Here's the barebones character sheet I've got so far (doesnt include all my gear and contacts etc): Noob Technomancer
Some changes I'm looking at myself are:
Get more Electronic Warfare points! Jesus the struggles to open hacked maglocks...
Infusion Firewall also doesnt quite seem as good as I gave it credit for. Maybe it should be replaced with a diffusion or more agressive infusion considering I'm the team's only hacker?
Change resonance abilities. Res Veil seemed better on paper and seems more focused for RP than anything, Transcendent Grid seems meh. Been looking at something like Cleaner or the Static Storm thing. I like the idea of Puppeteer but the fading is crazy and honestly if I ever have to use it in an emergency I'm probably going to cripple my guy.
If anyone has any input or suggestions It'd be great. I'm a total noob at SR but I'm pretty decent at picking up new things so I don't think the Techno is too complex for me to stick with, I'm just kinda lost with options at the beginning. I'm also not really trying to min/max, I just don't want my guy to be a total dead weight in combat and be a competent/maybe even good hacker.
Cheers