Hey guys,
I'm taking a look at the character creation in SR5, and I have a few questions, building a social/physical adept :
1) If I take a priority B/C adept, the "one Rating [2 or 4] Active skill" means I act as if I had 2 or 4 bonus skill points (but those go all in the same skill) ?
If so, Can I still upgrade it with the normal skill points ?
2) If I take a metatype with bonus points (Human-1 here), I can put the extra ponit in magi and get an extra PP ?
3) Am I the only one feeling the skill-group points are more an hassle than anything else ? I mean, I can't break the group at char creation, so, using priority C skill, I have a skill group at 2 (or two at 1). This means I get to be "meh" (here, 8-8-5 for the dice pools)...
4) Little charsheet, what do you think about it ?
[ Spoiler ]
Priorities :
A Attributes
B Magic : Adept
C Skills
D Resources
E Metatype : Human (bonus point to magic ?)
ATTRIBUTES
Bod 5
Agi 5
Rea 3+2
Str 3
Wil 3
Log 2
Int 6
Cha 5
Edge 1
Magic 7
LIMITS
Physical 6
Mental 5
social 7
Initiative : 11+3d6
SKILLS
Outdoor group (Navigation, Survival, Tracking) : 2
Long arms 4
Pistols 2
Unarmed Combat 2
Pilot Ground Craft 2
Running 1
Con 4
Etiquette 2
Intimidation 4
Negociation 2
Impersonation 1
Disguise 1
Perception 3
Computer 2
KNOWLEDGE (16 free points)
Seattle Street Gangs 3 (street - Int)
Weapons 2 (street - Int)
Seattle Squats 2 (street - Int)
Law 3 (Academic - Log)
Police procedures 2 (Pro - logic)
Bars 2 (Interest - Int)
English N
Or'zet 2
QUALITIES (22-9 = 13karma)
Mentor : Dog (5karma)
+2 tracking tests
+2 free Improved Sense (perfect pitch, human scale)
First impression (11 karma)
Photographic memory (6 karma)
Addiction- moderate, whisky (bonus 9 karma)
ADEPT POWERS (7pp)
Combat Sense 2 (1pp)
Attribute Boost (agi) 1 (.25pp)
Attribute Boost (str) 1 (.25pp)
Attribute Boost (rea) 1 (.25pp)
Enhanced Perception 2 (1pp)
Enhanced Accuracy (longarms) 2 (.5pp)
Improved reflexes 2 (2.5pp)
Improved Sense (Improved Tactile) (.25pp)
Kinesics 2 (.5pp)
Voice control (.5pp)
GEAR ( ~47k /50 kY)
LifeStyle Low 2months (4000 Y)
survival knife
Stun baton
Knucks
Taser
Hold-out
Heavy pistol
Remington 950 (2600Y) (silencer)
Defiance T-250 (450Y)
Electronic clothing (1000Y)
Armor jacket (1000 Y)
Fake SIN r1 (2500 Y)
Fake SIN r3 (7500 Y)
Optical binoculars
Enhanced binoculars (thermo, vis magnif, vis enhanc 1) (1500 Y)
Laser mic (select 1, enhanc 1) (1000 Y)
dir mic (select 1) (300 Y)
Bugs (6 mics, 2 cameras, 2 ultra-sound) (2000 Y)
restraints (40 plastic, 3 metal) (100 Y)
Autopicker r6 (3000 Y)
Maglock passkey r4 (8000 Y)
Miniwelder (250 Y)
Sequencer r4 (1000 Y)
Flashlight
survival kit
DocWagon basic (5000 Y)
Yamaha Growler (5000 Y)
Updated version :
[ Spoiler ]
Priorities :
A Attributes
B Magic : Adept
C Skills
D Resources
E Metatype : Human (bonus point to edge)
ATTRIBUTES
Bod 5
Agi 5
Rea 3+1
Str 3
Wil 3
Log 2
Int 6
Cha 5
Edge 3
Magic 6
LIMITS
Physical 5
Mental 5
social 7
Initiative : 10+2d6
SKILLS (20+4/2)
Stealth group (Disguise, Palming, Sneaking) : 2
