QUOTE (Larsine @ Dec 30 2015, 11:12 AM)

I would argue that optimal character might be the best to rollplay, but sub-optimal characters are the most fun to roleplay.
That depends on how and why they are sub-optimal. Do they have a particular hardship or handicap to overcome, or did they avoid all magic and cyber for some reason in their backstory? That can be interesting. Did they not realize knowledge skills/contacts/perception skill was useful or end up hamstrung because they wanted to do something that sounded cool but doesn't work in actual play?
Although a lot of that comes down to the amount of possibilities in SR, and can be helped by the GM and experienced players giving advice to new players.
Back on topic, 5th seems to try to use 4th edition rules and (lack of?) style to remake 3rd edition. The matrix is more in line with picking a lock than a full-blown separate run, but has some extra bookkeeping with overwatch score and which server you are on. Also, literally everything is on the matrix in some way now, including all of every runner's gear (except maybe magic-related stuff?). Also, it sounds like most things they tried to fix from 4th had 2 or more fixes which either cancel out or overshoot the mark. I'd agree with mostly good ideas but poor implementation.
To be fair, the other 2 game systems I've tried recently were also bad. One was bland enough that most characters could do the same things, and another has hilariously poor balance (one example: random ganger is better than a somewhat experienced character, all other NPCs are even better, and combat is pretty well expected). I think we've just gotten to the point that bad rules and bad game systems just bother us more.