Adhoc
May 6 2015, 01:47 PM
Hi,
tonight the players are going to encounter a regular security guard turned true form insect spirit.
Insect Spirits are created with the Inhibition-power (Street Grimoire 196). A flesh form has Immunity To Normal Weapons (SR5 397). Immunity to normal weapons gives Essence (x2) Hardened Armor.
My template for the security guard is the Corporate Security Guy (SR5 382) - he has Essence 6 and an Armor Jacket rating 12. Essence 6 means Hardened Armor 12.
Does this stack with his Armor Jacket? Personally I'd say yes as one is physical armor and the other is a magic "forcefield".
If so, how does is stack? Armor 24 (12+12) whereof 12 is hardened?
A.
Lobo0705
May 6 2015, 02:09 PM
QUOTE (Adhoc @ May 6 2015, 09:47 AM)
Hi,
tonight the players are going to encounter a regular security guard turned true form insect spirit.
Insect Spirits are created with the Inhibition-power (Street Grimoire 196). A flesh form has Immunity To Normal Weapons (SR5 397). Immunity to normal weapons gives Essence (x2) Hardened Armor.
My template for the security guard is the Corporate Security Guy (SR5 382) - he has Essence 6 and an Armor Jacket rating 12. Essence 6 means Hardened Armor 12.
Does this stack with his Armor Jacket? Personally I'd say yes as one is physical armor and the other is a magic "forcefield".
If so, how does is stack? Armor 24 (12+12) whereof 12 is hardened?
A.
Since the Armor spell stacks with regular armor, it isn't a stretch to assume that Immunity to Normal Weapons stacks as well.
If you assume that it
does stack, then yes, the guard would roll 24 dice, any attack with a modified damage value of 12 or less simply bounces off, and he gets 6 automatic successes against the damage. (Obviously those numbers are modified by AP)
Adhoc
May 6 2015, 02:27 PM
Crazy - especially as it isn't dependent on the force of the insect spirit. Even Force 1 insect spirits will have this protection.
Well, I can foresee a group of runners getting their asses handed to themselves in old-fashioned melee combat tonight.
If anything, it's a good Call For Action for a scenario.
A.
Mantis
May 6 2015, 05:27 PM
You should use the spirit's essence, not the guard's. With Inhabitation, the spirit can enhance (depending on type) all the guard's physical stats and overwrites his mental and special stats. If it is a force 6 spirit, then it has 6 essence and 12 hardened armour. If it is a force 4 spirit then it has a 4 essence and 8 hardened armour, not 12. This is the way spirit Immunity to Normal Weapons has always been handled.
EDIT: I note you say the guard is turned True Form and then latter talk about Flesh Form. These are very different things. The True Form insect will look like a giant insect of whatever type, not a guard, human or otherwise and the guard will have been destroyed completely. Basically use the stats of the spirit alone.
If it is Flesh Form then it looks like the guard only with the bug doing the driving. It will have the knowledge and skills of both.
The point of clarifying this is that the True Form won't be wearing external armour. No one makes size XXXXL mosquito shaped armour jackets. Flesh Forms also have some slightly different powers and don't get the attribute boosts that a Hybrid Form or True Form might.
Adhoc
May 7 2015, 05:42 PM
Sorry about mixing up the trueform & fleshform spirits - it was unprecise.
I - of course - meant a fleshform.
I think your idea about usiing the spirits essence makes a lot of sense. Force becomees relevant and after all, the magic part of the merge is coming from the summoned spirit.
A.
Bull
May 8 2015, 03:32 AM
Heya Adhoc. Here's the ruling we came up with for Missions (And was done in conjunction with Jason Hardy and some of the freelancer pool):
QUOTE
How does a critter with Hardened Armor or the Immunity power interact with regular armor? Mil-Spec hardened Armor? How does this interact with Armor Piercing modifiers?
Critters wearing armor of the same type as their natural ability will add the armor ratings together and Armor Piercing and other modifiers are factored in after.
Critters with both Hardened Armor and regular armor will take the Armor Piercing modifiers off the Hardened Armor first, and then off the regular armor if there’s any AP modifiers left to carry over.