Long arms 4
Pistols 2
Unarmed Combat 2
Pilot Ground Craft 2
Running 1
Con 4
Etiquette 2
Intimidation 4
Negociation 2
Impersonation 1
Navigation 1
Perception 3
Tracking 2
Computer (Matrix Search) 2(+2) [bought with Karma]
KNOWLEDGE (16 free points)
Seattle Street Gangs 3 (street - Int)
Weapons 2 (street - Int)
Seattle Squats 2 (street - Int)
Law 3 (Academic - Log)
Police procedures 2 (Pro - logic)
Bars 2 (Interest - Int)
English N
Or'zet 2
QUALITIES (22-9 = 13karma)
Mentor : Dog (5karma)
+2 tracking tests
+2 free Improved Sense (perfect pitch, human scale)
First impression (11 karma)
Photographic memory (6 karma)
Addiction- moderate, whisky (bonus 9 karma)
ADEPT POWERS (6pp)
Combat Sense 2 (1pp)
Attribute Boost (agi) 1 (.25pp)
Attribute Boost (str) 1 (.25pp)
Attribute Boost (rea) 1 (.25pp)
Enhanced Perception 2 (1pp)
Enhanced Accuracy (pistol) (.25pp)
Enhanced Accuracy (longarms) (.25pp)
Improved reflexes 1 (1.5pp)
Improved Sense (Improved Tactile) (.25pp)
Kinesics 2 (.5pp)
Voice control (.5pp)
CONTACTS (15 free points)
Fixer C2 L2
Street doc C1 L2
Beat cop C2 L2
Prostitute C2 L2
GEAR ( 49 630k / 50 kY)
LifeStyle Low 1 month (2000 Y)
survival knife (100 Y)
Stun baton (750 Y)
Knucks (100 Y)
Yamaha Pulsar (180 Y)
Ares Predator (725 Y)
Remington 950 (2600Y) (silencer)
Defiance T-250 (450Y)
Electronic clothing (1000Y)
Armor jacket (1000 Y)
Fake SIN r1 (2500 Y)
- Fake PI license r1 (200 Y)
- Fake Gun license r1 (Stun baton) (200 Y)
- Fake Gun license r1 (Predator) (200 Y)
- Fake Gun license r1 (Defiance) (200 Y)
Fake SIN r3 (7500 Y)
- Fake PI license r3 (600 Y)
- Fake Gun license r3 (Stun baton) (600 Y)
- Fake Gun license r3 (Predator) (600 Y)
- Fake Gun license r3 (Defiance) (600 Y)
- Fake Gun license r3 (Remington (w/o silencer) (600 Y)
Optical binoculars
Enhanced binoculars (thermo, vis magnif, vis enhanc 1) (1500 Y)
Laser mic (select 1, enhanc 1) (1000 Y)
dir mic (select 1) (300 Y)
Bugs (6 mics, 2 cameras, 2 ultra-sound) (2000 Y)
restraints (40 plastic, 3 metal) (100 Y)
Autopicker r5 (2500 Y)
Maglock passkey r4 (8000 Y)
Miniwelder (250 Y)
Sequencer r4 (1000 Y)
Flashlight (25 Y)
survival kit (200 Y)
DocWagon basic (5000 Y)
Yamaha Growler (5000 Y)
Starting Y
370 + 3d6*60
Starting Karma : 5
[Bought Computer specialization : Matrix Search]
(The character isn't meant to be optimal, but viable as a detective-style adept without inplanted technology. the planned playstyle would be a series of sneaking-tracking and info-gathering (both with gadgets and face-to-face) phases, with a good handling of a potential fighting situation, both planned (sniper, may be replaced by a real sporting rifle from GH3 when bought) or unplanned (knucks, hold-out,taser,...).
As you can see, the char isn't finished yet (karma left for contacts, gear selection incomplete,...), so don't hesitate to give any advice
btw, I used the
Omae char gen, is it up to date ?
PS: I can't see the sr5 post icon in the list, but read some with in the forum... how come ?