A few questions about preparation and creating villains:
1)
I wondered how you make up the NPCs, do you make them add in advance or think on stats & perks and flaws on the fly?
I found it to be a lot of work to build a group of NPCs with suitable equipment stuff and stats.
Though, I suppose I have to do this at least for some of the main villains.
2)
E.g. I want to add a group of individuals who should hunt the pc's. And they want to take it slow, e.g. frighting one of the pc's while he alone so he gets frighted and runs of to the others, just so the next trap gets triggered.... Of course I will do my best not to reveal the whole team of villains just yet.
I have difficulties estimating how powerful i need these guys to be. In the player party is currently just one mage who has high skills in mind control and such things. The karma level is pretty low, but the player is experienced and iam not. Often he thinks of traps / possibilities that I didn't dream off

Later on - or so I planned - is that the players should attempt on their side to track them down individually and set a trap on their own for them.