HullBreach
Aug 10 2006, 11:00 PM
The Bullshit Flag:I am a big proponent of keeping game play moving, particularly in combat situations. Because of this, I am frequently faced with situations where a rule is in question, and three solutions are available: Consult the appropriate book, ask around the table, or make a judgment call. As I said, I like to keep play moving. Because my player’s grasp of the system isn’t as deep as mine, consulting them frequently results in a lot of shrugs and strange looks. These two truths being the case, a lot of calls are made on the fly.
This is where the ‘bullshit flag’ comes into play. Every player may opt to dispute one ruling per session. When disputed I will consult the appropriate book. This is a way for me to limit rules-mongering and keep play moving, while it still allows the players recourse against my human, and therefore sometimes flawed, logic. So far the response from my players has been positive, so I plan to continue this system. Just for shits and giggles I usually toss them a point of karma, 2 if it was somthing
REALLY obscure.
HullBreach’s 3 commandments of thrown grenades:"Thy grenades shalt not defy Sir Issack Newton"- A thrown grenade cannot scatter more than ½ of the distance it was thrown. The only exceptions to this are situations where a grenade can roll down some kind of incline.
"Thou shalt dropeth thy grenades without fear of their exodus to another zip code" - A grenade that is dropped (i.e. dropped out of a second story window) may only scatter ¼ of the distance it fell. These are heavy chunks of iron, not rubber balls. The exception to this is if the falling grenade strikes an angled surface (45degrees +/- 15 degrees), then it may scatter up to 100% of the distance it fell.
"Thou may return the grenade one hast thrown at thee"- Grenades can be thrown back. Grenades detonate on the same initiative number they were thrown on during the following initiative pass. If a player can get to the grenade during this period, they can make an athletics (or other appropriate) test to attempt to pick it up. Now just picking up a grenade with an active fuse isn’t a good idea, so they'll need to pitch it. This whole process consists of two simple actions, and GM's should make it a bit tougher if the player really has to dive for it.
The "thunk" factor:A grenade (or other heavy, solid object) thrown at a person or object that it directly strikes it should be treated as a blunt impact doing damage roughly equal to a club(-1 power per range band beyond close,). The GM can consult barrier ratings if they like, but I usually just make a judgement call based on the material involved. This is to determine whether or not the grenade embeds itself into the surface (if I deem it possble, I flip a coin to see if it sticks). My players absolutely love this house rule, and a certain overly muscled (and enthusiastic) player actually managed to embed a grenade in a car door on one occaision (I swear on my stack of rulebooks, he made the rolls).
More to come if you guys like these! They were adapted from my old Cyberpunk 2020 campaign, but they suit SR quite well too.
EDIT: Just found this gem digging through some old files on the HDD
Side-Saddle Shell holdersA common accessory that I was surprised not to see in the vast majority of table top RPG's that I play, but a real life saver in a pinch. These guys make some sweet examples:
http://www.mesatactical.com/sc_index.php?c...bfc7511e42a5199In game terms, these double the speed of loading a shotgun by a character by freeing them from having to fish shells out of a pocket or pouch, and pre-aligning them in the users hand.
stevebugge
Aug 10 2006, 11:09 PM
QUOTE (HullBreach) |
The "thunk" factor: A grenade (or other heavy, solid object) thrown at a person or object that it directly strikes it should be treated as a blunt impact doing damage roughly equal to a club(-1 power per range band beyond close,). The GM can consult barrier ratings if they like, but I usually just make a judgement call based on the material involved. This is to determine whether or not the grenade embeds itself into the surface (if I deem it possble, I flip a coin to see if it sticks). My players absolutely love this house rule, and a certain overly muscled (and enthusiastic) player actually managed to embed a grenade in a car door on one occaision (I swear on my stack of rulebooks, he made the rolls). |
This one gives me a great idea for a new weapon, Sitcky grenades!
I just need to think up a plausible way for the fuse lever to also release an epoxy like substance on to the shell of the grenade...........
mfb
Aug 10 2006, 11:10 PM
QUOTE (Hullbreach) |
A thrown grenade cannot scatter more than ½ of the distance it was thrown. The only exceptions to this are situations where a grenade can roll down some kind of incline. |
i'm not sure Newton comes into play, here. you're assuming that all grenades hit where they are aimed, and then bounce from that point to the place they end up scattering. that ain't necessarily so. a low-success throw that scatters far means you missed wildly and the grenade bounced wildly. in basic, i once threw a dummy grenade that hit a tree and bounced 20-30 yards to my left--a total of 50-60 yards away from where i wanted the grenade to land.
