James McMurray
Aug 7 2006, 08:57 PM
I have never seen a game where there was anywhere near unlimited money, nor have I ever seen a character plan his future based on that.
Geekkake
Aug 7 2006, 09:01 PM
QUOTE (James McMurray) |
I have never seen a game where there was anywhere near unlimited money, nor have I ever seen a character plan his future based on that. |
I think he's trying to say that Essence has a rules-based, immutable cap, while money isn't limited by the rules. Which is true. On the other hand, I think he's taking it to an illogical extreme.
GoblynByte
Aug 7 2006, 09:07 PM
QUOTE (Geekkake) |
QUOTE (James McMurray @ Aug 7 2006, 03:57 PM) | I have never seen a game where there was anywhere near unlimited money, nor have I ever seen a character plan his future based on that. |
I think he's trying to say that Essence has a rules-based, immutable cap, while money isn't limited by the rules. Which is true. On the other hand, I think he's taking it to an illogical extreme.
|
That phenomenon is a dime a dozen on the internet, isn't it?
I do see his point, though. Essence does have a cap and, over time, money does not. And if I understand his argument he is saying that the money cost of wired reflexes is disproportionate to the essence cost. My apologies if this isn't right, but that's what I've gleened in between his constant proclomations that my points can be equated to bovine excrement.
However, I may have been directing my points in the wrong direction as I was primarily offering suggestions for the point that wired reflexes is too "accessible" to the non-combat character. My point was that if you keep the money tight on a constant basis most players will opt for the "required" tools for their job rather than the tools that will make them multi-focal uber characters.
That's been my observation of the folks I play with, anyway.
James McMurray
Aug 7 2006, 09:08 PM
That's what I think too.
Cynic project
Aug 8 2006, 04:23 PM
QUOTE (Geekkake) |
QUOTE (James McMurray @ Aug 7 2006, 03:57 PM) | I have never seen a game where there was anywhere near unlimited money, nor have I ever seen a character plan his future based on that. |
I think he's trying to say that Essence has a rules-based, immutable cap, while money isn't limited by the rules. Which is true. On the other hand, I think he's taking it to an illogical extreme.
|
No, the illogical extreme is wired reflexes level 3. No one will ever get it any any rating other than basic. You will never see wired level 3 alpha,beta or delta. You just won't. THe reason being is that it cost half the cost of boosters in terms of money and more than three times the cost in essence.
So your immutable cost is greater, than your mutable one.
Wired reflexes, may cost less, and yes you only have some much money on hand, but just because something is cheaper in money doesn't mean it has to be unequal in the cost of essence.
Brahm
Aug 8 2006, 05:26 PM
QUOTE (Cynic project) |
You will never see wired level 3 alpha,beta or delta. |
Brahm
Aug 8 2006, 05:32 PM
QUOTE (Ghostfire @ Aug 5 2006, 04:00 PM) |
Synaptic Boosters cost 1 essence per level. Improved Reflexes cost 1 Magic per level. With Street Magic coming out, I may adjust the Improved Reflexes cost some, to something like 1.25/2.5/3.75. It all depends on what they do with Geasa. |
Well it looks like Geas does not affect Essense anymore. *thumbs up* Instead it is a Negative Quality that you either take at character creation (for the BP), or pick up during play to avoid Magic Loss.
Magic Loss is worded more like a confidence thing now, and the main way you get it is if you Critical Glitch performing a magical action and fail a Willpower (3) roll. There are also a few other optional ways listed too. But you always get to automatically take on a Geas to counteract it, or it is just temorary until you can sit down and get your head straightened out (end of an adventure or such).
James McMurray
Aug 8 2006, 05:34 PM
Death to Cybered Physads with no costs other than "I gotta be wearin' my favorite pair o' undies!"
Teulisch
Aug 8 2006, 10:26 PM
Well, in SR4 it gets a bit complicated with essence. considering the 1/2 essence of teh lesser of two types.
