QUOTE (Eisen @ Jun 2 2013, 01:35 AM)

Don't forget that First Aid healing caps at skill, so unless the character is a specialist, they're going to max out at 2-4 boxes. Even a specialist will max out at 7-8 even with a shiny DP. This is unless it's been revised somewhere I haven't seen.
On another note, I'm curious if anyone actually uses the RAW that you don't heal at all unless you deliberately and completely stop the mission for 1 (stun) / 24 (phys) hrs and the GM lets you?
Indeed, except that you heal up to your Skill or the Rating of the Med Kit you are using, whichever is higher. *shrug*
And Uber Healers (Adept types) can jack their Skill to 10; and since they are running DP's in the low 30's, that is a LOT of Immediate Healing capability. Better even than a Mage can do, really, since they do not suffer any drain for doing so.

Our Primary GM does indeed enforce the resting periods for healing. Which is why First Aid and Magical Healing are so important. I just wish more of the characters actually had the skill (or a good DP with the Attribute + Medkit) so that we could benefit from it more often.