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Wireknight
Okay, so, there's this new spirit power, Quake. I understand that it's sort of the Storm power for more earth-based spirits. Seriously, though, what the hell were they thinking? This is one of those "destroy the earth" type powers. The spirit generates an earthquake that hits everything in a radius equal to its Force, in kilometers. The spirit then rolls Magic + Willpower (functionally Force * 2). This determines the magnitude of the quake.

Magnitude represents... well, magnitude. It's not some linear thing where magnitude 4 is twice as potent as magnitude 2, it's a thousand times as potent. It seems worrisome to me that there's a power out there where 6 hits produces energy equivalent to a megaton of TNT being detonated, or 12 hits produces a 160 petaton shockwave that should by all rights split the planet in two (or, if the effect just stops outside the radius, shake everything inside into its component molecules).

This seems like an oversight, or something. Is it supposed to work like that?
mfb
well, that's just, like, your opinion, man.
SL James
To be fair, that would be a pretty awesome sight to see everything in a 12km radius reduced to their component atoms.

And I mean, Hell, it's not like there are people who would actively seek to conjure a spirit that could literally vaporize most of the city of Washington, DC (being only 177 sq. km) the Federal District of Columbia, and all of Washington. The one time it would pay to live in the fringes of Southeast on the border of PGC.
Samaels Ghost
Since the Earth is alive, I'm sure it can withstand actual damage to itself. The damage is only really relivant to the city that rests on top of it.
WhiskeyMac
How many times do you expect someone to pull out a Force 10 spirit AND get 16 hits to make that petaton blast happen? I would just GM rule it to make it a bit weaker than it actually is. If the rules lawyer speaks up, peg him in the head with a dice and say that it was a typo and will be fixed in the errata grinbig.gif
SL James
Heh.

Wireknight is the Rules Lawyer.

Actually, considering that a Force 6 spirit had 6 Edge dice, I could easily see someone just rerolling until they get hits on all 12 of their dice rolled.

Even 10 or 11 hits would be, well, bad. I mean, the quake that caused the 2004 tsunami was a 9.1, and it changed gravity in the southern hemisphere and made the day shorter because it jostled the Earth slightly off orbit.

BTW, I love the example given on Wikipedia for a 10: "estimate for a 10 km rocky bolide [extraterrestrial body] impacting at 25 km/s."
knasser
QUOTE (Wireknight)
Okay, so, there's this new spirit power, Quake. I understand that it's sort of the Storm power for more earth-based spirits. Seriously, though, what the hell were they thinking? This is one of those "destroy the earth" type powers. The spirit generates an earthquake that hits everything in a radius equal to its Force, in kilometers. The spirit then rolls Magic + Willpower (functionally Force * 2). This determines the magnitude of the quake.

Magnitude represents... well, magnitude. It's not some linear thing where magnitude 4 is twice as potent as magnitude 2, it's a thousand times as potent. It seems worrisome to me that there's a power out there where 6 hits produces energy equivalent to a megaton of TNT being detonated, or 12 hits produces a 160 petaton shockwave that should by all rights split the planet in two (or, if the effect just stops outside the radius, shake everything inside into its component molecules).

This seems like an oversight, or something. Is it supposed to work like that?


Relax. A little more reading of the power will reassure you.

Magnitude doesn't refer to richter scale. It refers to the table on pg. 101. Quake is powerful, but you have to get quite a few successes to get the results you're talking about.

Example Force 6 Earth Elemental:
Radius 12 km (7.5 miles). Average number of hits: 2. Effect All the vases and umbrella stands in that area of effect fall over and windows swing shut.

Good for frightening people, but hardly unbalancing.

Force 10 Earth Elemental (aka Big Bastard)
Radius 20km (12 miles). . Average number of hits: 3-4. Effect: Doors jam, driving tests for
vehicles, ordinary buildings damaged.

More impressive, but still not levelling buildings left right and centre. And that's a Force 10 Great Form. You don't try and bind a Force 10 spirit casually and you definitely don't invoke one easily. You could very easily hit a drain value of 18. Better have some aspirin ready. wink.gif

You need to get to a Force 21 to reliably start collapsing buildings. And a Force 21 Great Form spirit is pretty apocalyptic. A spirit could achieve greater success without more force through edge, but I normally only let Free or Uncontrolled spirits do this in which case they're only Quaking if I (GM) want them to.
SL James
QUOTE
You need to get to a Force 21 to reliably start collapsing buildings. And a Force 21 Great Form spirit is pretty apocalyptic.