Lets say i have more bioware than cyberware. this changes the relative cost of bio to cyber in an optimum build. so do i want to get alpha wired 1 for 0.8 essence, or synaptic 1 for .5? wired 2 for 1.2 essence, or synaptic 2 for 1? at this point, the cost difference is not as great, 0.3 essence more or 0.2 essence more, for a large cost savings. So by spending 0.2 more essence, you save 96,000
all ware was made a LOT cheaper from SR3 to SR4, for the purpose of improving game balance- it lets the system put more of a limit on starting cash without screwing over the sam vs adept balance. you can start with only 25% as much money as in SR3, but in exchange implants are cheaper. OTOH, guns, armor, lifestyle, and vehicles now take up a larger percentage of your money to get because they didnt drop in price. The change fixed a few problems SR3 had where you could exploit the rules with priority A cash.
If a specific peice of ware is too cheap? consider the entire problem. cyber will show up on MAD and cyberscanners, and the more ware you have the easier it is to detect. alpha grade increases the threshold, but most sams are going to ping every time they pass any scanner with a halfway decent rating. a lot of the good upgrades have lagality issues- and that means your SIN and liscence are being checked. you can only start with rating 4, and what happens to you if that SIN fails a single one of several checks? hope you live long enough to buy a new one.
Overall, you want to get bioware when you can, and cyber when you must. consider that wired reflexes are a part of many character concepts. some people will simply take the cheaper option availible to them (like boosted in SR3).
GoblynByte
Aug 8 2006, 11:12 PM
QUOTE (Cynic project) |
No, the illogical extreme is wired reflexes level 3. No one will ever get it any any rating other than basic. You will never see wired level 3 alpha,beta or delta. You just won't. THe reason being is that it cost half the cost of boosters in terms of money and more than three times the cost in essence. |
Well if nobody will ever buy it than what's the problem? Consider it obsolete tech in context of the game world and move on. I think someone already said it. Since it's obsolete nobody would buy except out of some sense of fashion (paraphrased of course).
Cynic project
Aug 8 2006, 11:40 PM
QUOTE (GoblynByte) |
QUOTE (Cynic project @ Aug 8 2006, 11:23 AM) | No, the illogical extreme is wired reflexes level 3. No one will ever get it any any rating other than basic. You will never see wired level 3 alpha,beta or delta. You just won't. THe reason being is that it cost half the cost of boosters in terms of money and more than three times the cost in essence. |
Well if nobody will ever buy it than what's the problem? Consider it obsolete tech in context of the game world and move on. I think someone already said it. Since it's obsolete nobody would buy except out of some sense of fashion (paraphrased of course).
|
If it is obsolete, then why put it in the book at all?They do nto relxes bosters anymore. HTe point is this, if you do not want the players to have soemthign you can either make it suck or remove it form the game. making things sucks onlymakes you out to be a jerk.
So, make the damned things fair, or remove them from the game.
fool
Aug 8 2006, 11:42 PM
um I hate to break this to you but live isn't fair and neither is shadow run
Shrike30
Aug 8 2006, 11:45 PM
Goddammit,
why didn't they make EX-EX ammunition fair? I mean, I realize it's 5x as expensive as regular ammunition, but it's so much better, it's unbelievable! +2 DV, -2 AP, who would ever want to stick regular ammo in their gun? Sure, you may be spending 10 bucks every time you pull the trigger, and it might be a lot harder to get, but
magazine capacity is limited, money is not!
Cynic project
Aug 8 2006, 11:47 PM
QUOTE (fool) |
um I hate to break this to you but live isn't fair and neither is shadow run |
Oh my goodness, you missed the whole topic let's put this in to term you can relate to.
New rules, shaman can only have a magic rating of 3, but their magic only costs 5 points to buy.
Hermetics can't learn masking.
Yes, i know life isn't fair but this a game, and guess what if the game isn't fair it si call unbalanced. Unbalanced game lead to metagaming.Metagaming leads to power gaming and at that point you may as well play Drunk and Dorks.
Dale
Aug 9 2006, 01:01 AM
Waitaminute!
I thought they took out my beloved Shamans from 4th ed...now you're saying they're still in but at half the Magic rating?!?
Wha?
zero skill LPB
Aug 9 2006, 01:08 AM
Isn't discussing Wired Reflexes 3 for new PCs kinda moot?
The listed Availability is 20R so new characters don't have access to it without the GM saying, "Ya, sure, you betcha. We're not adhering to the stock character creation rules. Have a blast, load up on the old tech!", right?