QUOTE (HullBreach) |
A grenade that is dropped (i.e. dropped out of a second story window) may only scatter ¼ of the distance it fell. These are heavy chunks of iron, not rubber balls. The exception to this is if the falling grenade strikes an angled surface (45degrees +/- 15 degrees), then it may scatter up to 100% of the distance it fell. |
i don't roll scatter at all for grenades one drops at one's feet. for grenades dropped out a window, i'd still require a throwing test (for aim) and regular scatter distance (to account for the possibility of hitting protrusios on the way down).
QUOTE (HullBreach) |
Grenades can be thrown back. Grenades detonate on the same initiative number they were thrown on during the following initiative pass. If a player can get to the grenade during this period, they can make an athletics (or other appropriate) test to attempt to pick it up. Now just picking up a grenade with an active fuse isn’t a good idea, so they'll need to pitch it. This whole process consists of two simple actions, and GM's should make it a bit tougher if the player really has to dive for it. |
this is pretty close to the existing rules for throwing back grenades. under the existing rules, it's a Rea (6) test to grab the grenade, or a Rea (8) test to grab a minigrenade.
QUOTE (HullBreach) |
A grenade (or other heavy, solid object) thrown at a person or object that it directly strikes it should be treated as a blunt impact doing damage roughly equal to a club(-1 power per range band beyond close,). The GM can consult barrier ratings if they like, but I usually just make a judgement call based on the material involved. This is to determine whether or not the grenade embeds itself into the surface (if I deem it possble, I flip a coin to see if it sticks). My players absolutely love this house rule, and a certain overly muscled (and enthusiastic) player actually managed to embed a grenade in a car door on one occaision (I swear on my stack of rulebooks, he made the rolls). |
i've never had occassion to worry about this, but i agree that a grenade thrown with 0 net scatter ought to do some damage from the impact.
HullBreach
Aug 10 2006, 11:13 PM
In one of my freinds campaigns I made a character who used Kunai as a backup weapon. Well he got this crazy idea one day, and with the help of a weaponsmith friend of his started producing hollowed out Kunai bodies that he then killed with high explosives and a compact radio detonator (which matched up beutifully with his detonator plugged into a datajack).
I dubbed them Kunades.
Trax
Aug 11 2006, 12:29 AM
What's a Kunai?
mfb
Aug 11 2006, 12:31 AM
one of those
pointy throwing-thingies all the ninjas use.
Kagetenshi
Aug 11 2006, 12:46 AM
And the gardeners. But I repeat myself.
~J
HullBreach
Aug 11 2006, 12:54 AM
I loved the Japanese version of Naruto, and the creative usage of Kunai with steel wire nicely translated into SR.
By the way, has anyone else noticed that the expanded adept powers from SR4 seem to hit on a lot of the ninjitsu from that series?
SL James
Aug 11 2006, 02:11 AM
Yeah. When MitS and SOTA64 came out.
HullBreach
Aug 11 2006, 02:15 AM
I kinda mostly missed 3rd edition. I'm still playing catchup on whats cannon to the 'story' of the game.
Straight Razor
Aug 11 2006, 04:00 PM
as for a sticky nade. make it a expendible anchoring folci with gecko on it.
but yea... 3lb iron slugs bounceing half a football field. Mmm... no...
Moon-Hawk
Aug 11 2006, 04:12 PM
Maybe just a grenade covered in gecko tape? You could wear gecko-tape-resistant *handwave handwave* gloves.
mfb
Aug 11 2006, 05:08 PM
or just dip your hand in water before picking it up to throw.
HullBreach
Aug 11 2006, 05:34 PM
Or you could always do them like the grenades in 5th Element with the pop-out spikes. I mean your going to blow the guy up anyways so why use a humane adhesion method?
stevebugge
Aug 11 2006, 05:40 PM
QUOTE (HullBreach) |
Or you could always do them like the grenades in 5th Element with the pop-out spikes. I mean your going to blow the guy up anyways so why use a humane adhesion method? |
The reason I thought adhesives early on was for inanimate objects. Sure a spike will stick in to something meaty, light material like drywall, and most softwoods, but spikes would have a bit of trouble with concrete, tile, marble facade, hard metals, etc.
