Edit: Forgot our solution to the initiative problem, Lowest init states their actions first, highest roller states their actions last.
It works because now the sammy (or the mage high on foci) can now plan what to do while everyone around them are like snails eating peanut butter...
Not many houserules here, and they were mostly to "make things work"
- If you're taking contacts that can get you good stuff (ie: Connected 1 or 2) then they are contacts you have to buy and make them good (Level 2, minimum) BUT you don't get the reduction in TN for having the higher rating (Ie: level 2 = level 1 contact) because they can get you sweet candy. Otherwise you make a connected fixer at 3 and then it's a shopping mart.
- Cash-for-karma. Now, this is likely a gameplay thing, but my players are amoral deathdealers who have their own quirks, and they all roleplay these at different times. So if I was to award them 1-3 karma for finishing a game that took them, in game, months, of hard effort and skill then I'd fail as a GM (it's got to be fun)
So, cash-for-karma. Either 2500 per karma OR roll 3d6 x 100 nuyen for each. And you have to roll. Each. One.
This is great because it makes people really work at that karma ("why are we doing this, it feels like work") and it gives them enough time to work out why the gods love them.
- Downtime learning skills, I made certain that my players could, by spending a LOT of money, speed up acquisition of skills with good rolls (willpower to learn longer, that sort of thing. I based them on the initiation ruling for magic users, aesthetic? I think?) and the players went with it pretty well. And got poor really fast.
-Enforce things like street value and availability, they do work.
- Enforce random crap in the world, like your runners being mobbed by Hare Krishnas in Sea-Tac while trying to smuggle themselves into the Tir.
- Enforce Police ratings! Drone patrols, astral flybys, all part of Lonestar's presence.
- Enforce Gang vs Gang violence
- Enforce all that weird colour stuff that makes it cyberpunk in the Awakened world - have the meet at a stripclub staffed by Satyrs, Minotaur ladies, luscious Orks and Dwarves in BDSM gear. Have a loud buck's night suddenly spill over into a fight that rolls into your room, then, after escorting the drunk out, have your players roll to find essential info is now missing and that party was just an illusion that tipped well....
...And have a good time doing it

-Tir