QUOTE (Kagetenshi @ May 18 2023, 12:13 AM)

In short, I think the issues you see are issues with the speculated table, not the rules.
I was clearly being too delicate with my touch, so I'll rephrase.
It's not specifically the
fault of the rules, but rather their RAW
application. As soon as you've got an event that has different levels of interaction with the rules in their application, e.g. the sheer amount of dice rolling and adjudication, then you're going to get a situation whereby you've got a bunch of players standing around twiddling their thumbs while the action resolves itself
elsewhere.
And
that was the problem with Decking perhaps more so than other "elsewhere" types, e.g. mages. The Decker jumping into doing their thing was often coupled with the other players dropping out of "combat time" into "narrative time" as they twiddled those thumbs waiting for the Decker to achieve the thing that they had wanted to achieve. Given the nature of the "dungeon crawl" nature of hacking brought in part by the aesthetic, the action of "spoof that keypad" could take a whole bunch of screen time and potentially lead to the "It was a boring conversation anyway" moments.
When both groups are involved in the same time (combat time)? More to juggle, but since everything is going super-slow anyway it was "just" a case of changing gears for the GM. (This also to address, I believe, your mention of "interleaving".)
I guess if I had my druthers in the SR mechanics, I would be tempted to formulate a "significance" vs. a "comparison" rule, i.e. when you just compare statistics and say "You do it" and when you go, "No, let's roll for that." And those items are abundant in what I remember of the rules but it cyberdecks and software, host systems and bandwidth throttling, passcodes, or whatever. And to be honest, if all that dice rolling doesn't end up being significant then I wouldn't want to be doing it anyway.
Put another way, reduce the amount of dice rolling. Perhaps that's what you did with SR3R?
QUOTE (Kagetenshi @ May 18 2023, 12:13 AM)

...but at the same time why would someone make a decker without learning the decking rules?
Back in the day of "friends gaming around a table" in the 90s, I would have agreed with you for the most part. I know at least from my own experience that for a pick-up game, to include online gaming outside of an established group, that's a
big ask for me if I'm not super-interested in the setting.
Times are a-changing... Well, technically changed. Plenty of past tense involved depending on where you look on the Interwebz.
QUOTE (Kagetenshi @ May 18 2023, 12:13 AM)

“Yesterday’s Tomorrow Today!” is a feature, not a bug! Besides, have you tried using Google lately? Maybe ten years ago it was more advanced than the Gibson version, but these days I’d risk Black IC just to get relevant search results.
You definitely made your point about Google of the now.
I am, however, noting that it broke my groups' sense of verisimilitude back in the '90s when we were playing SR2 in the early '90s and more particularly the mid-to-late '90s.
Heh. Verisimilitude. In a game with magic and elves.

QUOTE (Kagetenshi @ May 18 2023, 12:13 AM)

Sure. I just don’t think there actually is a set of rules streamlined enough to appease tables unwilling to use the current rules that isn’t of similar depth to rolling Negotiations to hire an NPC decker—you could replace it with a “do Matrix magic” roll, but what does that get you?
Where there was less frustration at the table at the expense of mechanical screen time for the Decker?
Not a good solution, of course, hence them often being shamed into NPC-hood. All the other types
broadly operate within the same simultaneous "times".
QUOTE (Kagetenshi @ May 18 2023, 12:13 AM)

It was, it did. Part of it is also the desire to make some sense—if you’re willing to make your matrix a virtual space that for no good reason matches the physical space you could have your cyberblaster zap IC that are basically guards other characters can’t see and then shoot controls that other characters can’t see, I guess that could work until you think about it.
Clearly you have not encountered
Cybergeneration.

I'm being facetious. You quite probably have, as you may be making a judgement about Virtuality (CGen's upgraded version of
Cyberpunk 2020's version of the virtual dungeon crawl that is the
Lawnmower Man aesthetic).
QUOTE (Kagetenshi @ May 18 2023, 12:13 AM)

I don’t suppose I can sell you on the virtues of one-game-many-systems, can I?

Heh. That's what is already done in the SR meta-setting. I'm trying to merge them into a single system with some "improvements" and changes to suit preferences.