I figured it was listed for legacy's/conversion's sake. No?
James McMurray
Aug 9 2006, 01:27 AM
QUOTE (Dale) |
Waitaminute! I thought they took out my beloved Shamans from 4th ed...now you're saying they're still in but at half the Magic rating?!? Wha? |
No, shamen are still around. The lines between them and hermetics are blurred, but there's still a difference.
Necron
Aug 9 2006, 01:44 AM
In the balance between Cyber/Bio, the factor of the tech required to stick it in and store it has to be factored in. Wired is old, expensive and ineffecient (not unlike building a computer with SD RAM); none of the cutting edge or high rollers will touch it.
Conversly its all over the damn place. I can see the back of chop-shops with piles of 'that garbage'. This is of-course an exageration (what with the Avail. 20 and all), but this stuff didn't just dissapear. If it went somewhere why not have it flow into the lower rungs (cutting edge picks up the new computer, the masses start getting the old 'new' computer, ect)?
James McMurray
Aug 9 2006, 02:09 AM
That's assuming that wired reflexes can be taken out. If it can't (and I can't imagine it would be) then supply would be dwindling, increasing the availability index.
Cynic project
Aug 9 2006, 02:23 AM
QUOTE (Necron) |
In the balance between Cyber/Bio, the factor of the tech required to stick it in and store it has to be factored in. Wired is old, expensive and ineffecient (not unlike building a computer with SD RAM); none of the cutting edge or high rollers will touch it.
Conversly its all over the damn place. I can see the back of chop-shops with piles of 'that garbage'. This is of-course an exageration (what with the Avail. 20 and all), but this stuff didn't just dissapear. If it went somewhere why not have it flow into the lower rungs (cutting edge picks up the new computer, the masses start getting the old 'new' computer, ect)? |
Cause no one would ever make better wired reflexes... no one could could improve them cause they would stand still in SOTA..
Brahm
Aug 9 2006, 05:15 AM
Each cyberware item, including WR III, and each grade cyberware grade, Normal though Delta, does have a use. It kinda sucks that not every item of the matrix of cyberware versus grade is as useful as the next when compared to bioware. But such is sometimes the result of having open ended rules for the combinations.
Of course it isn't all around as nearly as bad a situation as your squealing makes it out to be.
Smokeskin
Aug 9 2006, 06:54 AM
Well, I don't want hackers and faces running around at sam speeds, whatever the costefficiency is, and I don't want everyone to go "I'll just drop 2 points of agi and get muscle toner instead, much cheaper".
I'm probably going to go with these house rules
To move at wired speeds without damaging tendons, ligaments and muscles you need to be in excellent shape.
+1 IP needs all physical attributes at 3
+2 IP needs all physical attributes at 4
+3 IP needs all physical attributes at 5
Add metahuman modifiers to that - if you're a weak troll you might still have high strength, but with the mass you're shifting you'll still pull yourself apart moving at wired speeds.
Augmented stats doesn't count - augmentations stress the body too.
If you do turn on your flexes and don't meet the requirement, every combat turn make a test with the number of attribute points missing, apply the hits as physical damage.
Augmentations stress the body - you need the following natural attribute to be able to boost it safely (or perhaps it just won't have any effect, if you really can't talk to women without twitching then stuffing pheromones up their nose just won't help):
+1 - minimum natural attribute of 4
+2/+3 - minimum natural attribute of 5
+4 - minimum natural attribute of 6
Again, metahuman modifiers apply.
Oracle
Aug 9 2006, 07:09 AM
No starting character in my group had all physical attributes on a 4. You are seriously nerfing streetsams with that houserule.
And a stupid question: Are additional IPs increasing movement speed in another way than allowing additional athletics tests? I thought not...
Smokeskin
Aug 9 2006, 07:52 AM
If you don't have 4 in all physical attributes, you're not a fullyfledged street sam imo, and so moving at 3 IPs constantly shouldn't be an option. They can still get flexes 2, but just run it at 1 unless it gets really hot - if they're just 1 point short, they'll take on average a box of injury every 3 turns, that's not too hard to live with. Think of it as overcasting.
