There are a lot of options we never used. Some of them had already been named:
- Move-by-wire-system (gymnastic dodge somehow made the skill doge useless and MBW benefits only counted towards the dodge skill)
- skillwire system (had some cool concepts, but the software was too expensive for starting chars. and afterwards there was no real use for it anymore)
- poisons (never made it into our game. Donīt know why. Maybe because physical damage in close combat is so hard to achieve?)
- demolitions (nice skill, but i think our group is more into direct attacks)
- face-character (see demolitions)

- physical combat spells (too much drain, no real benefit)
- quickening metamagic (spending karma is not worth the effect)
- divination metamagic (vague informations from the GM that give you little to no benefit, not worth it)
- familiar spirit (too much karma)