James McMurray
Aug 11 2006, 05:45 PM
Not if they're the uber leet spikes ninjas use on their arrows to create zip lines and tightropes between buildings.
Lagomorph
Aug 11 2006, 06:13 PM
The Bullshit Flag: I love it, I wish our group could do that. If I ever run a game again, this rule will make it in.
HullBreach
Aug 11 2006, 07:24 PM
QUOTE (Lagomorph) |
The Bullshit Flag: I love it, I wish our group could do that. If I ever run a game again, this rule will make it in. |
The players threatened to have an actual flag made on more than one occaision
Austere Emancipator
Aug 11 2006, 10:09 PM
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make.
stevebugge
Aug 11 2006, 10:14 PM
QUOTE (Austere Emancipator) |
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make. |
The only good reason not to use an impact fuse is it makes too much sense.
Wait that isn't a good reason is it?
Kagetenshi
Aug 11 2006, 10:31 PM
QUOTE (Austere Emancipator) |
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make. |
Well, it isn't the same effect. Granted there's not a huge use case for sticky bombs, but being able to toss something at, say, a truck entering a warehouse and have it blow up some time later inside the warehouse is meaningfully different than tossing it at the truck and having it just blow up.
~J
hyzmarca
Aug 11 2006, 10:42 PM
QUOTE (stevebugge) |
QUOTE (Austere Emancipator @ Aug 11 2006, 02:09 PM) | Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make. |
The only good reason not to use an impact fuse is it makes too much sense.
Wait that isn't a good reason is it?
|
You're all overlooking the best reason of all, pure sadistic glee. Watching a man waste the last few seconds of his life by desperatly try to remove a sticky-grenade from himself brings joy to the heart of even the most hardened maniac.
Austere Emancipator
Aug 11 2006, 10:48 PM
QUOTE (Kagetenshi) |
Granted there's not a huge use case for sticky bombs [...] |
It's a good thing you granted that, because the number of people willing to purchase that sort of very limited peripheral usage with the massively increased risk of missing your target completely because the adhesive wasn't strong enough or didn't function properly or makes the weapon more cumbersome and harder to aim, or simply makes it significantly more expensive over an impact detonated grenade probably rounds to zero.
Historically speaking, hand deployed grenadelike weapons designed to attach to the target have been about as common as impact detonated ones, though neither have been used in any serious numbers for more than 50 years, and even then for the sole purpose of infantry charges of armored vehicles.
Kagetenshi
Aug 11 2006, 10:53 PM
Yes, it's a stupid idea until such time as unrelated research gives us some proper substance, if ever. Does that result in an impact-detonated grenade having the "same effect"? No.
~J
Austere Emancipator
Aug 11 2006, 10:55 PM
QUOTE (Kagetenshi) |
Yes, it's a stupid idea until such time as unrelated research gives us some proper substance, if ever. |
It's a stupid idea until someone comes up with an actual use for such a weapon. Nobody making any attempt at coming up with such weapons IRL should be a clue, as always with discussions over fantasy weapons on here.
Wounded Ronin
Aug 11 2006, 11:09 PM
Easy solution: a Covenant battle cruiser crash lands in the SR world and all hands are killed. Left behind are boxes and boxes of plamsa grenades.
mfb
Aug 11 2006, 11:14 PM
if you could turn the stickiness on by remote, maybe it'd be handy--not for throwing, but for setting distractions, defensive perimeters, etcetera. it'd change it from a grenade to a multipurpose explosive, one with a variety of applications (literally), albiet applications that all involve exploding.
Kagetenshi
Aug 11 2006, 11:46 PM
QUOTE (Austere Emancipator @ Aug 11 2006, 05:55 PM) |
It's a stupid idea until someone comes up with an actual use for such a weapon. |
There are a bunch of uses for it. I named one, I could toss off a dozen more. The key point here is that they're all fairly specialized, so there's no sense whatsoever in trying to actually build one. If it was easy to make one that functioned well, we probably would have seen a few—the idea is no more inherently stupid than an umbrella that shoots poison pellets, but the latter happens to be relatively easy to make so in the tiny handful of situations when it's useful one can be made without much effort.
If and when we come up with an appropriate sticky-when-we-want-it-to-be substance, the difficulty of making one will drop, and we'll probably see it used once or twice a decade or however many times the situations it's useful in comes up.