About the movement, I said move more, not move longer. Movement distance in an urban environment with a lot of cover doesn't give much tactical advantage except for fleeing/pursuit. But with more IPs you can move into a flanking position and take out the enemy. When an enemy with multiple IP moves to flank, the sam can move into cover or intercept. Sams can move out of the way of grenades. Even if you can't move further, the ability to move more, to move in IPs were you opponent can't move (or keep up with enemies with multiple IPs) is a huge tactical advantage.
The Jopp
Aug 9 2006, 08:07 AM
QUOTE (Smokeskin) |
To move at wired speeds without damaging tendons, ligaments and muscles you need to be in excellent shape.
+1 IP needs all physical attributes at 3 +2 IP needs all physical attributes at 4 +3 IP needs all physical attributes at 5 |
My personal opinion on Wired reflexes or/and ANY kind of reaction/initiative enhancers is that you dont actually MOVE that much faster but rather that you react and interpret information several fractions faster than other people. These fractions allow you to react to events slightly faster and therefore (for example) pull out your gun faster than your opponent and squeeze off a few shots more.
If character 1 moves has a reaction speed of 1 second and you have a reaction speed of 0,33 seconds then you simply react faster, act faster and shoot slightly faster – but you’re no Flash moving at lightning speed, more like watching the opponents moving around like they were in slo-mo so it’s not about the characters physical attributes as much as one would believe.
Oracle
Aug 9 2006, 08:14 AM
@The Jopp: I think that's the commonly accepted interpretation.
@Smokeskin: The SR4 character generation system gives just enough (200) points to have all four physical attributes on 4 and the mental attributes on the average 3. That's why nearly no fighter character has all physical attributes on an unaugmented 4.
Cynic project
Aug 9 2006, 08:33 AM
QUOTE (Brahm) |
Each cyberware item, including WR III, and each grade cyberware grade, Normal though Delta, does have a use. It kinda sucks that not every item of the matrix of cyberware versus grade is as useful as the next when compared to bioware. But such is sometimes the result of having open ended rules for the combinations.
Of course it isn't all around as nearly as bad a situation as your squealing makes it out to be. |
Wired reflex alph-beta and delta cost mroe than bosted level 3 in both cost and essance...
Smokeskin
Aug 9 2006, 08:55 AM
@Jobb: The rules don't suggest that you're not actually moving faster. Extra sprint actions is one thing. Another example is that you can drop prone, stand up, and throw weapon each IP. Someone who can do that 3 times when normal humans get to do it once is imo clearly moving a lot faster, that can't be done just with a lower reaction time. I think it makes a lot more sense that wired flexes actually makes you move faster.
@Oracle: What you're saying is that if you want to have all mental attributes on an average 3 and one of them or more above that, you can't also get enough physical attributes to go at IP3 with my house rule. That's exactly my point - if you're building a char with above average mental attributes (in fact you're getting very near to an even spread between physical and mental attributes) you're not building a dedicated combat char and imo they should be going at IP2 speeds then.
Oracle
Aug 9 2006, 09:22 AM
QUOTE (Smokeskin @ Aug 9 2006, 10:55 AM) |
if you're building a char with above average mental attributes (in fact you're getting very near to an even spread between physical and mental attributes) you're not building a dedicated combat char and imo they should be going at IP2 speeds then. |
What you are trying to do is to introduce classes into Shadowrun. One of the core concepts of SR is "no classes". This is not D20 modern.
Intuition is especially important for combat characters, because it affects initiative. Willpower is important, because it affects the amount of stun damage the character can take an because it is necessary to resist combat spells. Not all combat chars are big and stupid brutes.
Additionally not all combat characters but the same weight on all three physical attributes. For example a tank will have a higher body than reaction.
Concerning faster movement: Why should broadband nerves allow for faster movement? Movement is limited by the muscles and joints...
Ophis
Aug 9 2006, 09:34 AM
Having run some SR4 for a high powered party we converted over. the street sam type has wireds at 3 for the simple reason he can switch them off. The essence cost and the cost in cash was worth him not shooting his friends.
As a side note I've house ruled wireds in my game to cost 1.5 essence and 15000¥ per level.
Smokeskin
Aug 9 2006, 09:43 AM
I would prefer other solutions - that the other chars had something sensible to spend their Essence on for example. Or that WR2 was expensive like pre-SR4 so they wouldn't be tempted to pick it. Or that you didn't have a points build system where you got a lot more for your BP by getting muscle toner instead of combat skills.
