QUOTE (nath)
Tricky question. First because asking "At what point did the SR metaplot "Jump the Shark?" is not the same thing as asking "At what point did SR "Jump the Shark?"
good point, I think I was answering more to "when did SR jump the shark"
QUOTE
To say the death of Dunkelzahn was the moment the metaplot jumped the shark is saying the Universal Brotherhood was the only worthwhile plot ever written for Shadowrun. Which I guess is one valid opinion, a bit... grognardy perhaps? But as said above, that's more like saying SR as whole jump the shark when it started having a metaplot alltogether.
yes, being a grognard, started with 2E in college, running a sequel to a friend's campaign, that was a sequel to another friend's campaign, that at least used NPCs from that friend's brother's 1E campaign in high school, some of my players ran sequel campaigns to mine, etc., half a dozen GMs, hundreds of shadowruns... cats and dogs, living together, mass hysteria
I'm not saying everything before they killed Dunkelzahn was worthwhile (early modules kept doing rocker / rock band themed stuff, for example... too much IMO), nor was I trying to say there wasn't anything worthwhile after they killed Dunkelzahn, just that the manner in which they did it was callous towards the fans (like that sportsball team in my area that had a poll on the new team name, then just went with whatever they really wanted to do anyways), the internal logic for why the Big D sacrificed himself contradicted previous material (Harlequin) and undermined the accomplishments of any players who actually went along and bought and played Harlequin...
and because that's where the metaplot started, and it started on such a sour note, and everything after that is at least somewhat contingent on it, adapting the metaplot from that point on becomes a tedious exercise in figuring out exactly what is and isn't contingent on the Big D's death and developing the alternate history of where the Big D didn't die
I'd posit that there were probably Chicago-area gaming groups in the early 1990s who used the Chicago chapter from
Neo-Anarchist's Guide to North America, ran a nice Chicago-based campaign for a while... and then oops,
Bug City happened... you have to decide if you are either going to ignore the cannon from here on out, or radically alter your campaign at the whim of these people who, in the final analysis, are just changing things around to force you to buy more books... which overlaps with the "this isn't an adventure book, this is a novel trying to be a splatbook" phenomenon
my problems really began when they introduced the Corporate Court in one of the chapters of
Corporate Shadowfiles (the meta-plot I inherited from my friends campaign involved a near-war between the megacorps and circumstances in which it was averted that really cut against the notion that there was anybody sitting up in low earth orbit, keeping the peace)... you could literally read all of SR1 and SR2 main books and not see it mentioned, and only in late 2E materials and beyond did it become "oh yeah, Corporate Court, it's always been there, and it's always been integral to the setting"
for me, it becomes pretty easy to just draw the line somewhere in late 2E (plus ignoring the Corporate Court chapter in Shadowfiles), that line being the Big D's death, and just ignore 3E and beyond
QUOTE (nath)
I'd argue at least Renraku Arcology: Shutdown and Brainscan deserve some recognition, which would make me say the metaplot must has jump the shark at a later point. On the other hand, I can't help but think Threats, Portfolio of a Dragon, and Blood in the Boardroom, and the cargo cult built around them over the years, seeded the terrible mistake that writing only about important characters and global events was great writing.
Threats seemed like it was a bunch of good seeds for a campaigns that could translate into street-level action
I even like Portfolio of a Dragon as a springboard for ideas (even if I refuse to have Dunkelzahn die in my campaign, it's a bunch of ideas for things that are going on in the world that the Big D has an interest in and through his web of pawns would hire runs about)
Shutdown was interesting concept even if I feel meh about turning the Arcology from the cyberpunk megacorp setpiece (a la the Tyrell Building in Bladerunner) and into a house of horrors, and I'm still a little fuzzy on how I would adopt it into the Big D not dying scenario (like, Leonardo holding the Big 8 for ransom was a key milestone in the path to Deus gaining sentience? and he was only doing that to get funds to build the Great Ark to make sure some survived the Horrors? so if I come up with a scenario where the Big D doesn't have to sacrifice himself, then the Horrors problem is solved, and Leonardo doesn't need to build the Ark, doesn't need to hold the megacorps for ransom, blah blah blah, no Deus, no Shutdown)
never looked at Brainscan
QUOTE (nath)
The plots of Blood in the Boardroom are favorite of mines, but honestly they required a fucked-up amount of work to design adventures that allow the PC to just witness the significant events (most of the adventure ideas doing none of that)
agreed. looked through
Blood in the Boardroom with an eye to how much of it would still be applicable in my "alternate history where the Big D didn't die" scenario, and found it really unhelpful in terms of spawning worthwhile adventures
QUOTE (bannockburn)
Additionally, since someone mentioned Harlequin's Back: I hated that campaign, even back then. I always felt that the save the world plots are not what runners are supposed to be involved in, Sam Verner and Dunkelzahn trilogies notwithstanding. I would almost call that a "jump the shark" moment, if there hadn't been such good material following later.
never played any module (except
Food Fight), but Harlequin and Harlequin's Back were at the bottom of my list to ever play out of anything from OG SR... for similar reasons to your distaste... but they also happened off in metaphysical la la land and could be ignored if you were GMing an OG SR campaign... it was with
Super Tuesday that you were suddenly forced to pay attention it to "wait, they killed Dunkelzahn?" followed by "wait? they said Harlequin fixed this? okay, why the hell did you kill Dunkelzahn?"
QUOTE (bannockburn)
Don't get me wrong, I love the ED connection, and having glimpses show up in multiple forms is a guilty pleasure of mine, but I don't need horrors or their (direct) threat in my Shadowrun. For that I can go play Earthdawn.
never played
Earthdawn or got into the lore, it's not really necessary to play OG SR, but I point to that ED/SR connection as part of the alchemy that made 1E/2E what it was, and then abruptly changed
maybe the severing of the SR and ED rights wasn't a jump the shark moment, but it was a jump from SR-that-was to something different
QUOTE (bannockburn)
Due to that, the sold off license doesn't faze me at all. I am the GM of my games and can fill them up with all kinds of nonsense that the books aren't allowed to acknowledge. And it's not like they're not still nodding towards the ED sources: Just take a look at the Artifacts campaign. It's all still there, it's just not called by name.
my feel, just from browsing Artifacts in the games shop, was that it was like a entirely different game... cyberpunk Indiana Jones... which was interesting, but not enough to draw me out of my rearguard action to stick with the 2050s / 2E
QUOTE (Iduno)
Is it Topps that you're thinking of that bought Shadowrun RPG rights?
in 1999, FASA sold its videogame branch to Microsoft
in early 2001, FASA transferred the rights to SR to WizKids as it was closing it's doors
WizKids licensed the RPG rights to Fantasy Productions (who were already publishing for the German version), better known as FanPro, who made 3E (without having the
Earthdawn license)
in 2003, Topps bought WizKids, then turned around and licensed SR to Catalyst Game Labs (a subsidiary of InMediaRes Productions)
still feel like you could insert a 2E-style shadowtalker spinning a conspiracy theory that this was all Bill Gates' revenge for how 1E and 2E mocked him with "Microdeck", but probably it was more that selling off FASA Interactive was part of rearranging deck chairs on the Titanic