Wait. What?

On average you get a hit 1/3 of the time. Since you roll (Force x 2) you could end the world (or at least a part of it) with a Force 18 spirit on average.

You only need a Force 11 spirit for building to start collapsing (assuming you're saying it takes 7 hits).
knasser

Okay okay - I'm trying to type this before someone else replies. I will probably have about eight posts explaining how I'm wrong by the time I hit post, though.

It's Magic + Willpower, so effectively Force x 2. That does make Quake more formidable than I thought. Still, your Force 6 will average 4 hits which means driving tests for vehicles and some damage to buildings. The drain is likely to knock your character flat and it has little combat effectiveness. In a heavily built up area like Seattle with big solid buildings, I wouldn't expect Quake to be a major issue. Edge would take the hits up to 6 on average. That's still not collapsing buildings though it will cause a lot of damage.

Expect any magician doing this to be a major target of the government. But it's no more devastating than an individual can pull of with explosives, really. You still need a Force 10/11 Great Form to be reliably levelling buildings.
knasser
QUOTE (SL James)
You only need a Force 11 spirit for building to start collapsing (assuming you're saying it takes 7 hits).


Heh. You said "only" need a Force 11 spirit. Bind those often?

I see the Quake power mainly being used by construction companies in secret. It is powerful, but I think that it's balanced.
SL James
Hell, if I was a Force 11 free spirit I'd be collapsing buildings for fun.
SL James
QUOTE (knasser @ Aug 12 2006, 12:32 AM)
QUOTE (SL James @ Aug 12 2006, 01:20 AM)
You only need a Force 11 spirit for building to start collapsing (assuming you're saying it takes 7 hits).


Heh. You said "only" need a Force 11 spirit. Bind those often?

As opposed to Force 21, yeah, "only" was the appropriate word.

[edit]double post. dammit![/edit]

[edit 2](May as well)

It's probably for the best they don't have a Ritual Summoning skill, since it seems like a dedicated group of mages could regularly summon Cthulhu... once.
[/edit]
Slithery D
For those who don't know, invoking drain is binding drain X 1.5, or 3 DV per hit by the spirit. For a Force 6 you're averaging DV 12, and if it gets lucky and scores 6 hits...

Momma said knock you out.
knasser
QUOTE (SL James)
Hell, if I was a Force 11 free spirit I'd be collapsing buildings for fun.

Every day, we each give thanks that you are not.
SL James
And just think, I don't exist as an extradimensional manifestation of pure evil intent on destroying human life. In SR, those things are pretty common.
Samaels Ghost
QUOTE (Slithery D)
Momma said knock you out.

rotfl.gif
knasser
QUOTE (SL James @ Aug 12 2006, 01:58 AM)
And just think, I don't exist as an extradimensional manifestation of pure evil intent on destroying human life.


We're just waiting for the mana levels to rise enough for you to awaken, is all. wink.gif
Samaels Ghost
That's a scary prospect. Thank the spirits magic can't be cast through the net...
LilithTaveril
QUOTE (SL James)
And just think, I don't exist as an extradimensional manifestation of pure evil intent on destroying human life. In SR, those things are pretty common.

Well, wait until the mana levels rise, then sacrifice you and commit a ritual to make you come back as a spirit.

Say, isn't your name featured in three prophesies about how the world ends?
SL James
QUOTE (Samaels Ghost @ Aug 12 2006, 01:31 AM)
That's a scary prospect. Thank the spirits magic can't be cast through the net...

yet. Give it time, and I'm sure someone will make it happen. After all, the Matrix is really just radio waves, electrons, photons and physical switches--all of which can be manipulated by magic already. Sooner or later someone will figure out how to manipulate them to alter to Matrix (assuming you don't think Technomancers are magical, which I begrudgingly do).

QUOTE (LilithTaveril)
Well, wait until the mana levels rise, then sacrifice you and commit a ritual to make you come back as a spirit.

Well, you've seen this PA strip, right?