I don't want to see the mage being the only one without muscle toner 2 and WR2. Take any sample char in the book, and move some BPs from combat skills into WR2 and muscle toner 2 and tell me that you're not getting a char with more survivalibity. That leaves us with 3 options for non-combat non-awakened chars:
1) gimped with combat skills instead of cyber (punishing them for proper role-playing decisions)
2) with WR2 and muscle toner 2 like all other chars
3) no combat skills at all (that's the only reason not go cyber)
I just think that is either unfair or boring. I want variety and fairness.
Ophis
Aug 9 2006, 09:58 AM
Having run several games of SR4, most combat characters do indeed get muscle toner up, but hey thats because it does something to enhance what they do, as for wired 2 many characters are starting with it but far from everyone, it all comes down to hoe subtle the character is aiming for, the stealth bunnies all pay out for synaptics 1. I see no problem with people having similar packages of ware it's better than having many ways of increasing IP a cyber way and a bio way is enough. It's damn good system wise to have extra IPs so most people want them. If you want people to do something different with ware maybe you should shift the emphasis of the game away from fights? Or sadly wait for Augmentation.
Grinder
Aug 9 2006, 10:02 AM
Augmentations will hopefully add more cyber/bio that grants additional IPs. As long as the book isn't out, one has to live with the fact that most chars will have wired reflexes. Getting more IPs is very important and the only possibility for a mundane chars is via cyber/bio, so no wonder that everyone is aiming for the same pieces of 'ware.
hyzmarca
Aug 9 2006, 10:12 AM
Wired reflexes is not to cheap. It is old tech. It is common tech. It is tech that every other wageslave should have.
Oracle
Aug 9 2006, 10:16 AM
Possibly not every other wageslave. But at least every mundane person expecting to be involved in more fighting than a simple bar brawl.
hyzmarca
Aug 9 2006, 11:07 AM
One man's combat cyberware is another man's productivity enhancer. Imagine how much quicker you could straighten paperclips and stab pencils into the ceiling.
Smokeskin
Aug 9 2006, 12:42 PM
I would actually like to see a lot of ware to boost non-combat chars at their non-combat abilities, so they'll think twice about spending 3 essence on WR2.
Grinder
Aug 9 2006, 12:48 PM
That's what alpha, beta and delta grades are for

Or waiting for
Augmentations, but that can take quite a while...
Brahm
Aug 9 2006, 01:23 PM
QUOTE (Cynic project @ Aug 9 2006, 03:33 AM) |
QUOTE (Brahm @ Aug 9 2006, 12:15 AM) | Each cyberware item, including WR III, and each grade cyberware grade, Normal though Delta, does have a use. It kinda sucks that not every item of the matrix of cyberware versus grade is as useful as the next when compared to bioware. But such is sometimes the result of having open ended rules for the combinations.
Of course it isn't all around as nearly as bad a situation as your squealing makes it out to be. |
Wired reflex alph-beta and delta cost mroe than bosted level 3 in both cost and essance...
|
Actually Beta and Delta are, but Alpha is still 40K cheaper. But yes, and that just isn't much of a thing at all unless you have a cyberware fashion sense/fetish about how you like to see your IP on multi-million

sams.
So basically, no it isn't that big a situation.
GoblynByte
Aug 10 2006, 12:04 AM
QUOTE (Cynic project) |
QUOTE (GoblynByte @ Aug 8 2006, 06:12 PM) | QUOTE (Cynic project @ Aug 8 2006, 11:23 AM) | No, the illogical extreme is wired reflexes level 3. No one will ever get it any any rating other than basic. You will never see wired level 3 alpha,beta or delta. You just won't. THe reason being is that it cost half the cost of boosters in terms of money and more than three times the cost in essence. |
Well if nobody will ever buy it than what's the problem? Consider it obsolete tech in context of the game world and move on. I think someone already said it. Since it's obsolete nobody would buy except out of some sense of fashion (paraphrased of course).
|
If it is obsolete, then why put it in the book at all?They do nto relxes bosters anymore. HTe point is this, if you do not want the players to have soemthign you can either make it suck or remove it form the game. making things sucks onlymakes you out to be a jerk.