Voran
May 8 2015, 05:45 AM
So be mindful of the consequences and potential outcomes. This will still likely be fine if its just one guard, it'll probably give sufficient "oh...crap" reactions when most of their stuff is at best doing Stun damage even when AP, and might encourage them to remember things like calling shots or the like. This gets a bit potentially easier if the group is magical heavy, less so if they're normal tech oriented. Afterall, with this level of armor, even what...vehicle/heavy rated Laser weaponry only has a -10 AP rating? Pistols with AP, is around -5? Assault rifles -6?
Again, I think its good with 1 guy, its always nice to keep pc's on their toes, "One guard? We got this." But even adding 1 or 2 more of those guards can quickly turn into a meatgrinder vs the PCs.
Mantis
May 8 2015, 05:46 AM
QUOTE (Bull @ May 7 2015, 08:32 PM)
Heya Adhoc. Here's the ruling we came up with for Missions (And was done in conjunction with Jason Hardy and some of the freelancer pool):
It's good you guys finalized this as a rule. We've always done it this way and I think most others do too but still, it's good to have it in some sort of official capacity.
Bull
May 8 2015, 07:38 AM
QUOTE (Mantis @ May 8 2015, 12:46 AM)
It's good you guys finalized this as a rule. We've always done it this way and I think most others do too but still, it's good to have it in some sort of official capacity.
I was working on the
Missions FAQ update to cover the new magic book, and since we're in Chicago, folks seemed to think this might eventually come up.
I dunno why they might think that. *shrug*
Sendaz
May 8 2015, 11:04 AM
QUOTE (Bull @ May 8 2015, 02:38 AM)
I dunno why they might think that. *shrug*
So if you come across a sec guard holding a ScarBucks Soykaf with 12 sugars, watch out!
Bull
May 8 2015, 07:04 PM
QUOTE (Sendaz @ May 8 2015, 07:04 AM)
So if you come across a sec guard holding a ScarBucks Soykaf with 12 sugars, watch out!
SoyBucks, actually.
Umidori
May 9 2015, 03:24 AM
So what happens when a fleshform inhabits a guard wearing armor, and then Mungo knocks the fleshform unconscious and wears IT strapped on top of his own armor as a sort of (in)human shield?
~Umi
Bull
May 9 2015, 05:46 AM
QUOTE (Umidori @ May 8 2015, 10:24 PM)
So what happens when a fleshform inhabits a guard wearing armor, and then Mungo knocks the fleshform unconscious and wears IT strapped on top of his own armor as a sort of (in)human shield?
~Umi
Mungo explodes in a cloud of Twinkies and Cheese.
Umidori
May 9 2015, 09:56 AM
I'm not finding an entry for that in the RAW...
*adjusts bifocals*
~Umi
PraetorGradivus
May 9 2015, 07:46 PM
I went from 3rd to 5th, though I have the 4th edition books...
why did the shuffle which insect form has immunity to normal weapons?
Umidori
May 9 2015, 08:16 PM
In 4E, all forms of Inhabitation have ITNW. It's not specifically stated that True Forms do, but they're literally just spirits, and spirits have ITNW by default.
~Umi
PraetorGradivus
May 9 2015, 08:42 PM
QUOTE (Umidori @ May 9 2015, 03:16 PM)
In 4E, all forms of Inhabitation have ITNW. It's not specifically stated that True Forms do, but they're literally just spirits, and spirits have ITNW by default.
~Umi
Where does it state that all spirits have ITNW?
Sendaz
May 9 2015, 09:56 PM
QUOTE (PraetorGradivus @ May 9 2015, 03:42 PM)
Where does it state that all spirits have ITNW?
If you mean regular spirits pg 296 in 4thEd 20thAni has the Materialization power listing as follows:
QUOTE
Materialization
Type: P • Action: Complex • Range: Self • Duration: Sustained
Certain astral critters are capable of projecting themselves into
the material world, thus allowing them to interact with physical beings.
When materialized, critters may affect physical targets. Additionally,
materialized critters gain Immunity to Normal Weapons.
