QUOTE (Acenoid)
I wondered where I can find this part in the rules? In the rules it just say "great forms" can leave their domain....?
Two of potentially more places:
- page 184 SR3, Domains, first and second sentences of second paragraph:
Nature spirits only have powers within their domains. They cannot leave their domain, nor extend their power from it. - page 262 SR3, Powers -> Range, last sentence of first paragraph:
Note that the powers of nature spirits only have effect within the spirit's domain (see Domains, p. 184)
While the part in italics is explicitly voided by the description of "invoking" and "great forms the underlined parts are not.
=> nature spirit great forms in SR3 can indeed travel beyond the boundaries of their respective domain, but while doing so they still cannot make use of any of their powers and that technically still includes the materialization power, so physical tasks outside their domain are also a "no no".
QUOTE (Acenoid)
Attack dice from elementals are only based upon Reaction correct?
It might appear that way, but there are some catches in there. First of all a critter's Combat Pool usage on Skill Tests is explicitly limited to the value of its Reaction attribute and critters by default do indeed use Reaction as a skill replacement. However, the wording of the paragraph on Actions and Skills on p. 265 SR3 and the repetition in the Critters book on page 5 provide the GM with enough leeway to use his judgement on whether or not a specific critter has or has not access to actual skills instead of the Reaction attribute. And while only Dragons can explicitly learn combat related skills this "judgement call" aspect applies to any critter. In addition to that all NPCs / critters may perform all actions like characters unless explicitly noted otherwise => Technically they can default to their attribute which in turn would incur +4 TN modifier and loss of Combat Pool on any such action but leave them still able to attack (or provide friends in melee modifiers where applicable). Therefore ...
QUOTE (Acenoid)
Meaning that Anything below F3 Earth-Elemental cannot move and attack in the meat world...
... materialized F1 and F2 Earth Elementals might - depending on GM's discretion - attack with 5 or 6 dice at base TN+4 while defaulting to STR or use any number of skill dice he deems fit against base TN ... both without access to Combat Pool on those rolls.
QUOTE (Acenoid)
Attacks from elementals are done as mellee type correct?
Physical attacks indeed use melee combat resolution rules.