QUOTE (Blade @ Apr 15 2015, 05:09 AM)
I'm working on my own system for Shadowrun, and I've got some trouble finding the right numbers for the shooting thresholds.
My only experience with shooting real guns is in video games, so besides what I read here and there I don't really know how difficult shooting a target really is. From what I gathered, they are a few people here with some experience, so maybe you could help me.
What I'd like to know is how good you need to be in order to be able to reliably hit (by which I mean that you'll very rarely miss) a non-moving human sized target at different ranges? (I'd like to keep Shadowrun's short/mid/long/extreme ranges, but if you think that it doesn't really apply in real life, feel free to tell me).
Thank you
A few years ago I used to compete monthly in tactical shooting comps and I have several certificates in tactical handgun and carbine training. I used to hire an instructor weekly and train every weekend in tactical firearms usage as well. I'm not currently training firearms but I used to be a huge enthusiast, and I also like role playing games. I've wondered myself about good ways to handle stressful shootouts in games so maybe my musings can be useful.
Before anyone thinks I'm being an internet tough guy I'll make clear I was a hobbyist and enthusiast. There were many competitors who had been at it for years who did better than me in tactical competitions. So, I'm not Rambo nor do I claim to be. But it is a fact that I spent thousands of dollars in training, competed monthly for a couple of years, and have a few certificates from various training programs.
So, my first comment is that if you want to be realistic, I think any game system has to take into account stress level. I used to be able to shoot out a pushpin with a handgun at 50 feet. (This is not a superhuman feat; anyone can do it with practice.) However the first time I competed, I was so nervous and/or adrenal that my hands were shaking. I fired at a man sized target that was maybe 30 feet away and hilariously I shot the target in the nuts a bunch of times instead of center mass like I was supposed to.
Why? Because I was so stressed that when I started shooting time seemed to slow down. I was firing 230 grain factory .45 ACP cartridges out of a Ruger P97 DC, which is a top heavy gun, as it has a steel slide but a polymer grip. This meant that I had significant recoil after firing and the top heavy weapon system accentuated this. Because my experience was in slow motion it felt like it was taking forever for my sights to re-align on target after I'd fired. Even though I kind of knew it was wrong, I freaked a bit and forced my gun back down, fighting the recoil, and actually forced it too hard so that instead of hitting the heart I demonstrably shot the nuts a bunch of times.
(To be clear, advanced competitors can actually fight the recoil for faster follow up shots and do it right so the sights land right back on target. This was a skill I eventually started practicing, but the story above came before this point in my journey, so I only knew how to let the sights fall neatly back on target before firing again.)
So, had you asked me to demonstrate in an relaxed situation, you would have seen a neat grouping in the middle of the target at 30 feet. But add a little bit of stress and the result was really different.
One time, I was out in the desert with friends and I fired at a steel plate we had set up, I want to say, like 200 or 300 yards away or something, with a .45, a Kimber TLE2 Custom, firing cheap Russian S&B 230 grain factory ammo. I compensated for bullet drop by aiming really high and "sensed" what I couldn't see, feeling that my windage was just right from the familiarity with my weapon that was deep in my belly. I didn't hit the target but we recovered one of my bullets maybe within 10 or 20 feet of the target from the desert rock. (We were mostly firing at it with rifles, so the 1 .45 ACP cartridge out there was quite distinct.) I kept the bullet itself in a ziplock bag as proof to myself that I can accomplish even the impossible if I put my mind to it.
The point is, in a relaxed situation, maybe someone who practices with heart can achieve a near miracle. Even if my bullet hit somewhere like 50 feet away, bounced, and landed near the plate, that's kind of giving me goosebumps. So for your role playing game, there is always a place for miracle success rolls, but maybe in relaxed situations, and not stressful combat situations.
I don't feel that a miracle shot like that would have been remotely intentionally possible in a stressful situation if my hands were shaking like in the first example.
After I had competed for a while, while I was by no means ever the best competitor in my community, I felt like I had gotten pretty good with handling competition stress. I hit my target, most of the time, and my hands didn't shake anymore. In some trainings with some stress and movement versus paper targets, I was rocking headshots at 30 feet or less. At over 30 feet I would do 2 to the body but within 30 feet I knew all I needed to do was put one in the head.
