Just a small thing that has been irking me since starting to play again, using the 5th edition rules. (I'd been about to start the game with 2nd edition rules before deciding to buy the new book, so those were pretty fresh in my mind, despite decades away from the game).
Average attribute level by priority, 2nd to 5th: (if I can ever make a table work out....)
| Priority...|..2nd..|.5th |
| ....A......|..5....|...4 |
| ....B......|..4....|..3.5|
| ....C......|.3.33..|..3. |
In 2nd being metahuman added a flat 0.5 average attribute (+3, with 6 attributes). In 5th it varies, elves are the lowest at +.375 (+3 attributes on 8 attributes total), orcs/dwarves +.625.
I think I've figured out what bugs me about this. What is it that makes Runners special? Aside from a near suicidal disregard for danger, of course To me, under the 2nd edition rules, new runners felt like they were a bit special, a bit better than the average ganger or security mage--they were probably stronger/faster/smarter, and if not they had a lot of skills and gear. In fifth I don't get as much of that same sense, it feels more like characters are general joes, with probably more specialization in esoteric or deadly skills than most people, but not really anything all that special, not anything that others couldn't be if they wanted to.
I presume that is the intent, but I'm curious about why they would have tuned down characters in that way.