I recent started reading an alternate universe series that turned out to be very Shadowrun-esque. You can find it here:
https://www.amazon.com/Plain-Sight-Arcane-C...0NsaWNrPXRydWU=
I also highly recommend the audiobook, which is read by Vic Mignogna (the voice of Edward Elric from Fullmetal Alchemist, and many other anime series); he did an excellent job with it.
The story is set in an alternate 1930s New York City. If you’ve ever seen the film Cast a Deadly Spell (and if you haven’t, you really should, ASAP) where magic and technology are used side by side, this book could practically be set there.
However, in this world, there is a very clear divide between the magically talented haves and have-nots. Sorcerers can cast real spells, laying powerful and near-permanent enchantments on whatever they choose. But they’re so rare that that there are only 6 of them in New York City, and “The New York Six” are something of a combination of The Big Ten megacorps and the council of great dragons, all rolled into one.
Much more common are the Runewrights. They inscribe runes that are a temporary form of magic. They’re kind of like scrolls in D&D – use them once and they are consumed in the casting (by lighting them on fire). If you’re a Runewright, nothing’s stopping you from inscribing as many as you want and carrying them around with you on flash paper for a quick light-them-with-a-match-and-cast-the-spell (as our protagonist does). Nothing except the fact that inscribing each (complex) rune costs money for things like crushed gems and silver ink, and might take you hours per rune. Or the fact that there are no schools that teach magic, and if your master didn’t teach you a good selection of runes during your apprenticeship, you’ll be stuck trying to research new ones on your own (and hopefully not kill yourself in the process).
It’s not quite as openly dystopian as the Sixth World, but the sentiment is definitely there. As I once addressed here with Koekepan, this also presents a scenario where mages can have real power, but still be more controllable than in canon, where they tend to over-dominate the action.
As for our protagonist, he’s a shadowrunner in all but name. He’s a private investigator who uses magic to do his job. Of course, not all of his clients are upstanding citizens, nor are all of his jobs strictly legal. Outside of the eye of any witnesses, he definitely bends or blatantly breaks the law to get his job done. He’s also no bookish mage - he carries an enchanted revolver and can use his fists as well.
All in all, I highly recommend this series to any Shadowrun gamers, and you may find it inspirational if you’re looking to try something different in your campaigns. The setting positively cries out to be turned into an RPG.