Ok, this is a brainstorming thread for me, but I've been disappointed with the lack of rules support for vehicles, as well as riggers. The biggest problem is that we're limited to stock vehicles, with little ability to modify them. I mean, we can add guns, but we can't add drone racks, or retrofit the van as an ambulance, or increase our handling, modify the vehicle for off road use, or add expanded sensor suites, or have pop up turrets, or a crane. We can't even put an old school pintle mounted weapon on the dang thing.
The basic idea I have is to use Capacity as the basis for most modifications for vehicles. Now, how to figure capcity? I'm either for Body or Body x 2. The rough rule of thumb is that seating is 2 Capacity per seat, Sensors and Pilot each take up their rating in capacity, weapon mounts take up 3 capacity(6 for heavy). What I like about this is that it stays remarkably close to what the stock vehicles in the book can do
A dodge scoot would have 8 capacity on it's chassis, with 1 seating(2), 1 sensor(1), 1 pilot(1), leaving a stock scoot with 4 points of capacity.
A Harley-Davidson Scorpion would have 16 capacity, with 1 seating(2), 2 sensor(2), 1 pilot(1), leaving 11 capacity. Bikes are a bit funny. Not sure if I wanna use the same rules for them.
To avoid overloaded vehicles, I'm thinking of something like -1 handling, speed and accel if you max out your capacity. So while you can get a Jackrabbit with 3 weapons mounted on it, it'd be slow, sluggish and handle like a hog. Some vehicles come out higher, some lower. The roadmaster is already getting close to over-loaded.
That done, we can now stat going for some rather specific mods. I haven't even gotten ready to set up prices, difficulty for performing yourself, or availability. Patience, grasshoppers.
For Handling, I'm thinking of something like:
Improved Handling: +1 handling(applies to off road and on road). Flat limit. This represents replacing stock suspension, brakes, control systems and the like.
Improved Ground Suspension: Improved Ground Suspension can be bought for either Off Road or On Road handling, but not both.
Level 1: +1 to chosen handling
Level 2: +2 to chosen handling, -1 to the secondary handling
Example: I decide, for whatever reasons, that I want big'ole mud tires and a lift kit on my Americar. Let's call that level 2 Improved Off Road Suspension, and it gives me a final handling of 3/5, making my ford worse at driving on the road, but much better in the muddy backwoods while I'm running awakened ginseng.
Speed and Accel
Turbo-Charger or Super Charger: While different in their design and mechanical operation, both Turbo and Super Chargers increase the rate of combustion by forcing more air into engine, increasing fuel burn and power. Provides +1 to Speed and Accel. Many vehicles come with turbo or super charged engines, stock(such as the Eurocar Westwind), and cannot take this modification.
Cost: 2,000 + 10% of vehicle base cost.
Availability: 4
Modification: Requires Automotive Engineering Toolkit.
Larger Engine: By replacing the factory engine with a larger engine, or even boring out cylinders to increase the combustion area, you can gain a great deal of speed and acceleration, at the risk of structural integrity and reliability. Provides +1 to Speed and Accel, Suffer 1 box un resistible damage any time a glitch is rolled, suffer 1 additional box of un resistible damage from collisions.
Cost: 5,000+10% vehicle base cost
Availability: 4
Modification: Requires Automotive engineering Shop.
Nitros Oxide Injection system(rating 1-4): You ever needed that extra kick, and you're not afraid to blow out the seals in your engine? Well, shoot a jet of nitrogen oxide into your combustion chamber, and burn hotter and fiercer than ever before. Activating is a free action, increases Speed and Accel by rating, and provides a +4 dice pool bonus for manuever tests done in a speed environment. Requires capacity equal to rating.
Armor
A vehicle can have additional armor, up to 50% more armor, before the limits of the chassis are reached and no more can be added. However, additional armor reduces engine performance, lowering acceleration and top speed. And truely heavy armor can make a vehicle sluggish and hard to handle.
Up to +25% Armor, -1 Speed, Accel
Up to +50%, -1 Handling, Speed and Accel.
Pilot
At the most basic levels(pilot 1 and 2), the Pilot computers are capable of navigating from point to point, and limited anti-collision capabilities. Off road capabilities are limited at best.
Pilot Capacity
1 1
2 2
3 3
4 5
5 7
6 10
Increased Processing: By expanding the memory and processing centers for a drone, you can allow a drone to run 1 additional autosoft. 1 Capacity.