So, make the damned things fair, or remove them from the game.
|
Who said anything about making things suck? The smart player would figure it out eventually and no longer take it. And if they did buy it they would probably be doing so out of a sense of style. Why list the price of a transistor radio in a world that uses satellite radio? Style! One of the staples of the cyberpunk genre is style over substance. That means, by definition, buying things that aren't always the best and/or most efficient. Sometimes you buy it just to be you.
Like you said, 9 out of 10 characters are in it for the money. So if you don't control the money they'll get rich and no longer be "in it." I'm not saying keep the money out of their hands "just to be a jerk." There's a balance. But I can't imagine the players complaining when they can't afford to buy something that is extraneous anyway. Keep 'em focused on what they need and what they want will need to be worked for.
Justin Cray
Aug 10 2006, 01:09 PM
I always liked the tech curve of reaction enhancers in SR. My first character in SR 1st ED had WR 2, and he would still be using them today if he were alive (because he had no Essence left for potential injuries or botched surgeries). Over time more efficient enhancers came to market and he not only was old in age, style and story, he also was old in game mechanics.
WR gives players a choice to play (technically, not literally) old, outclassed or obsolete characters, and the more freedom of choice the better.
Cynic project
Aug 10 2006, 06:14 PM
QUOTE (GoblynByte) |
[QUOTE=Cynic project,Aug 8 2006, 06:40 PM]
Who said anything about making things suck? The smart player would figure it out eventually and no longer take it. And if they did buy it they would probably be doing so out of a sense of style. Why list the price of a transistor radio in a world that uses satellite radio? Style! One of the staples of the cyberpunk genre is style over substance. That means, by definition, buying things that aren't always the best and/or most efficient. Sometimes you buy it just to be you.
Like you said, 9 out of 10 characters are in it for the money. So if you don't control the money they'll get rich and no longer be "in it." I'm not saying keep the money out of their hands "just to be a jerk." There's a balance. But I can't imagine the players complaining when they can't afford to buy something that is extraneous anyway. Keep 'em focused on what they need and what they want will need to be worked for. |
The problem is this, style shouldn't cost you. black trench coast shouldn't cost 400 nuyen wile red ones cost you 300 nuyen. The point is that there are two prices in ware. One has a hard limit and the other doesn't. THe hard limit is the same in every game. The other is based on the GM's whim. End of topic. If you guys really think it should be this way, then tell me the logical reason why. THe reasont hey bother to put it into the game. Not some bullshit reason but is it is old tech. THey don't have cyber decks in the core book, and those are old tech as well. If something is so grossly underwhelming they stop making it.
Lebo77
Aug 10 2006, 06:35 PM
QUOTE (Cynic project) |
The problem is this, style shouldn't cost you. black trench coast shouldn't cost 400 nuyen wile red ones cost you 300 nuyen. The point is that there are two prices in ware. One has a hard limit and the other doesn't. THe hard limit is the same in every game. The other is based on the GM's whim. End of topic. If you guys really think it should be this way, then tell me the logical reason why. THe reasont hey bother to put it into the game. Not some bullshit reason but is it is old tech. THey don't have cyber decks in the core book, and those are old tech as well. If something is so grossly underwhelming they stop making it. |
They MIGHT stop makeing it. But even if they did there might be some unsold units in the wherehouse. My guess as to why Wired 3 is SO much more expensive then Wired 2 is that they HAVE more or less stopped makeing wired 3. It was never very popular (too essence unfriendly) and so it's now only availible for special order.
Why would someone get it? Maybe they don't have a choice. The military of various forgen governments might have a few "slightly used" sets of Wired 3 around and install them into the troops to boost combat effectiveness.
As for your comments about trenchcoats: Clothes DO cost diffrent amounts in slightly diffrent styles. Blue Jeans are cheap. If a designer released Orange Jeans, they would charge more for them. Why? Demand is lower, so there is less economy of scale. You want a toilet seat? It costs $10.99 at your local *-Mart. You want a Fire and Impact-proof toilet seat for your B-52 Bomber? That will be $630. Why? Because it cost us $200,000 to design it, we will only ever sell a handfull of them and we need to make that money back. Oh yeah, the materials to make it are also hard to come by these days, since nobody builds Bomber-Safe Toilets anymore. (Modern bombers don't have them)
Wired Reflexes is like the B-52 toilet seat. It was hard as hell to design, never sold well, and you can't get the parts anymore.
