While I can help on this question (and I am sure to have comments and suggestions a plenty), it generally falls outside my normal character concepts and power level at character creation, and I know that there are others who are much better at these kinds of characters than I am (looking at you Neraph

Please assist our newest member in his quest. Help us Dumpshock, you are our only hope.

QUOTE (Hustlar)
Hey man, sorry to bother you, but if you could spare a moment of your time to help me out with a 4e build I'd be much obliged. I figure this is a tad random as I kind of just looked for a few someones with a good number of posts when it came to answering questions and also seemed recently active so I understand if this isn't something you do or care to help with and if so then thanks anyways. Basically I'm totally new to the SR system, mostly being used to d20 systems and mainly dnd 3.5, and a friend of mine is getting ready to start up a SR 4e campaign in the next week and a half. While I must say that having had little experience with the world prior to the past few days, it has me very interested and excited if somewhat overwhelmed. The group of players tends to be somewhat "tryhard" --though in a way that's far more fun and endearing than annoying-- and the GM is not the kind to pull punches, so I'd like to show up with an interesting (by way of backstory) that also happens to be mechanically sound lol. So anyways I'm looking to build a 4e summoner focused magician with as far as I can tell totally normal character creation rules of 400 BP, normal limits, and all 4e material allowed.
I'm just struggling somewhat with what is a very different system than I am used to and while this forum seems to be a great resource for SR in general, I am baffled in terms of how to find any good build type materials for such a character although I know they must be out there. So far all I know for sure is that I think I'd like to go with a custom CHA tradition (so that I can have more spirits bound?), am picking up the +4 power focus with the restricted gear quality (seems to be the one universal thing people suggest), have a mentor spirit (not sure what one I should pick, not allowed to make one up), am going to play an elf, and would like to go with guardian/oracle/task spirts and possibly a possession based tradition. I'm really not sure how much I should invest in stats beyond knowing I want to soft cap magic, cha, and willpower and I'd also love if someone could help shed some light on what spells I should start off with and how in the world I Ally spirits work/how good are they. Oh and now that I think of it, some guidance when it comes to if I should have my character possessed, or make golems, or just nix possession and go with materialization would be amazing as it seems like a very important decision, but one that just looking a book ill prepares me for.
The group so far is a Face/stealth dryad adpet who seems to love monofilament whips, a human russian "heavy weapons" type mainly going with explosives/grenade launchers/some drones, a dwarf street sam with guns guns guns!, and another dwarf self titled as a "skill monkey". I had planned on doing some face work myself, but I don't think it's much worth having two and I doubt I can hold up against a Dryad in anything except intimidate. Oh and qualities-wise I am going magician, restricted gear, mentor spirit, and Made Man out of RC. I like the flavor of it and intend for my character really be a mafioso type, but how good is it mechanically and the is the fencing aspect of it any better than just spending some BP on a fence contact? I'm not quite sure... Anyways I know that's a lot and I'm kind of all over the place, but any advice you have to offer or just point me in the direction of would be great! Thanks for your time and effort in helping out a noob, -Hust
I'm just struggling somewhat with what is a very different system than I am used to and while this forum seems to be a great resource for SR in general, I am baffled in terms of how to find any good build type materials for such a character although I know they must be out there. So far all I know for sure is that I think I'd like to go with a custom CHA tradition (so that I can have more spirits bound?), am picking up the +4 power focus with the restricted gear quality (seems to be the one universal thing people suggest), have a mentor spirit (not sure what one I should pick, not allowed to make one up), am going to play an elf, and would like to go with guardian/oracle/task spirts and possibly a possession based tradition. I'm really not sure how much I should invest in stats beyond knowing I want to soft cap magic, cha, and willpower and I'd also love if someone could help shed some light on what spells I should start off with and how in the world I Ally spirits work/how good are they. Oh and now that I think of it, some guidance when it comes to if I should have my character possessed, or make golems, or just nix possession and go with materialization would be amazing as it seems like a very important decision, but one that just looking a book ill prepares me for.
The group so far is a Face/stealth dryad adpet who seems to love monofilament whips, a human russian "heavy weapons" type mainly going with explosives/grenade launchers/some drones, a dwarf street sam with guns guns guns!, and another dwarf self titled as a "skill monkey". I had planned on doing some face work myself, but I don't think it's much worth having two and I doubt I can hold up against a Dryad in anything except intimidate. Oh and qualities-wise I am going magician, restricted gear, mentor spirit, and Made Man out of RC. I like the flavor of it and intend for my character really be a mafioso type, but how good is it mechanically and the is the fencing aspect of it any better than just spending some BP on a fence contact? I'm not quite sure... Anyways I know that's a lot and I'm kind of all over the place, but any advice you have to offer or just point me in the direction of would be great! Thanks for your time and effort in helping out a noob, -Hust
Thanks for all the Help.
