In SR2 and SR3 the average light pistol do 6L damage, while a heavy pistol do 9M. The light pistols has a slightly shorter range and roughly the same range of concealability.
As a result in our games nobody but insignificant NPCs (who really don't have a choice

We have tried various house rules (alone or in various combinations):
- no recoil for light pistols
- Light pistol damage is 6M
- make heavy pistols less concealable and make light more concealable
- make heavy pistols single shot, not semi-auto weapons
- revamping both categories so there is 9L and 6M pistols (either 'armor-defeating/hard to save' or 'high basic wound level' pistols)
We have not been happy with either change.
And neither have made light pistols worth using.
Have anyone thought of a better solution?