Hardening(levels 1-3): By installing heavier heatsinks, redundant processing centers and auxilary power sources, you can harden a vehicle, allowing it to function at increase capacity despite damage. Each level allows you to ignore one box of damage when determining the effects of your condition monitor. Capacity cost equal to rating
Enhanced Logic Suite(levels 1-3): Exapanded logic capacity allows the pilot of a vehicle to process and interpret commands. Each level of Enhanced Logic suite provides a dice pool bonus equal to it's rating for comphrension tests to interpret commands, plot navigation points, or solve problems. Capcity cost equal to rating.
Sensors
Vehicle sensor suites in the 6th world are quite powerful, and typically cover multiple different senses. As per pg445, a vehicle sensor array may have up to 8 different functionalities. Increased sensor suites are increasingly larger, according to the following chart.
Sensors Capacity
1 1
2 2
3 3
4 5
5 7
6 10
Expanded Sensor Suite: Rather than upgrading a sensor system, perhaps you just need that FLIR camera and millimeter wave radar, but you have already used up your full allotment of functions? Just add more sensors! You can include an additional sensor functionality for 1 capacity. May be taken multiple times.
Enhanced Search Computer: A specialized computer system that is dedicated solely to identifying and tracking targets, this grants a +2 dice bonus to sensor based perception tests. 1 capacity.
Enhanced Targeting system: A dedicated targeting comput is capable of enhancing the accuracy of vehicle mounted weaponry to a frightening degree. With passive targeting, this provides +2 accuracy, while it provides a +2 dice pool when using Active Targeting. 1 Capacity.
Seating
Bucket Seat: Provides +2 dice pool to resist damage from crashes. Has a cupholder, 2 capacity for 1 seating. "default" seating
Bench seat: A single bench that can allow two people to sit comfortably, though with less safety. 2 Capacity for 2 seating.
Crash Web: Proviveds +6 dice pool to resist damage from crashes. Takes complex action to enter or exit. 3 capacity for 1 seating.
Weapons
Up to SMGs, 1 Capacity
Long Arm, 2 capacity
Heavy weapon, 3 capacity
Ammo: 250rnds per capacity, or Body in missles/rockets per 2 capacity
Weapon Mounts provide Cost 3 capacity, and has a capacity of 3 for mounting weapons and ammunition, while heavy weapons mounts cost 6 capacity, and provide 5 capacity for mounting weapons and ammunition.
Pintle Mount or Firing Port: 1 Capacity, allows up to a Assault Rifle class weapon to be fired by an occupant of the vehicle using Gunnery + Agility[Accuracy or Sensors]. A pintle mount is typically used on open vehicles, while a firing port is used on sealed vehicles. Provides a 90 degree Arc of Fire(horizontally and vertically).
Heavy Pintle Mounted or Firing Port: 2 Capacity, allows heavy weapons to be fired from it, other wise identical to a pintle mount or firing port.
Turrets
Turrets are weapon mounts that allow the moutned weapon to fire in a greater arc than a standard weapon mount. By default, a turret provides a 360 degree arc of fire horizontally, with a 90 degree arc vertically. Turrets can be either low-angle, typical of most ground combat vehicles, or high angle to target aerial targets or use indirect fire.
Turrets cost capacity to install, but each turret has it's own capacity, which can used to mount weapons or sensors, or even seating for Larger or larger turrets. The number in parenthesis is the capacity of each turret
Micro-turret 3( 1)
Mini Turret 5( 2)
Small Turret 7( 3)
Large Turret 9( 5)
Extra Large Turret 11( 7)
Huge Turret 13( 9)
Pop-up turret: Don't want to ruin the sexy lines of your Porche by having a turret installed? Consider a Pop-up turret! When retracted, a pop up turret cannot be detected by casual inspection, and may be deployed for a simple action(Small and smaller) or a complex action for larger turrets. However, the mechanism for this takes up more space, increase the capacity cost of the turret by 50%(round down).
Universal Turret: Need dynamic target engagement solutions? A universal turret has 180 degree vertical arc of engagement. However, this increases the size of the turret's footprint. +50% capacity cost(round down).
Limited traverse: By limiting the horizontal traverse of your turret to 180 degrees, you can reduce the amoutn of space it occupies. Reduce capacity cost by 50%(round up).
Drone Rack: A sophisticated system for deploying drones from a moving vehicle. Comes in regular, and large. Regular size will deploy any body 4 or lower drone, while the large is necessary for drones with body 6 or less. A drone rack can deploy it's carried drone with a single Capacity cost 5(regular), 8(Large).
Miscellaneous
Open bed: A common, if not standard, feature of many vehicles, an open cargo bed can be of a variety of sizes. Capacity cost equal to rating, provides capacityx2 additional capacity, however this additional capacity is not protected by the vehicles armor, nor enclosed.
Well, that's about enough for now. I'm off to work out of twon for a week, so I'll try to check in periodically. But this is the rough frame work I want to work with.