I’ve set up a multi-branched (tentacled?) run of awfulness (everyone, from the Johnson to his target to the company they work for are vile in their own ways). Naturally the runners managed to immediately go down the branch that leads to bug spirits, and when I pulled up the Street Grimoire in order to prep the bugs I ended up with some pretty key questions. I’m hoping well informed minds here can help clear my fog.
- What would you consider a ‘normal’ force for insect spirits? i.e. if they were to show up in your game, what range of forces would you expect at first brush? (I don’t have any reference material that uses bugs as adversaries, so I have no guideline on what sort of forces would be typical out in the world)
- How would you consider the threat level of an insect spirit compared to the same strength elemental or nature spirit? (i.e. is a force 6 but a similar threat to a force 6 earth spirit?)
- They are listed as having a severe allergy to insecticide. Is this the spell, or the spray you can buy at the hardware store? If it is the spell, how do you treat the allergy penalties (which are based on prolonged exposure) when they are hit with the spell?
- Anything else I should be worried about with insect spirits that is not immediately obvious (i.e. anything easily missed, that makes them surprisingly stronger or weaker than they first appear, etc.)
(In case it matters at all to the ‘general advice’ side of things:, they are being bullied/threatened by a human-form mantid assassin to help her bust up a beetle nest she knows of. She wants to consume the beetles (preferably at leisure for at least some of them), but doesn’t feel able to take them on in their burrow on her own. Knobs I have for adjusting the difficulty level are actual spirit force levels, how useful the mantid is, how many beetles there are, how many of those are soldiers vs workers, and whether or not there is a queen or a nymph (the nest was created recently, for the nymph to become a queen and have her own territory—I can decide whether that is about to happen or has just happened), and how much good mundane gear the beetles have. Of course the runners are angling to take down the mantid after they take out the beetles, the mantid suspects as much, and the runners suspect the mantid is planning on taking them out once the beetles are softened up. Oh, and there is the scum-bucket corporate exec who let the beetle nest take root who they need to deal with somewhere in here, without either tipping off the nest or him catching wind of anything being wrong.)