Arightly,
Shotguns have to be one of my most favorite weapons both in RL and while playing a runner in Shadowrun. My present character is a rigger that when not in his truck driving for the team is wearing a worn out straw hat like Tobby Keith, A full length duster and snake skin boots. His favorite weapon is a good old side-by-side shotgun. The first time reading through the rules as we were first getting into the game system I was impress that the game included shotgun chokes and rule for spread etc. As I read more closely I saw how unlike RL they were. So I have been on this kick working on a way to make shotguns a bit more realistic and yet still fun and an interesting part of the game system.
I present a method in my first post on this subject. The system maintained a very close resemblance to the game mechanic as present in the book but made it somewhat more realistic. See the below link to the thread for more on that.
http://invision.dumpshock.com/index.php?sh...wtopic=3126&hl=
Well in a continuing effort to come up with a simple but realistic system I present a table. Hmmm… a Table, some people love’em some hate’em but many game system use them so I would like to see what you guys think of this table for shotguns firing buckshot
http://my.stratos.net/~thedump/odds/sheet003.htm
The ranges across the top are in meters.
Down the side is the chock, I only did 4 different chokes, Full, Modified, Improved Cylinder, and Cylinder. You probably could do more but I though this was good enough to start with, the two most notable chokes left out are Skeet (between Cylinder and Improved Cylinder) and Improved Modified (between Full and Modified) but than again Hasting brand chokes tubes make like 12 or more different chokes between extra full and cylinder.
The chart contains the damage, plus to hit due to pattern size, and approximate pattern size to the closes 0.2 meters for each choke at range increments of 5 meters out to 60 meters.
The chart assumes we are talking about buckshot in the 04 - 000 range of sizes. There is a note at the bottom for using birdshot. I have adjusted power and damage level due to both range (ie velocity lost) and the fact that as the pattern spreads you will hit the kill zone of a meta-human size target with a smaller percent of the entire pattern. The spreadsheet I used to generate this table is a bit on the large and obnoxious side but the resulting table seemed to give a reasonable result.
This chart has not been play tested and I am sure I have over look a couple of things do to that. I would greatly appreciate any input, comments or suggestions.
Thanks
mcb