QUOTE (tisoz @ Aug 17 2017, 03:09 PM)

Good Karma Pool?
MitS.111 has Karma Pool for Ally Spirits. I think that's probably what you meant since the rest of the question is all about Good Karma.
QUOTE (tisoz @ Aug 23 2017, 07:47 PM)

I have long argued that free spirits should be at the top of the power chain in SR, above even great dragons as there really is no upper limit for free spirits and they are the only beings who by canon can buy karma and use it, so the more powerful they get, the more karma they should be able to acquire. I think the rules for free spirits were changed in part due to my discussions about this subject with Peter,
That's cool you influenced the god-like status Free Spirits have in SR3. They are, as you say, the uncapped kings of the food chain. When you look at the Spirits who have risen so far as to become Totems / Idols (SR3.162) and the power they wield to cut Shamans off for transgressions, that's formidable. (It isn't canon, but I wouldn't be surprised if the Karma a shaman spends learning a Spell goes to the Totem spirit.) When you look at the Free Spirits who have risen so far as to become Avatars of Magical Groups (MitS.69) and the power they wield to cut an entire group off from its Magical Link, that's formidable. When Founding a Magical Group (MitS.65) the supplicants contribute 3 Karma each and can voluntarily donate even more Karma into their offering to try to attract the interest of an Avatar Free Spirit. Just as an Initiate could be the member of multiple Groups, its feasible an Avatar could provide a Magical Link to multiple Groups the same way that, for example, the Badger Totem and the Wombat Totem are the same Spirit perceived and venerated by different groups of Shamans. If a supplicating Group doesn't offer enough strictures and customs for the prospective Avatar to pony up, only a hefty Karma offering is likely to sway them. On the other hand, a Group with oodles of strictures and customs is more attractive to the discerning Avatar because if the group breaks their Magical Link, they'll have to pay Karma to reestablish it. Once it's got its own little cult following, it's in business. It can teach Spells (SR3.180) and Metamagic techniques (MitS.70). If it's got Astral Gateway, then Astral Questors don't need to procure Altyerre (TAL.109) to bring along their roadies.
As long as the Free Spirit has minimal Karma, it can learn the Knowledge Skill (Academic) Spell Design (MitS.30, MitS.47 - Rating 2 should suffice). Cruising around on the astral plane should give it abundant opportunity to observe and reverse engineer any Spell imaginable. It probably can't use Fetishes* (but see footnote) but it can use the Exclusive limitation (SR3.180) because Materialisation (SR3.264) is only Exclusive to initiate and terminate - it's not an ongoing Exclusive Action (unlike initiating and terminating Astral Projection, SR3.173). So at this point, the Spirit essentially knows every Spell cast in its field of view, at Force 2, with Exclusive limitation, for zero Karma.
Shadowrun is dystopian. Everyone is in trouble; it's just that some are in more trouble than others. A Free Spirit with the Search power has an advantage here, but one without it can still surveil opportunities by using its nugget. Detect Life (Extended range) while cruising down a road through the desert, spot a sucker whose car broke down, and manifest beside their gasping meatsack; "Got
Milk Karma?" the Spirit croons, "I've got what you need." If the meatling has been a good little organism, it coughs up
blood a cloud of Karma and the Free Spirit Materialises and serves it with Create Water (TW.119), Create Food (MitS.147), Alter Temperature (MitS.146), etc. If the meatling has no (spare) Karma, the Spirit can just depart with a "Good luck with that" or "Sucks to be you". It's harder to find someone drowning to Oxygenate. It shouldn't be hard to Detect Fear in dark alleys and offer an Invisibility/Stealth to someone fleeing from muggers (by dumping all of Sorcery and Spell Pool at it, the muggers likely don't have enough Intelligence to beat your Successes, even at Force 1). If the Spirit gets Confusion and Concealment, even better. The Spirit can follow someone home from the weekly Obesity Anonymous meeting and offer to sate their appetite with Fast (MitS.142). Everywhere it goes, it will encounter impoverished homeless: if they're starving, it can offer Nutrition, and if they're replete it can offer them Intoxication (cheaper than buying Burn) or instant Orgasm (what is that custom spell? A specific effect of Control Emotion / Mob Mood?) for less Nuyen than a BTL.
End-of-term school exams would be a fine harvest for a few castings of Improved Attribute: Intelligence. Happening upon a gunfight / car accident and casting Stabilise, Sterilise, Resist Pain, Awaken is more of a gamble because you can't negotiate for payment until they are conscious. However, happening upon a distraught survivor desperately trying to pack entrails back into their mangled loved one is a fruit ripe for picking, willing to pay any price for fortune to bring the leaking mess back from the brink and turn away from the light at the end of the tunnel. Pretty much any situation people these days wonder at as a miracle or stroke of luck can be explained as Spiritual Intervention. Some old grouch's dying regret is that he never reconciled with his estranged daughter on the other side of the world, and now he's on his death-bed with no future, he'd happily trade his remaining Karma for her to have a Dream (MitS.143) of love and apology from him so he can die in peace. When you can slide around at 7,200kmph (for a Force 6) and teleport to remote targets / through wards using a metaplanar shortcut, and you don't need to eat or sleep, you get around a lot. With Immunity to Normal Weapons, and healing a box every minute (MitS.98) you aren't going to suffer pain or Drain for long.
Although there is business in setting up Wards for the privacy-conscious, the Spirit probably doesn't want to leave traces of its astral signature permanently advertising "I was here" - it's going to clean up its signature whenever it casts a spell just to be on the safe side. Since this Spirit has Aura Masking, it's got some hope most Awakened won't realise its true nature if it is strategic enough to materialise then step out of a darkened doorway to start a conversation, rather than blatantly materialise-while-you-watch.
If the Spirit gets 10,000Y for an Enchanting Kit, Detect Metal, Detect Ore (both Extended range), Enchanting, Talismongering and Metallurgy, it can go around Talismongering until it can afford to buy an Enchanting Shop and accompanying Lodge and start churching out the orichalcum. Then it can donate orichalcum to ethical hospitals (if it's a Bear Shaman) or ecoconservationists or whatever to make use of the Cash-To-Karma rules in SRC.80. At 88,000 Nuyen each, orichalcum is a solid retirement plan once the Spirit is high enough Force to not worry overly about distributing lumps of its astral signature. Whether going with the average rate of 1050Y per Karma (SRC.80), 1000Y per Karma (MitS.169 for anchoring Foci), or even 5000Y per Karma (MitS.170 for prying Karma from a Karma-starved mage to spend it on your behalf) you're still looking at 17 to 88 Karma
per success every 28 days, at a TN of 10 - Magic. Even if fear of being Bound was a concern prior to donating orichalcum, by the time anyone tries to use the astral signature the Spirit will have improved its Force once or perhaps even twice already. A being who doesn't need to sleep can keep the alchemical pot boiling in the background while keeping up appearances - it only needs to make an Enchanting test against TN of the number of hours away spent being worshiped / saving the world / whatever.
I had an NPC Nosferatu joygirl once who used the ecstasy of Essence Drain to give customers the best bang for their buck for consuming whatever bodily fluids they sent in her direction. This got her Essence 12 and therefore Magic 12 + Initiation Grade + Power Foci + Allies (she had to avoid Magic Loss Check situations at all costs!) but Free Spirits aren't so limited. They are, as you rightly said, at the top of the power chain.
QUOTE (tisoz @ Aug 23 2017, 06:24 PM)