~J
TheNarrator
Aug 12 2006, 08:50 AM
QUOTE (Austere Emancipator) |
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make. |
If memory serves, didn't Japanese soldiers in WWII have grenades that needed an impact to start the fuse? And didn't some of them blow their own heads off? Impact detonation for hand grenades sounds to me like a recipe for disaster if the soldier gets shot and fumbles the grenade.
Besides, half the fun of sticky grenades is watching the guy who just got stuck panic and run back towards his comrades.
I kind of agree with Kage that it's a bit too specialized for any military to bother. But some violence-loving shadowrunner might make their own.
Smokeskin
Aug 12 2006, 09:13 AM
QUOTE (Austere Emancipator) |
Instead of spikes or glue or whatever the hell else, how about impact detonation? Same effect, a shitload easier to make. |
Impact detonation sounds ridicolously dangerous. In fact, so does sticky grenades.
Adarael
Aug 12 2006, 10:09 AM
I'm with Kagentenshi on this one. A weapon is only stupid and useless until it becomes economical to make, and you find a use for it. Saying, "People don't make them now, so it'll never be useful" is a cop-out argument. Sometimes it just takes some guys going, "Hey, Major... my boys need Wierd Object X to do this specific mission easier, safer, faster... Can we get something like that?"
If nothing else, that's how the Higgins Boat got made. They needed a variation on what they'd used up to that point. Hell, that's what inventions are, in large part. Something useful for a niche market becoming cheap to manufacture.
Austere Emancipator
Aug 12 2006, 10:53 PM
QUOTE (Adarael) |
Saying, "People don't make them now, so it'll never be useful" is a cop-out argument. |
That's not what I said, though. I pointed out that nobody's even bothering to attempt to design one on principle, which does imply quite a few things when assuming that the nature of blowing shit up remains about the same in the near future.
Chance359
Aug 13 2006, 01:00 AM
From Ares Arms 2065 Catalog
The sticky grenade modification:
Using a modified version of the popular "Gecko tape" our researchers have developed a way for that hand grenade to stay with its target. Once the spoon breaks contact with the grenade an electrical charge is sent through the shell of the grenade, activating the adhesion of the gecko tape, causing it to become "sticky". The back side of the gecko tape is rubberized to prevent detonation.
* Note the head of the grenade is not covered
Cost:
Standard Grenades: 100
Splash Grenades: 200
Samaels Ghost
Aug 13 2006, 01:30 AM
Wouldn't you just rip it off you and throw it back? It seems like this would make it easier to return grenades to the owners...
edit: Ooops. It would probably stick to your hands. nevermind
RunnerPaul
Aug 13 2006, 02:03 AM
QUOTE (Samaels Ghost) |
Wouldn't you just rip it off you and throw it back? It seems like this would make it easier to return grenades to the owners...
edit: Ooops. It would probably stick to your hands. nevermind |
Which is yet another reason runners should always keep a towel handy. When you go to rip off the sticky grenade, use your towel. You'll have to throw the towel to get rid of the grenade, but loosing your towel to get to live another day is almost an even trade.
ShadowDragon8685
Aug 13 2006, 03:46 AM
Always have a couple of towels, in that case. You never know when you need to go hitchhiking.
HullBreach
Aug 13 2006, 05:29 AM
QUOTE (ShadowDragon8685) |
Always have a couple of towels, in that case. You never know when you need to go hitchhiking. |
This reminded me of somthing, next time you see some Marines involved in combat on TV look carefully at their gear. When I was in usually around 1 man per fireteam would carry a roll of ductape on his gear.
The shits just too handy not to keep around.
Besides, as a Marine, you never know when your going to be stuck on mars with a flashlight and no way to mount it to anything
will_rj
Aug 13 2006, 08:55 AM
QUOTE (RunnerPaul) |
You'll have to throw the towel to get rid of the grenade, but loosing your towel to get to live another day is almost an even trade. |
No way Vince the Aussie Troll is throwing the towel !! Vince prefers to take his chances soaking it himself !!!
Kagetenshi
Aug 13 2006, 09:07 AM
QUOTE (HullBreach) |
Besides, as a Marine, you never know when your going to be stuck on mars with a flashlight and no way to mount it to anything |
Everyone always gives Doom 3 shit about this, but it makes sense. Seriously—you have one flashlight. Which weapon do you want to have to pull out every single time you want to make light?
~J
Fresno Bob
Aug 13 2006, 11:22 AM
You know, I have the same eye condition that the marine in Doom 3 has. Its true. I see the world as if it was poorly lit and covered in cling-wrap.