One day I had the opportunity to participate in a pilot training program for civilians using Simunitions. These are dye filled bullets fired with primers alone. They hit hard and they hurt and are very realistic training.
In the simunitions training, I had a Glock in a CCW holster and was in an active shooter scenario. The students including myself were sitting in a room in rows meant to simulate a town hall type situation. In the scenario the shooter went and shot someone who was addressing the group.
I could smell the primers which I had smelled so many times before in competition and training. Somehow it made the scenario feel extremely real to me. I ran for cover and hid behind a wall. Again it seemed like forever but was just a few seconds. I think the other students, being unarmed in this scenario, were fleeing, but I can't be totally sure.
I drew and attempted to engage the active shooter but it was all wrong. In the first place we were wearing protective gloves and other gear for training purposes so my grip felt all wrong. I drew my Glock but I guess my grip wasn't high enough. As I tried to point in at the active shooter, I felt this nightmare scenario where I had a rear sight picture but I couldn't see my front sight. "Where is my front sight!" I thought to myself, as the active shooter started to point in on me.
His arms holding is Glock turned towards me and it seemed to move slowly and with the terminal gravitas of a tank turret. I watched his muzzle move towards me, inexorably, slowly, like the reaper approaching. Frantically I stared down my sights waiting for my front sight to appear but it never did.
Finally I felt I had no time left and opened fire. I fired maybe 5 or 6 times. I missed most shots and hit him once in the right arm. Interestingly he also fired on me but only grazed my ribcage, so I think the freak-out works both ways.
So, consider how in competition I would be hitting small plates at like 30 feet, hitting man sized targets at 50 feet, and engaging while walking. All that went to shit given just a little stress.
I realized all my examples above are pistols examples. That's fine. Although I trained and fired rifles many times, I always liked pistols the best and felt the most comfortable with them. Not to say that in a real fight I'd pick a pistol over a military pattern rifle, but that in terms of my personal comfort level where I felt like the weapon was almost a part of my body, and in terms of enjoyment in sports, somehow I seem to have an affinity for pistols. Also, they're less of a pain to clean.
To answer your question, I think hitting the target is easy. Hitting the target while you're stressed is hard.
One of the things I loved about tactical marksmanship is that it's like looking into your soul. You can always lie to yourself about how you're feeling at a given moment. But the gun does not lie. If you are perturbed, it WILL show up in your shooting. You can train to reduce the extent to which your shooting is jacked up, but in my personal experience, there is no hiding the truth of your soul from the gun. This is why to me, the combat firearm represents Truth and Purity. The combat firearm represents Honestly and the self-reliance that occurs once you can be totally honest with yourself. I feel that in society and in the world the combat handgun and military pattern rifles are the tools by which, through meditative introspection and training, we can become more than consumers or overgrown children, and transform into responsible, actualized men and women.
It is my sincere hope that you are able to enjoy shooting real firearms as much as I have. Especially classic .45 caliber handguns.
In game terms, I would say that when totally safe and relaxed anyone with a significant training in firearms should be able to hit "close" targets 100% of the time, "medium" targets 85% of the time, "long" targets maybe 60% of the time, and "extreme" targets maybe 15% of the time.
But the moment you add combat stress, those probabilities can maybe be slashed greatly. For example, in my simunitions example, the active shooter was maybe at "medium" range for a heavy pistol in SR terms. If I hit him with, say, 20% of my shots (1 out of 5) it means my accuracy was downgraded from 85% to 20%. If I weren't stressed there would have been no question in my mind that for me given my level of practice at the time it would have been 100% to hit but the stress made a huge difference. Before the scenario, I was wondering if I would pull of a stylish headshot, because I was confident that given a second or two to aim I'd be able to headshot anyone in the room.
Basically, to be realistic, your rule can start with whatever the default probabilities are, and rather than mess with those, just apply significant penalties for combat stress. Anyone shooting in combat should get at least a small penalty with the biggest penalties for people who are actually taking fire. A good suppression fire mechanic would be key. It would make combat more tactical as well as the game would favor having flankers or designated marksmen who are not taking fire versus every firefight being an even free for all focused on who is fastest on the draw.