So ItNW is not listed directly as a power for spirits as the ItNW only applies when they are materialized on the physical plane and thus a subpower resulting from the Materialization power.
Street Magic picks up from here on pg100 in the side bar on Insect Merges:
QUOTE
True Form
When a spirit inhabitation results in a true
form, the vessel is destroyed or consumed during
the merge and cannot be recovered. The
spirit takes form on the astral plane and gains
the powers of Astral Form and Materialization
(see pp. 287 and 289, SR4). A true form spirit
bares no resemblance to the original host vessel
and has the skills, attributes, and knowledge
of the spirit alone. A true form spirit can
persist in the astral plane and/or physical world
indefinitely without needing ties to a conjurer
or a spirit formula. Once disrupted, however,
the spirit requires a new vessel to inhabit before
it can return.
So again, as it has the Materialization power, when it materializes on the physical plane it will have ItNW.
oooh,.... twinkies... nomnomnomnom
Umidori
May 9 2015, 10:10 PM
Yes, sorry, didn't explain it fully. Inhabitation spirits can only "Materialize" via inhabiting something, and when they are True Forms, the physical host is fully consumed, leaving only the spirit in a material form, which is where they get the ITNW.
~Umi
PraetorGradivus
May 10 2015, 12:33 AM
@Sendez my bad...I didn't process the 4e in your quote...I thought you meant all spirits in 5e.
My bad.
That's 2 'my bad' (well three now) and I think that should cover my embarrassment.
Umidori
May 10 2015, 01:12 AM
I am against embarassment over mistakes! Mistakes are inevitable! They are a natural outcome, one that cannot be avoided, and that should not be seen as shameful!
Break free from the tyranny of perfectionism! Be accepting of error where no harm is done! We are all imperfect, and we shouldn't be consumed with guilt or anxiety for want of the impossible ideal of perfection!
So chin up, stick out your chest, and say out loud, "I messed up, but that's okay!".
~Umi
Wothanoz
May 10 2015, 06:25 AM
QUOTE (Umidori @ May 9 2015, 04:56 AM)
I'm not finding an entry for that in the RAW...
*adjusts bifocals*
~Umi
It's Bull. Don't be stupid, or he will kill you. People have called me up at 10am to put me on a conference call where they all confirmed that if you are stupid, yes, Bull will kill you.
Umidori
May 10 2015, 06:58 AM
Uhh... okay? Not quite sure I've ever witnessed Bull behave aggresively in the least, but sure? I'm sure if Bull minded my being silly, I'd be the first to know.
That said, while I'm obviously playing the fool above for the sake of a hokey sort of joking farcicality, at the same time I'm not sure it's all that funny or in terribly good taste to make a joke that essentially just boils down to being insulting and calling someone else stupid... so...
~Umi
Wothanoz
May 10 2015, 06:37 PM
QUOTE (Umidori @ May 10 2015, 02:58 AM)
Uhh... okay? Not quite sure I've ever witnessed Bull behave aggresively in the least, but sure? I'm sure if Bull minded my being silly, I'd be the first to know.
That said, while I'm obviously playing the fool above for the sake of a hokey sort of joking farcicality, at the same time I'm not sure it's all that funny or in terribly good taste to make a joke that essentially just boils down to being insulting and calling someone else stupid... so...
~Umi
Im sorry. Its an old signature of his from about 10 years ago, and Its how I remember him best.
Edit: the idea of using an insect spirit as a human shield is one of those things that, back in the day, would result in Bull making you explode.
Mantis
May 13 2015, 05:28 AM
Guess Bull mellowed with age, like a fine wine or a particularly fragrant cheese or umm, maybe I should go eat before I get in trouble. These comparisons are getting worse.
Umidori
May 13 2015, 09:19 AM
QUOTE (Mantis @ May 12 2015, 10:28 PM)
Guess Bull mellowed with age, like a fine wine or a particularly fragrant cheese or umm, maybe I should go eat before I get in trouble. These comparisons are getting worse.
I dunno, I for one would probably enjoy sharing a bit of cheese and wine with Bull, and maybe chat about something OTHER than Shadowrun - like movies.
~Umi
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.