James McMurray
Aug 10 2006, 07:01 PM
QUOTE |
One has a hard limit and the other doesn't. THe hard limit is the same in every game. The other is based on the GM's whim. End of topic. |
You nailed it right there. The limit on cash is based on the campaign. If only highly expensive but essence friendly ware was available, characters in low cash games couldn't have ware.
For wired 3: it's been there always, and leaving it out (when we've already got wired 1 and 2) would be silly. The fact that it costs way too much shouldn't matter, because either you're using a character old enough to have that ware and are converting (so price doesn't matter), or you're using a newly generated character and can get the newer, cheaper ware.
QUOTE |
If you guys really think it should be this way, then tell me the logical reason why. THe reasont hey bother to put it into the game. Not some bullshit reason but is it is old tech. |
The fact that you call the logical explanation bull because you don't like it is very telling.
Wired Reflexes existing and Cyberdecks not existing are two entirely different things. WR3 is easy to add, all it costs is a line ona chart. Cyberdecks don't make a lick of sense under the new rules, because the way the matrix rules work has made the way cyberdecks work... well... not work.
Besides, cyberdecks are still there, they're just called commlinks now.
Cynic project
Aug 10 2006, 07:11 PM
Oh my Godddess. You are saying this. It should be this way because the book says it is this way, it should be this way.
James McMurray
Aug 10 2006, 07:30 PM
No, I'm saying that Shadowrun is a game with history. That history includes both fluff and rules. Wired Reflexes three has been an integral part of both since the beginning. Saying "historical reasons for it being in SR4 are bull" is kinda silly.
I'm also saying that there are some games where wired reflexes will be used, even wired 3. That's because there will be times when the older tech makes sense. No character (that isn't a conversion of an older charcter) will probably ever get it, but there are ton of NPCs that it fits.
There's a lot of things in the book that aren't really for PCs (like 3,000,000

vehicles).
Obviously you're free to read into my statements whatever you want, but that doesn't make it right. Just because something doesn't make sense for a PC to have doesn't mean it's not worth including. And as I already said, there will be some PCs for whom WR3 isn't a bad choice, it's a choice that's already been made.
Lebo77
Aug 10 2006, 07:48 PM
QUOTE (James McMurray) |
No, I'm saying that Shadowrun is a game with history. That history includes both fluff and rules. Wired Reflexes three has been an integral part of both since the beginning. Saying "historical reasons for it being in SR4 are bull" is kinda silly.
I'm also saying that there are some games where wired reflexes will be used, even wired 3. That's because there will be times when the older tech makes sense. No character (that isn't a conversion of an older charcter) will probably ever get it, but there are ton of NPCs that it fits.
There's a lot of things in the book that aren't really for PCs (like 3,000,000 vehicles).
Obviously you're free to read into my statements whatever you want, but that doesn't make it right. Just because something doesn't make sense for a PC to have doesn't mean it's not worth including. And as I already said, there will be some PCs for whom WR3 isn't a bad choice, it's a choice that's already been made. |
In my campaign there was a NPC with Wired 3 standard grade. He was a scarry dude too. Untill the team hacker took mr. fancy-pant's buddy's drone and mowed him down with and LMG.
James McMurray
Aug 10 2006, 07:49 PM
And there you have. The inclusion of WR3 has proven itself to be beneficial. Case closed.
Shrike30
Aug 10 2006, 08:21 PM
Cyberdecks are still in the game... just take a commlink and put it into a really bigass case.
Dissonance
Aug 10 2006, 08:48 PM
Heaven forbid that the SR team actually include bits of ware that are inferior to other bits of ware. Because if you put it in the book, you KNOW you have to use it. After all, I used to stay up all night, thinking about the wonderful and exciting ways I could use my two-shot palm-pistol with regular ammo.
Heaven forbid that they might have put certain items in the game that are pretty much exclusively for NPC use on both the high-end AND the low-end!
Of course, now I'm thinking about a guy with MBW4 and a Tiffani Self-Defender.