Cool character, I don't think I've ever seen anyone do a face/rigger.
I think you have the Face part covered pretty well between the two skill groups, the high CHA, and the bioware.
You're also a pretty solid rigger between the control rig, drones, skills, and vehicles... with one potential weakness. That WIL (2) is a pretty big liability when you have to resist biofeedback damage every time something you're jumped into gets damaged and/or dumpshock.
I'm not sure how to get around that other than swapping Attributes and Resources, but you would have to significantly reduce your purchases.
I think you have the Face part covered pretty well between the two skill groups, the high CHA, and the bioware.
You're also a pretty solid rigger between the control rig, drones, skills, and vehicles... with one potential weakness. That WIL (2) is a pretty big liability when you have to resist biofeedback damage every time something you're jumped into gets damaged and/or dumpshock.
I'm not sure how to get around that other than swapping Attributes and Resources, but you would have to significantly reduce your purchases.
It's a priority, certainly. I could maybe lower reaction a little, but that's a core concept of the character. I think I just need to avoid actually getting in fair fights with my drones. The programs should help a little with the biofeedback, but they cut into my autosofts / noise reduction on my rcc. As you can tell, things are pretty tight as it is. One other alternative would be to swap attributes and skills, and be more mediocre / discerning in my choices.
Things I would have liked: more drones, better willpower, a Bentley instead of the Beemer, higher edge, better autosofts, significantly more novacoke.
The low willpower will be interesting, since he's got a bad habit already. It should cause some interesting issues in the game...
DrZ
Edit: thanks btw! Excited to play him.