QUOTE (Modular Man @ Aug 23 2014, 01:19 PM)

A hacker/rigger connction will do wonders. Just have him/her/it (my character has an AI connection, though that one prefers a female appereance) swoop in in times of need.
For any other times: You can either run the drones with some IC and a tacnet, that'll need wireless traffic, but boosts their combat ability. Or you can simply switch their wireless off.
Yes, that's right. They'll abide to shouted commands just as well if you don't intend to jump into/remote control them anyhow.
Also, you can slave drones, that's helpful against hackers. It opens them up to Spoofing, though. In my opinion, there's no system entirely hacker-proof nor should there be - I'd hate to see one used against PCs. That said, it's quite possible to make things entirely difficult for the impending hacker

Do tacnets increase the difficulty of being hacked into? I ask because I intend to have 3 or 4 dragonfly microdrones flying around me at all times (for the ooo, pretty! factor, partly) with tacnet running, such that I can make use of my 22 dice pool of automatics if the charm doesn't work. A big fear of mine is that my drones will turn around and dice me up if I face a technomancer or hacker.
Turning off wireless is an interesting option. Since I intend to have fuzzy logic and adaptability, they should be able to work independently of my commands. I might go with that option until it bites me in the rear, and then reevaluate what worked and what didn't when I have the chance to debrief.
QUOTE (Modular Man @ Aug 23 2014, 01:19 PM)

This is what I use. Doubles for aerial surveillance. Just don't get it shot at, it'll go down.
I present you: Chase, urban pursuit countermeasure drone.
[ Spoiler ]
Lockheed Optic-X (Small) ("Chase, Prototype")
+Chameleon Coating
+Improved Takeoff and Landing Level 2
+Oil Slick Sprayer
+Road Strip Ejector
+Signal 5
+Smoke Projector
+Spike Strip
+Spike Strip
+Spike Strip
+Spike Strip
+Small Drone Sensor
+Camera Rating 6 [Flare Compensation, Thermographic]
+Microphone Rating 6 [Audio Enhancement 3, Spatial Recognizer]
If you fear about it getting hacked, add in some explosive with a remote detonator not plugged into the drone's system and hope the hacker misses it...
The oil slick sprayer is only available for land vehicles, unfortunately. But replacing it with gecko tips would let it latch on to the back of my truck and launch road strips and smoke with relative impunity, all without decreasing my already-hideous speed or handling. I definitely like the concept and the execution!
QUOTE (Modular Man @ Aug 23 2014, 01:19 PM)

Do you know how upgrading a vehicle's sensor rating works? You don't even need the expanded sensor array modification to do it. Just switch every sensor that has a rating (cameras and radar, possibly microphones) for replacements with rating 6, et voilá. If you want a more detailed explanatoin, as away

You can of course switch in a few more exotic sensors. Depends on personal taste, really. I for one like the Utrawideband Radar.
I knew you didn't have to buy the improved sensor array, but Hero Lab doesn't let you add in things like thermographic, flare compensation, audio enhancement, or spatial recognizer to sensor array things. It might just be a quirk, as I mentioned above, but it also might be the RAW.
Also, why the ultrawideband radar? I've seen it mentioned as a great item, but I'm not certain I understand why it's so groovy.

QUOTE (Modular Man @ Aug 23 2014, 01:19 PM)

Ever tried to steal one?

That's surely a lot cheaper.
I'm kidding, for a character not accustomed to stealing, cleaning and, most importantly, keeping verhicles, that's a tough play. You can however try to negotiate with a local chop shop on the basis of having them do all of the modification, you're a returning customer

Well, my day job brings in 50,000 nuyen a month, and I intend to be running a gang here before long, so I'm not overly concerned with cost. But expending additional money when I don't need to isn't in my cards, and even with my income I'd rather not spend ~20k on "disposable drones," y'know? But yeah. I'm not too concerned about the price, and it's easier to buy it than to steal one. I like to know what I'm getting, and a canny GM can include all sorts of evil tricks when you use a used or recently liberated vehicle.
QUOTE (Modular Man @ Aug 23 2014, 01:19 PM)

I'm not sure if you can simply buy a gyro stabilisator for the LMG and use it on a drone. It's a harness, normally worn around the torso of a human being, definitely not fitted for a small drone.
Internal smartgun costs as much as the original gun (2000), while the external module costs a mere 400. I may be a cheapskate

The important part of the gyro stabilization is the articulated arm, I think, which should still be usable. Worse case scenario I would overmod the weapon turret to have the gyro-link, but I'd much prefer to use the gyro stabilizer as it isn't RAW-illegal. As for the internal smartgun, I'd've sworn it had improved functionality if it was internal instead of external... a bonus die or something. That doesn't appear to be the case, though. Regardless, you can't have gyro-stabilizer and external smartgun simultaneously, so as long as my GM doesn't rule I can't get the gyro on the LMG, I'll be paying for that by spending an extra 1,600 on a smartgun system.
QUOTE (Modular Man @ Aug 23 2014, 01:19 PM)

This topic is so interesting, I'm toying with the idea of getting a Zugmaschine (that's just "tractor truck" in german) for my character as well

For the start, I'll be shying away from all the expensive upgrades and stick to the cheap ones, though. I always live in fear of my equipment getting all shot to bits

That's why my character has taken to small packs of fighting drones rather than one big, ugly tank. But now that our group troll shaman has kindly provided an awesome team van, I'll mod the heck out of it.
It's been super helpful for me, and I'm glad the zugmaschine was pointed out to me! I'd've never considered using it, but now I know how interesting it is! As for the expensive upgrades... yeah. My darling device will cost me 441,900 in its current iteration. Still, not as bad as the freakin' CI-131 Mobile Headquarters. 760,000 base! I mean, it's great, it comes with lots of neat stuff, but it'll cost me an arm and a leg!
But the bus will only cost me 155,500. That's a few months' difference in availability for me, not counting the cost of food and water and drugs. So in about 4 months from the start (I'll be using the [4d6+12]*1000 starting nuyen for the building of face around HK) I'll be able to start the cult up. If I do any shadowruns in that timeframe, I'll also have the ability to expedite the zugmaschine.