Tycho is a pussy.
Wireknight
QUOTE (WhiskeyMac @ Aug 12 2006, 01:04 AM)
How many times do you expect someone to pull out a Force 10 spirit AND get 16 hits to make that petaton blast happen? I would just GM rule it to make it a bit weaker than it actually is. If the rules lawyer speaks up, peg him in the head with a dice and say that it was a typo and will be fixed in the errata  grinbig.gif

That's the beauty of how broken this is. It only needs to happen once.

And I don't buy that "magnitude means something different in Shadowrun than it does in real life". Maybe if it said "compare the results of this test to the table on page X", but so long as it actually uses the term "magnitude", I believe that the table is meant to describe the effects of earthquakes of that magnitude, and is pretty inaccurate.
Wireknight
QUOTE (Samaels Ghost)
Since the Earth is alive, I'm sure it can withstand actual damage to itself. The damage is only really relivant to the city that rests on top of it.

And what the hell does this even mean?
Frag-o Delux
And Seattle would be a great place to set one off. The USGS has mapped up to 6 fault lines in the Pudget Sound area. There has been evidence of surface ruptures do to these fault lines because of how the faults flow into different plates, meanin gthose cool looking movie earthquake effects where large chunks of land jut up out of the ground splintering downt eh fault lines. There are also large spots of fresh uncompacted soil deposits in the area. Soft soil amplifies ground shake. A small earthquake then become large because of the shake. When the loose soil shakes is becomes less dense and water like, the buildings will then sink into the ground also. smile.gif The fault lines being that close together could also prolong the shake. Instead of having a 5 or 10 second shake it could be 20+ seconds. Seattle is also just now starting to spot their short comings in earthquake readiness, according to the USGS.

You could say by 2070 they would be up to code, but looking at SR history, I doubt it, other then corporate spots or wealthy spots.
Frag-o Delux
Curious, can the spirit choose where to focus the epicenter of the quake? I mean if you called it on the 30th floor of a high rise could you center it there? I dont think buildings are designed for an earthquake in the bathroom of room 3012. Or better yet an airplane, like in Under siege 2. LOL

Question to any one that may know. When they rate a building that can withstand x.x on the Richter scale, do they meanif the building is at the epicenter or do they mean close to the epicenter?
knasser
[QUOTE=Wireknight,Aug 12 2006, 03:01 AM]
And I don't buy that "magnitude means something different in Shadowrun than it does in real life". Maybe if it said "compare the results of this test to the table on page X", but so long as it actually uses the term "magnitude", I believe that the table is meant to describe the effects of earthquakes of that magnitude, and is pretty inaccurate.[/QUOTE]

It doesn't say "compare the results to the table on pg. X", it says "compare them to the results on pg. 101." The rules are very clear about the results of this power and you would rather overthrow all that explicit rules description because the word magnitude which commonly means the greatness or extent of something was used in the description. Richter scale points indicate a logarithmic progression. No where in the text does it describe this power in terms of richter points or suggest that hits on the role each nudge you up one. I think you must have already decided that the power is broken to think this. And it's no big deal to say that magnitude doesn't mean points on the richter scale. There - I said it. The brokeness is gone. smile.gif

[QUOTE=Wireknight,Aug 12 2006, 03:01 AM]That's the beauty of how broken this is. It only needs to happen once.[/QUOTE]

What's the problem with that? It's a plot point. A force 6 isn't going to do anything much more than make money for plasterers and construction companies. You'd need a Force 11 to pull off the sort of destruction that you're hinting at. And the drain from that could easily kill someone who tried to invoke such a beast. That's 11 physical drain as an average. 18 physical drain would be statistically likely. If a player wants to risk 50:50 chance of death to pull this off, then there are plenty of other ways they reek havoc in a suicide run, after all.

And if they manage to survive, then it's still the criminal equivalent of filming yourself murdering people and posting the trid to Lone Star. You're going to make major enemies doing this. Everyone will be baying for your head from the corps that have to foot the bill to the triad chief that found his priceless Ming vase smashed. I just don't see any player attempting this.

Which leaves NPCs, free Earth elementals, etc. And that's a plot point in the GM's hands, so it's a good thing.

[quote]Frag-O-Delux[/quote] And Seattle would be a great place to set one off. The USGS has mapped up to 6 fault lines in the Pudget Sound area.[/quote]

The way the power is phrased it explicitly bases the magnitude on the power of the spirit rather than the environment. It even says that areas prone to earthquakes will be less affected because buildings are engineered to withstand them.