And on a morality ethical basis, how much better is this than being bound? If someone binds the spirit and orders it to earn nuyen and karma this way, now how filthy does the scenario seem?
Have you seen the film
American Pimp? It's interesting. Sometimes girls will volunteer. They also discuss girls who are subdued using drugs to coerce them into the work. There is a huge difference between being promiscuous as a hobby (like university students are notorious for), or being promiscuous out of desperation (just this once! I swear!), or while bound and gagged and at knife-point. A huge difference. While the Free Spirit is being pimped out, it is doing what the master wants, when, where, and with whom / what. When it is Freed and dabbles in this line of work as an opportunity to exploit the physical appetites of pathetic biological organisms, its entire approach and reward paradigm are fundamentally different. Now
the Spirit is the Master, and the meatling is but a puppet, vulnerable, at their mercy, coming with a need the Spirit can choose or refuse.
* when creating an Ally spirit, it gets one random spell the summoner knows
with the same limitations. If this happens to be a Fetish-limited spell, how does the Ally deal with that? Does an appropriate fetish need to be incorporated into the Ally's Formula? It's similar to Dispelling a sustained Spell - the Dispeller has to resist Drain
as if casting the spell so if the spell is Fetish-limited, and the Dispeller is not sporting a matching Fetish, how does the Dispeller deal with that?