QUOTE (Sponge @ Feb 10 2014, 07:07 PM)

I don't believe this works the way you think it works, because spending Special Attribute points, buying 'ware, and spending chargen karma are not strictly ordered steps. I'm 100% sure the intended calculation method is: Spend your base Special Attribute points, then add any extra with Karma if you so desire, and THEN subtract as appropriate due to essence loss for any 'ware, because that's the least gimmicky/game-breaking way of doing it.
Actually, yes, there are strictly ordered steps. Step six is "Spend Your Resources," which includes buying cyberware, which then immediately reduces the character's essence which then can effect the character's magic rating. Buying enough cyber puts the magic rating at zero, which stops the character from being able to use magic but doesn't completely burn out the mage (page 278, first column).
Step seven, which is after the above step which reduces the magic rating, is "Spending Your Left Over Karma" which includes things like raising your magic rating, per the character advancement rules, for a formula of new rating times five.
It doesn't matter what anyone thinks was intended, RAW is important for things like Missions, where you have to assume a new player really only has access to what is literally printed on the page and can't PM Bull for his interpretation.
If you're not doing Missions, do whatever your table agrees to! Just be honest with yourselves that you are making house rules for the good of your own table.
Further, if you go down the path that the steps of character creation aren't strictly ordered steps, that leads to spending special ability points from the metahuman priority to counter magic loss, because if you're ignoring the steps of character creation, anything goes.
QUOTE (Smash @ Feb 10 2014, 09:24 PM)

I realise that this hasn't really been covered in the initial core rulebook for 5th Ed, but I've just been kinda assuming that raising stats that are reduced in some way (like magic) still cost the same to raise as iff they weren't reduced. So for example if your magic is 2 and then you burn it down to zero then raising it back up to 1 should still cost you 15 karma, as if raising it to 3.
Feel free to house rule your own game however your table will come to an agreement on, but I've personally never played this way and as a player, I'd kinda be pissed at that rule if my character took a permanent attribute drain and had to spend additional karma, as that would be a form of double jeopardy. If your table agrees to it, all the more power to you.
QUOTE
I also think you need to consider the exploiting some loophole of 'If I have no magic rating I'm not reducing it with cyberware' is against the intent of the rules and the spirit of the game.
I don't think you've really thought through the repercussions of allowing negative attributes, but my personal take is that not having negative attributes and putting a floor of zero on any attribute is to stop silly shenanigans of gaining free Karma in chargen for having a negative magic rating. Note that improving an attribute is new rating times five, not the absolute value of the new rating times five or anything like that. If my new rating is -3, that means it "costs" negative fifteen karma to go from -4 to -3. Under your interpretation, every street sam could put magic at D, load cyber to a zero essence, and then get thirty free karma while maintaining their "mundaneness," and it would also effectively give cybermages a free magic rating (if they dropped their essence to 3) or two (if they dropped their essence to 2). Arguably it's still more karma efficient to take the E magic priority and pump Edge to 5 for a mundane human, but meh.
That said, there's nothing in the rules that even implies a negative attribute is possible, I would also argue that the rules for improving attributes don't take negative attributes into account, and the Decrease Attribute spell puts a floor of zero on the effected attribute rating as well. So whatever "intent of the rules" or "spirit of the game" you argue for is one I believe you are projecting upon the rule set. We go by what's written, however when a table collectively agrees to deviate from it (which is
totally fine!), it's a house rule. But that doesn't change what is written.