I see the Quake power as being useful to players in odd circumstances rather than a mass tool of destruction. I would use it in say a mountain setting for avalanches, to intimidate people (very effective) or perhaps in a car chase down a long freeway - setting it off would bring a lot of cars to a halt and cause a gridlock. That sort of thing.
Synner
QUOTE (Wireknight)
And I don't buy that "magnitude means something different in Shadowrun than it does in real life". Maybe if it said "compare the results of this test to the table on page X", but so long as it actually uses the term "magnitude", I believe that the table is meant to describe the effects of earthquakes of that magnitude, and is pretty inaccurate.

The relevant quote is:
QUOTE ( Street Magic @ p.102)
The spirit makes a Magic + Willpower Test and the number of hits represents the magnitude of the quake, as noted on the Quake Table (p. 101).


As such the power description specifically states that magnitude refers to the Quake Table (ie. not to the Richter or Mercalli scales) and to the typical effects it depicts.

As its also been noted. Quake is a great form spirit power only available to great form spirits of the earth. You must achieve 5+ net hits on your Invoking Test and survive the additional Drain. If you've managed all that then a Force 6 great form spirit of the earth will typically only cause ordinary buildings to take light damage, doors to jam and mine fields to detonate.
Samaels Ghost
QUOTE (Wireknight @ Aug 12 2006, 03:13 AM)
QUOTE (Samaels Ghost @ Aug 12 2006, 01:01 AM)
Since the Earth is alive, I'm sure it can withstand actual damage to itself. The damage is only really relivant to the city that rests on top of it.

And what the hell does this even mean?

1337 Summoner - "With my Force 10 Great Earth Spirit I will rock the foundations of every city on Earth! It's power will split the Earth in two! *crazy laughter* Go Earthy-spirit of Destruction!
Earthy spirit of Desruction- "Aye" *starts using Quake power*
*minor earthquakes*
1337 Summoner - "What's going on!? I should be dead by now! Why is there still an Earth?
Earth- "Knock it off."
1337 Summoner - eep!

I doubt that the Earth, as big and powerful as it is is really going to let some asshole summoner rip it in two. Knock around cities? Sure, maybe. Cause irrecoverable damage to the ecosystem? Nope, stop being a munchkin summoner and mellow out a little. Knasser's right too. No one is going to let you get away with that to begin with. Every summoner with a Guidance spirit is going to have his Divination power hijacked by "1337 Summoner is going to destroy the world!!!" visions. Everyone is going to be after you even before you get started. Good luck with your Earth-shattering.

That's what I meant. Going back and reading my other post, I realize how little sense I made. No need to get snippy though nyahnyah.gif
SL James
Wow.
hyzmarca
The Ritcher scale i for pansies. Real Geologists measure the seismic moment.
Samaels Ghost
Don't just say Wow. Rip into whoever it is who needs to be told off. Even if it's me....Is it me?
knasser
QUOTE (Samaels Ghost)
Don't just say Wow. Rip into whoever it is who needs to be told off. Even if it's me....Is it me?


Well I'm in the thread too. I'd give it 50:50. wink.gif
JongWK
QUOTE (Synner @ Aug 12 2006, 07:07 AM)
If you've managed all that then a Force 6 great form spirit of the earth will typically only cause ordinary buildings to take light damage, doors to jam and mine fields to detonate.

Now that is a useful trick for the military.
Slithery D
QUOTE (knasser)
You'd need a Force 11 to pull off the sort of destruction that you're hinting at. And the drain from that could easily kill someone who tried to invoke such a beast. That's 11 physical drain as an average. 18 physical drain would be statistically likely.

It's worse than that, double those numbers! Invoking drain is binding drain increased 50%, or 3 DV per hit scored by the spirit on the invoking/binding test. So the average drain for binding any given spirit is twice Force.

Example: The spirit rolls Force X 2 to resist binding, not Force, so your Force 11 spirit is rolling 22 dice (who can bind it in the first place?), averaging a third hits, multiplying that by three for drain gets you an average drain value of 22! I also disagree that it would necessarily be physical; if you can even contemplate trying to bind this thing, you've got a Magic of 11 or more from initiation or (more likely) a power focus. On the other hand, this could be a great way to die anyway from stun overflow.

