALWAYS up to date. Thats the benefit of buying it legitimately. Additionally, uncracked programs can just be upgraded with Options from their licenser's store - the same method used to deliver updates can be used to buy extensions to stuff you already own.
Technomancers echoes don't enter into this minigame. (If they did, they would always claim the bonus since echoes are always up to date, and they don't need the bonus.)
What this means is that people CAN run cracked and spammed versions of software (like today), but people with the most bleeding edge tools are going to burn right through it.
Suddenly running outdated stealthware is a lot scarier, and running old combatware on your drones makes them predictable - and easier prey for a meaner foe.
Essentially, though, it delinks the quality of a program and the outdatedness of it.
Things under consideration:
A multiuser Option for Copy Protected programs(does not take an option slot). rated 1-6, common use, lets a given program be Running more than once. Essentially, you can pay to relax the copy protection protocols on a piece of software if, say, you want to give a copy to an agent without having to buy a program twice. (may price it as hacking option, just because common use is so cheap). Other considerations: May adjust price of pirated stuff back down to compensate.
Thoughts? I need some second opinions here. What I want to do is : Not deal with degredation, but make the theme it uses somewhat relevant without being a headache, as well as cutting down on the cheese of pirated/cracked software in general, and also by making uncracked/official software better and also less of a hastle. (getting rid of Registration entirely gets rid of the retarded datatrail problem the whole system introduces in the first place)
Also:
The easiest way to use Logic+Skill Program=limit fairly without screwing technomancers is to let them use the old system, btw. So a hacker does logic+hacking, while a technomancer has the extra option to swap the program in for the stat.(or the skill, i forget which) Which makes complex forms worth taking, as they are both dice and hit limits.