So I have been looking over the Drake rules and, quite frankly, Drakes seem like a serious weakness for a character.
1) it forces you into magic. Not too big a deal, but a factor none-the-less.
2) all the benefits require you to turn into a big, obvious dragon form which will attract a ton of attention and get a lot of big players hunting you when they find out about it.
3) the benefits are not that great:
a) Stat boosts are nice, but come at the cost of not being able to use weapons, armour, or most gear, thus losing you all the force multipliers you had.
b) in exchange for not having actual armour you get 4 hardened armour, which sounds awesome until you realize that's so low even a holdout pistol will reliably be punching through it.
c) you get dual natured which you cannot turn off. Have fun soloing any astral forms or spirits that the team can no longer help you with.
d) you get a bunch of enhanced senses... which tech can give you just as well if not better, and at a fraction of the cost in character creation.
e) You get claws/bite, which are decent... until you compare them to a weapon focus vibroblade which any other magic character can get. No reach, no AP, no weapon focus bonus, no +1 from personalized grip.
f) Elemental Attack (fire) is okay, becoming good when you get your magic up really high. Basically a no drain at will flamethrower spell that cannot be overcast. It's not going to make you the team DPS, most guns of Automatics or heavier outclass it in damage output, but it's a no downsides attack.
g) Personal Flight. This is legit good, equaled only by the mage casting levitate or some rather expensive mundane options which still don't exactly measure up.
and you only get these benefits when in dracoform, meaning that any time you are in humanoid form you have a bunch of points locked away doing nothing.
4) finally the price tag. It says 65 bp but in practice it's 70-80 BP because there is no way you're playing a drake and NOT picking up a way to actually use your magic. That's getting close on a quarter of you allocated build points in a standard game. Those 65 bp are only going to be useful in situations where being a drake is useful, and as we discussed above that's kinda limited. Your low hardened armour and inability to wear other armour over it really hurts your ability to survive in combat, your attack is okay but not great and is easily outclassed by your less unique teammates, your special senses are likewise outclassed by anyone with a set of cybereyes. Oh, and you leave every other distinctive style in the dust as far as standing out is concerned and all the big players want to capture you.
As best I can tell the most viable build for a Drake would be a stealth/infiltration specialist. Invisibility helps a lot with your distinctive style, and your flight makes a lot of physical barriers redundant. Oriental Drake is really the go here, without bulky wings to stop you getting through tight spaces, opposable thumbs and manual dexterity allowing you to actually do stuff like opening doors, and an agility bonus to make you better at a lot of the stuff you'll need to do as an infiltrator like infiltration checks.
Outside of that though, are Drakes worth a look or just overpriced gimmick builds?