Of course, there are ways around this. The way I read the rules, invoking/rebinding (but not first binding) still works and you keep your success even if you're knocked out. Using Centering, Centering Foci, and Sacrifice metamagic you can be fairly sure you won't explode your head on average; having a spirit get lucky with its 22 dice and destroy you anyway, however, isn't that unlikely - 10 hits on 22 dice will have you resisting 30 points of drain. Unless you managed to kill a troll in one blow for Sacrifice purposes, you're pretty much toast.

(The Aztec tradition, sadly, doesn't have Earth spirits. I guess they'll have to restrict themselves to 11P suppressing fire (literally) raining from the sky over a 2.2 km diameter area, the poor insane fellows.)
Frag-o Delux
But can the spirit decide the epicenter? I want to knock stealth fighters from the sky like in Undersiege 2 or make my friends toilet explode on the 30th floor.

Also you describe making earthquakes to cause avalanches, could I still then use it on the beach to make the guards chasing me shink into the sand?
mfb
i would just like to point out that the term "magnitude" has a very specific meaning when applied to earthquakes. if the author of the quake power didn't intend to invoke that specific meaning, s/he probably shouldn't have used the term at all.
James McMurray
Yeah, because "as noted on the Quake Table (p. 101)" is just way too vague. ohplease.gif
Samaels Ghost
It may be a mistake, but it is an easily recognizable one. It shouldn't be a problem unless you have an insufferable rules lawyer in your group.
James McMurray
And even then, it's not the word magnitude that's your problem.
mfb
yes, it is. "as noted on the Quake Table (p. 101)" does not disinclude the possibility that "magnitude" still refers to the Richter scale. it could just as easily be read to mean that the Richter scale magnitude of the quake has the game effects listed on the Quake Table (p. 101). and in that case, WK is right--if someone actually manages to get 12+ successes on a quake test, good-bye earth.

and i don't buy that crap about the earth resisting damage. it says the earth has an astral presence, not that the earth is alive and possessed of a sense of self-preservation.
James McMurray
If your group knows nothing about Richter scales and believes that, then they're following what the table says. If your group knows about richter scales and that the chart is different, the note is still directing them to the chart, so they should be following that. If someone tries to say "but a magnitude 8 quake on the richter scale does ___" they've stepped away from the rules and thus don't have a leg to stand on.
Samaels Ghost
Do the numbers on the Quake table accurately reflect magintude effects according to the Richter scale?
LilithTaveril
Samaels, before you asked that question, you should have asked yourself this one: Do the numbers in the book accurately reflect how much damage explosives really do?
mfb
except that the table serves perfectly well as a rough estimation of the Richter scale.
James McMurray
No. At least not from what's been posted here.
James McMurray
Hmm. I'll have to wait until I see the actual table, but according to several other posters the two are not the same.
mfb
i've read it. the only real point of differentiation is the actual area of the quake.

which, actually, means that it won't destroy the earth. area's too small. but it'll certainly shake everything in the radius to dust.
Samaels Ghost
QUOTE
except that the table serves perfectly well as a rough estimation of the Richter scale.


It does? Then it appears that Force 11 Spirits are a problem. NO! WAIT! They have always been a problem! THat's like saying 'Giving a PC 300 Karma is game unbalancing!' Of course High Force spirits are a problem! They totally roxxors!
Synner
QUOTE (mfb @ Aug 12 2006, 07:54 PM)
i would just like to point out that the term "magnitude" has a very specific meaning when applied to earthquakes. if the author of the quake power didn't intend to invoke that specific meaning, s/he probably shouldn't have used the term at all.

The author was fully aware of the relevance of the term magnitude in the context of earthquakes. He was also aware that in this context it does not represent a fixed gradient of values or even a single comparative reference. In fact, the exact meaning of a given "magnitude" (as relates to earthquakes) varies considerably according to the scale being used - Mercalli, Richter, moment scale, or in this particular case, Street Magic's.
LilithTaveril
Samaels, suddenly, I don't want to play in your games. I mean, I can only imagine how deadly you must be to prevent people from ever accumulating a total of 300 karma...
James McMurray
Maybe he just gives karma slowly? Or thinks that a giant chunk of 300 karma is unbalancing, but 60 short bursts of 5 is ok (which would be right in some ways)?
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