It's a classic module but the premise is sort of bizarre. Can you imagine anyone constructing such an elaborate structure just to mess with adventurers, but then hiding it away so well that no one can find it? And then with such elaborate construction and craftsmanship there's no plans, maps, or records you can find of the Tomb ahead of time. The original premise doesn't even make sense.
Anyway, though, what really jumped out at me was an apparent endorsement of DM-sadism, which I thought is universally frowned upon:
QUOTE
Magic Archway: When the party examines this arch give them ILLUSTRATION #5. and inform them that the stones glow in these colors whenever any person comes within 3' of the portal: lower left, OLIVE; keystone, RUSSET; lower right, CITRON. No matter which stones are pressed in what order, the archway remains clouded and veiled with a haze which nothing can enable the onlookers to see through. All living matter which goes through the arch will be teleported to 3 , while non-living matter is teleported simultaneously to 33 , i.e. characters stepping through will appear at the start totally nude, while everything else with them will go to the crypt of the demi-lich (Cruel but most entertaining for the DM . . .)
I guess in 1978 that was more acceptable.
EDIT: It also occurs to me that there's not really a good reason for adventurers to go into the ToH even if they can. There's no confirmation of superior valuables or what have you in there. There's also no intel, a fearsome reputation, and a big investment to get to the ToH in the first place. Why not just go looting somewhere else where you know there is treasure to be found?
EDIT 2: There's also some logic here that, were I a DM running this campaign, I wouldn't fully understand.
QUOTE
Archway of Glowing Orange: As already stated, the skeleton on the floor of the chapel room is outstretched and pointing to the arch. (Show your players GRAPHIC#5, and explain that none of the stones of the arch glow, but that the entranceway is filled with luminous orange vapors of an exciting hue.) These vivid orange mists cannot be penetrated with any sort of vision or magic. The skeleton, of course, misleads the party, for any character passing through the portal will enter a 10' x 10' room where their sex and alignment are reversed by a terrible curse. (Although restoration of alignment and sex to original is difficult, the curse once reversed will not alter paladin-hood, ranger status, etc.) Re-entering the archway will restore original alignment, but 1-6 hit points of damage will be sustained in so doing. Going back a 3 rd time will reverse sex again, but the individual will be teleported as arch 10A does.
Only wish or alter reality spell will restore both alignment and sex. However, if alignment is restored by entering the orange portal, a remove curse spell will then restore original sex. Prior to alignment restoration, no spells other than those stated will affect the cursed character.
Only wish or alter reality spell will restore both alignment and sex. However, if alignment is restored by entering the orange portal, a remove curse spell will then restore original sex. Prior to alignment restoration, no spells other than those stated will affect the cursed character.
So, what happens if a Ranger or Paladin become Chaotic Evil, but then do not have the means to change back? What character class are they? Do they temporarily lose certain abilities but if so which ones?
If they can lose class abilities or whatever by behaving evilly, why should they gain them back when alignment is restored, if they were subject to losing them in the first place over something not caused by free will?
I mean, either they should not lose them because it's not their fault (and then you suddenly get an evil Paladin running around), or they should lose them regardless of free will. But having it both ways seems illogical.
I notice it assumes that the player will want to change their character back as well. I could see a situation where a player is tired of playing his high level Lawful Good character he's been running for a long time, and decides to keep the character as a Chaotic Evil female, which is like getting a new character without having to start over at level 1.
EDIT 3: OK, I just read through it. There's no treasure in that tomb that is remotely worth it, other than arguably the 100,000 EXP you get for destroying the demi-lich via certain highly arbitrary and random proscribed means.