KarmaInferno
Aug 13 2006, 03:39 PM
Sticky explosives are among the best things I remember about Red Faction.
I was floored when I threw a remote explosives pack and managed to stick it to a bad guy. He then proceeded to run around screaming to his buddies, "AUUGH! GET IT OFF! GET IT OFF!". His buddies would move to get away from him, and start shooting at him to either stop him or set off the explosive before he got too close.
Joy.
-karma
HullBreach
Aug 13 2006, 05:56 PM
Remember my Kunade example from earlier?
These were used by a street-sam of mine who had a radio detonator jacked in to one of his datajacks (nice piece of custom electronics made by another player).
The Kunades were made active by pushing a small button inside the ring at the base of the grip. Because there was only one operating channel that all these worked on, the user could stick these things wherever he wanted, then simultaneously detonate them.
Do to the well balanced and aerodynamic nature of the weapon, this could be used for field expediant demolishion work against hard to access spots within throwing distance. Another nasty trick is to withdraw from enemy contact, sticking a few of these along likely pursuit paths, and blowing them when the enemy attempts to advance on you.
HullBreach
Aug 14 2006, 05:37 PM
Well heres some good news for you folks who liked my rules:
I started a website that I will be loading with all of my content over the next couple weeks. It's mostly empty now, but feel free to drop by and comment as it grows. In the tradition of the old shadowrun sourcebooks, particularly pertinant comments will become a part of the entry's description!
EDIT: The URL would probobly help:
http://www.heavyangel.com
zeb.hillard
Aug 14 2006, 05:57 PM
QUOTE (Kagetenshi) |
QUOTE (HullBreach @ Aug 13 2006, 12:29 AM) | Besides, as a Marine, you never know when your going to be stuck on mars with a flashlight and no way to mount it to anything |
Everyone always gives Doom 3 shit about this, but it makes sense. Seriously—you have one flashlight. Which weapon do you want to have to pull out every single time you want to make light?
~J
|
Perhaps, maybe, the top of your helmet like a miner? Or on your shoulder...or...um...lots of places that aren't a weapon?
Kagetenshi
Aug 14 2006, 06:16 PM
Try it, then get back to me

~J
zeb.hillard
Aug 14 2006, 06:37 PM
QUOTE (Kagetenshi) |
Try it, then get back to me 
~J |
I've actually used a miner's helmet when outdoors for illumination. *Shrugs* Personally, I don't think the weight of a flashlight on top of my head (While wearing the entiry of the space marine suit, of course) would make much difference. Also, since the game is strictly front facing, how much different would it have been?
Kagetenshi
Aug 14 2006, 06:50 PM
A miner's helmet works great, as does a headlamp. An ordinary tube-shaped flashlight taped to your head/shoulder/etch doesn't so much

It's not just weight, it's the hassle of getting the tape to stick, getting the flashlight pointed the way you want it, and getting it somewhere where it won't be knocked off easily.
Also, IIRC, against all sense the marine in Doom 3 does not actually have a helmet.
~J
zeb.hillard
Aug 14 2006, 06:52 PM
QUOTE (Kagetenshi) |
A miner's helmet works great, as does a headlamp. An ordinary tube-shaped flashlight taped to your head/shoulder/etch doesn't so much It's not just weight, it's the hassle of getting the tape to stick, getting the flashlight pointed the way you want it, and getting it somewhere where it won't be knocked off easily.
Also, IIRC, against all sense the marine in Doom 3 does not actually have a helmet.
~J |
I think the quickest and easiest solution to our disagreement, that I am certain we can both agree on, it this...
"Dude...there wasn't any duct tape on Mars for him to use. You try and find some!"
Fix-it
Aug 14 2006, 08:47 PM
QUOTE (stevebugge) |
This one gives me a great idea for a new weapon, Sitcky grenades!
I just need to think up a plausible way for the fuse lever to also release an epoxy like substance on to the shell of the grenade........... |
stickies are easy.
when the spoon flies off, so does a thin plastic "outer shell" of the grenade. exposing the inner skin which is coated in an air-activated adhesive.
mfb
Aug 14 2006, 08:55 PM
well, here's the thing. if we're talking about sense and Doom 3, where's the sense in him lugging all those gigantic, heavy weapons? and assuming you can solve that, where's the sense in only being able to find one flashlight on the entire base? there's five million shotguns and three million BMGs, but only one flashlight?
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